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我的世界基岩版测试版26.10.23发布
新闻 2026-02-15 148 次阅读 0 次点赞

我的世界基岩版测试版26.10.23发布

D
Demon
发布者

Uh-oh! Our undead and hostile baby mobs have a new scary strategy: looking even more adorable! The baby zombie, husk, zombie villager, piglin, zombified piglin, and the gurgle are storming testing looking just as deceivingly innocent and huggable as our baby villagers. Will we fall for this fun-sized yet fatal trick? As always, we’re keen to get your feedback on these new features at feedback.minecraft.net , and you can report any bugs you find at bugs.mojang.com .
哎呀!我们的亡灵和敌对小型生物有了新的可怕策略:看起来更可爱!幼年僵尸、幼年尸壳、幼年僵尸村民、幼年猪灵、幼年僵尸猪灵和溺尸正在测试中,看起来和幼年村民一样欺骗性地天真无邪、惹人怜爱。我们会落入这个小巧却致命的圈套吗?和往常一样,我们期待你在 feedback.minecraft.net 上反馈这些新特性,你可以在 bugs.mojang.com 上报告任何发现的漏洞。

FEATURES AND BUG FIXES
特性和漏洞修复

DROP 1 2026
2026 年第一次小更新

BABY MOBS
幼年生物

  • Updated the models and textures of the following baby mobs:

  • 更新了以下幼年生物的模型和纹理:

    • Piglin
    • 猪灵
    • Villager
    • 村民
    • Zombie Villager
    • 僵尸村民
    • Zombified Piglin
    • 僵尸猪灵
    • Zombie
    • 僵尸
    • Husk
    • 尸壳
    • Drowned
    • 溺尸
  • Fixed the Baby Chicken's warm variant texture

  • 修复了幼年鸡热带变种纹理的漏洞

    • Updated the texture's stripes to be symmetrical on both sides
    • 更新了纹理的条纹,使其两侧对称
  • Fixes brown baby Rabbit's texture

  • 修复了棕色幼年兔子纹理的漏洞

    • The texture of the feet were fixed
    • 修复了足部纹理
  • Fixed baby turtle texture colors

  • 修复了幼年海龟纹理颜色的漏洞

  • Fixed Baby Turtle mers (MCPE-235767)

  • 修复了幼年海龟 MERS 映射图的漏洞 (MCPE-235767)

  • There is now a decicated model for all humanoid babies armor

  • 现在所有类人幼年生物的盔甲都有专用模型

  • All humanoid baby mobs no longer scale down the item held in their hands

  • 所有类人幼年生物不再缩小手中持有的物品

GOLDEN DANDELION
金蒲公英

  • Bone Meal can no longer be used on Golden Dandelion
  • 不再能对金蒲公英使用骨粉
  • Golden Dandelion can now be used to craft Suspicious Stew
  • 金蒲公英现在可用于合成谜之炖菜
  • Golden Dandelion can now be crafted into Yellow Dye
  • 金蒲公英现在可被合成黄色染料
  • Placed Golden Dandelion can now be picked up by Endermen
  • 已放置的金蒲公英现在能被末影人拾起
  • Golden Dandelion can now be picked up by mobs who can pick up items
  • 金蒲公英现在能被会拾取物品的生物捡起
  • Golden Dandelion can now be used to distract Piglins
  • 金蒲公英现在可用于吸引猪灵的注意

ACCESSIBILITY FEATURES
辅助功能

  • Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you
  • 加入了“描述”功能的按键绑定,该功能可通过文字和 TTS(文本转语音)告知玩家前方的方块或生物

    • Available for keyboard and controller inputs
    • 适用于键盘和控制器输入

BLOCKS
方块

  • Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper
  • 加入了铜块、切制铜块和雕纹铜块的音符盒小号音色

GRAPHICAL
图像

  • Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Vibrant Visuals
  • 修复了在灵动视效下,手中持有的部分光源方块靠近其他光源方块时显示为未点亮的漏洞
  • Added static local lighting support for more entities and items, including pistons, moving blocks, signs, beds and chests in Vibrant Visuals
  • 在灵动视效中加入了更多实体和物品的静态局部光照支持,包括活塞、移动的方块、告示牌、床和箱子
  • Fixed UI icons not showing at the lowest GUI scale setting (MCPE-234762)
  • 修复了在最低 GUI 缩放设置下,UI 图标不显示的漏洞 (MCPE-234762)

MOBS
生物

  • Fixed an issue causing villagers to occasionally appear lying on the ground rather than in their bed while sleeping (MCPE-119736)
  • 修复了村民睡觉时偶尔会显示为躺在地上而非床上的漏洞 (MCPE-119736)
  • Fixed the texture of the Baby British Short Hair variant of the Baby Cat mob
  • 修复了幼年猫的英国短毛纹理变种的漏洞
  • Fixes the baby pig texture colors
  • 修复了幼年猪纹理颜色的漏洞
  • Updated adult Horse's blackdot markings to match the new baby Horse markings
  • 更新了成年马的黑点斑纹以匹配新的幼年马斑纹

CHARACTER CREATOR
角色创建器

  • Skins will be correctly shown to other players when switching to a Classic skin and then back to a custom appearance
  • 切换至经典皮肤再切回自定义外观后,其他玩家将能正确看到皮肤
  • While playing in a multiplayer world, users will no longer be randomly messaged about other users updating their appearances when no change was actually made
  • 在多人游戏世界中游玩时,用户将不会再收到关于其他用户并未实际更改外观却更新外观的随机消息

REALMS
Realms

  • Added a trailing space to the Server Region localized string
  • 为服务器地区的本地化字符串加入了一个尾随空格
  • The information dropdown for Realm saves now displays the correct version format
  • Realms 存档的信息下拉菜单现在会显示正确的版本格式
  • Fix text is unreadable on "Your realm is ready" screen on large UI
  • 修复了在较大 UI 下“你的 Realm 已就绪”界面文本不可读的漏洞
  • Fixing the download world button for realms not present on old UI
  • 修复了旧 UI 中下载 Realms 世界按钮缺失的漏洞
  • Input legend no longer cuts off end of timeline opted out members
  • 输入图例不再截断时间线中已选择退出成员的末尾部分
  • Remove disabled simulation distance slider from Ore-UI Realms Edit World
  • 移除了 Ore-UI 的 Realms 编辑世界界面中已禁用的模拟距离滑块

UI
UI

  • Fixed back button not working after exiting friend's profile (MCPE-232736)
  • 修复了退出好友资料后返回按钮失效的漏洞 (MCPE-232736)
  • Add support for more mouse cursor types to Ore UI on Windows
  • 为 Windows 上的 Ore UI 加入了对更多鼠标光标类型的支持

USER INTERFACE
用户界面

  • Fixed double item trades overlapping in Trader Screen Pocket UI. (MCPE-235009)
  • 修复了携带版 UI 的交易界面中,双物品交易项重叠的漏洞 (MCPE-235009)
  • Updated headers in pocket UI inventory
  • 更新了携带版 UI 物品栏中的标题
  • Hardcore worlds in the Play screen will now display the number of days played if the "show days played" gamerule is enabled
  • 启用“显示游玩天数”游戏规则后,游戏界面中的极限模式世界现在会显示已游玩天数

TECHNICAL UPDATES
技术性更新

AI GOALS
AI 意向

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 26.10 and newer

  • 在 26.10 及更高版本中,以下意向的模式的解析更加严格,将无法加载包含无效数据的实体 JSON

    • minecraft:behavior.celebrate_survive
    • minecraft:behavior.celebrate_survive
    • minecraft:behavior.random_search_and_dig
    • minecraft:behavior.random_search_and_dig
    • minecraft:behavior.swim_with_entity
    • minecraft:behavior.swim_with_entity
    • minecraft:behavior.take_flower
    • minecraft:behavior.take_flower
    • minecraft:behavior.trade_with_player
    • minecraft:behavior.trade_with_player
    • minecraft:behavior.teleport_to_owner
    • minecraft:behavior.teleport_to_owner
    • minecraft:behavior.work
    • minecraft:behavior.work
    • minecraft:behavior.work_composter
    • minecraft:behavior.work_composter
  • The following float range fields now only accepts an object with min and max values. Other formats will fail to parse

  • 以下浮点数范围字段现在仅接受包含 min 和 max 值的对象。其他格式将解析失败

    • fireworks_interval in minecraft:behavior.celebrate_survive
    • minecraft:behavior.celebrate_survive 中的 fireworks_interval
    • cooldown_range and digging_duration_range in minecraft:behavior.random_search_and_dig
    • minecraft:behavior.random_search_and_dig 中的 cooldown_range 和 digging_duration_range

API
API

  • Include built in math functions in generated metadata for molang

  • 在生成的 Molang 元数据中加入了内置数学函数

  • Fixed a bug where isValid could return false for a valid SimulatedPlayer after it had been spawned

  • 修复了有效的 SimulatedPlayer 在生成后 isValid 可能返回 false 的漏洞

  • Changed resultItem on EntityDefinitionFeedItem and FeedItem to be of type string | undefined

  • 将 EntityDefinitionFeedItem 和 FeedItem 上的 resultItem 的类型更改为 string | undefined

  • Released resultItem on EntityDefinitionFeedItem and FeedItem from beta to v2.6.0

  • 将 EntityDefinitionFeedItem 和 FeedItem 上的 resultItem 从 beta 移动到了 v2.6.0

  • Released EntityItemDropAfterEvent from beta to v2.6.0

  • 将 EntityItemDropAfterEvent 从 beta 移动到了 v2.6.0

  • Released EntityItemDropAfterEventSignal from beta to v2.6.0

  • 将 EntityItemDropAfterEventSignal 从 beta 移动到了 v2.6.0

  • Released EntityItemDropEventOptions from beta to v2.6.0 

  • 将 EntityItemDropEventOptions 从 beta 移动到了 v2.6.0

  • Released WorldAfterEvents.entityItemDrop from beta to v2.6.0

  • 将 WorldAfterEvents.entityItemDrop 从 beta 移动到了 v2.6.0

    BLOCKS
    方块

    • Added Block trait minecraft:multi_block behind 'Upcoming Creator Features' experiment
    • 加入了方块特征 minecraft:multi_block,需要即将到来的创作者功能实验性玩法

      • Used to define a block composed of multiple block parts. A multi block treats all individual parts as a single block, like Door blocks

      • 用于定义由多个方块部分组成的方块。多方块将所有独立部分视为单个方块,类似门方块

      • The selection box can be extended for the size of the multi block, by setting "minecraft:selection_box" to true and the trait will update it based on the parts total and geoemtry size

      • 通过将 minecraft:selection_box 设为 true,可扩展选择框至多方块大小。此特征会根据部件总数和模型尺寸更新选择框

      • The trait combines the AABBs from the "minecraft:selection_box" for each part.

      • 此特征会合并每个部件 minecraft:selection_box 的 AABB

        译注:AABB 即 Axis Aligned Bounding Box,轴对齐边界框。

        • So if this is in the components section: "minecraft:selection_box": {"origin": [-8, 0, 5], "size": [16, 16, 3] }
        • 因此,若在 components 部分包含:"minecraft:selection_box": {"origin": [-8, 0, 5], "size": [16, 16, 3] }
        • Then each part will have an AABB of 16x16x3 and when the player looks at the multi block the outline AABB will be a combined 16x16x9(in world space)
        • 那么每个部件将拥有 16x16x3 的 AABB,而当玩家看向此多方块时,轮廓 AABB 将是合并后的 16x16x9(在世界空间中)
      • Enables new state minecraft:multi_block_part

      • 启用了新状态 minecraft:multi_block_part

      • Required direction property used to define which direction the block parts are placed from 0 to N. Valid values are limited to "up" and "down"

      • 必需的 direction 属性用于定义方块部件从 0 到 N 的放置方向。有效值仅限于 up 和 down

      • Optional part_count property used to initialize state minecraft:multi_block_part, valid value range is [2, 4]

      • 可选的 part_count 属性用于初始化状态 minecraft:multi_block_part,有效值范围为 [2, 4]

      • Command inspection & api support will be coming in an upcoming preview
        Example:

      • 命令查询和 API 支持将在后续预览版中加入
        示例:

    {
            "format_version": "26.0",
            "minecraft:block": {
                    "description": {
                            "identifier": "example:triple_block",
                            "traits": {
                                    "minecraft:multi_block": {
                                            "enabled_states": [
                                                    "minecraft:multi_block_part"
                                            ],
                                            "parts": 3,
                                            "direction": "up"
                                    }
                            }
                    },
                    "components": {
                            "minecraft:selection_box": true
                    },
                    "permutations": [
                            {
                                    "condition": "q.block_state('minecraft:multi_block_part') == 0",
                                    "components": {
                                            "minecraft:geometry": "geometry.triple_block_part_0",
                                            "minecraft:material_instances": {
                                                    "*": {
                                                            "texture": "wood_triple_block_part_0",
                                                            "render_method": "opaque"
                                                    }
                                            }
                                    }
                            },
                            {
                                    "condition": "q.block_state('minecraft:multi_block_part') == 1",
                                    "components": {
                                            "minecraft:geometry": "geometry.triple_block_part_1",
                                            "minecraft:material_instances": {
                                                    "*": {
                                                            "texture": "wood_triple_block_part_1",
                                                            "render_method": "opaque"
                                                    }
                                            }
                                    }
                            },
                            {
                                    "condition": "q.block_state('minecraft:multi_block_part') == 2",
                                    "components": {
                                            "minecraft:geometry": "geometry.triple_block_part_2",
                                            "minecraft:material_instances": {
                                                    "*": {
                                                            "texture": "wood_triple_block_part_2",
                                                            "render_method": "alpha_test_single_sided"
                                                    }
                                            }
                                    }
                            }       
                    ]
            }
    }

    • We have an experiment active in preview that may utilize the modern parsing pipeline. There are some breaking changes that may affect loading of block json with format version 26.10. If you are unable to load a custom block json, please take a look at the following changes, that may affect you, if the experiment is active on your build. The list is not exhaustive so please report any unknown issues with loading custom blocks.

    • 我们在预览版中启用了一项可能使用现代解析管道的实验性功能。其中有一些不兼容的更改,可能会影响格式版本为 26.10 的方块 JSON 的加载。如果无法加载自定义方块 JSON,请查看以下更改——如果构建版本中启用了此实验性功能,这些更改可能会造成影响。此列表并非详尽无遗,因此请报告加载自定义方块时遇到的任何未知问题。

      • Name space constraints have been tweaked but everything permitted before should still be valid.

      • 调整了命名空间约束,但之前允许的一切应该仍然有效。

        • This can affect the identifiers used for the block, states and menu category groups.
        • 这可能会影响用于方块、方块状态和物品组的标识符。
      • "placement_direction" trait, validation change: Duplicate values will now be rejected in "enabled_states" .

      • placement_direction 特征的验证更改:enabled_states 中的重复值现在将被拒绝。

        • The rotation offset does not have a 0.5 tolerance anymore.
        • 旋转偏移不再有 0.5 容差。
        • Input value is converted to the closest 90 degree value.
        • 输入值将转换为最接近的 90 度值。
        • The value must be in the range 0 to 360 inclusive.
        • 值必须在 0 到 360 范围内(含)。
        • "blocks_to_corner_with" now requires "minecraft:corner_and_cardinal_direction" to be one of the "enabled_states" for the "placement_direction" trait.
        • blocks_to_corner_with 现在要求 minecraft:corner_and_cardinal_direction 必须是 placement_direction 特征的 enabled_states 之一。
      • "placement_position" trait, validation change: Duplicate values will now be rejected in "enabled_states" .

      • placement_position 特征的验证更改:enabled_states 中的重复值现在将被拒绝。

    • "menu_category", validation change: An empty "group" value is not allowed.

    • menu_category 的验证更改:不允许使用空的 group 值。

      • The "group" field can either exist with a non-empty value or not exist at all.
      • group 字段要么以非空值存在,要么完全不存在。
      • "category" is now a required field, when using "menu_category" . This is strictly enforced now.
      • 现在使用 menu_category 时,category 为必填字段。此项现已强制执行。
    • "minecraft:flower_pottable", validation change: It is restricted outside of root components object.

    • minecraft:flower_pottable 的验证更改:该组件在根 components 对象之外使用时受限。

    • "minecraft:geometry", validation change: The constraint on "culling_shape" identifier is strictly enforced now.

    • minecraft:geometry 的验证更改:强制执行了对 culling_shape 标识符的限制。

      • When using the minecraft namespace, the only currently available culling shape identifiers are : "minecraft:empty" or "minecraft:unit_cube" .
      • 使用 minecraft 命名空间时,当前可用的剔除形状标识符仅为:minecraft:empty 或 minecraft:unit_cube。
      • When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
      • 未使用命名空间或使用自定义命名空间时,名称必须以字母数字字符开头和结尾。
    • "minecraft:light_dampening" and "minecraft:light_emission", validation change: They now strictly enforce the value to be between 0 and 15 inclusive.

    • minecraft:light_dampening 和 minecraft:light_emission 的验证更改:强制执行该值必须在 0 到 15 之间(含 0 和 15)。

    • "minecraft:map_color" will only work with object notation in preview.

    • minecraft:map_color 在预览版中仅支持对象表示法。

      • The array notation support will be added for release.
      • 数组表示法的支持将在正式版中加入。
    • There is a breaking change to how tags are defined.

    • 标签的定义方式存在不兼容变更。

      • As of version 26.10, tags cannot freely live as top level entities in the components array.

      • 自 26.10 版本起,标签不能随意作为 components 数组中的顶层对象存在。

      • They must live in the "minecraft:tags" component, which accepts an array of tags of the format :

      • 它们必须位于 minecraft:tags 组件中,该组件接受如下格式的标签数组:

        • "minecraft:tags": ["minecraft:crop", "custom:custom_tag"] .
        • "minecraft:tags": ["minecraft:crop", "custom:custom_tag"]。
      • The values must have the format "namespace:tag_name" .

      • 值必须使用 namespace:tag_name 的格式。

      • They no longer need to be prefixed with tag:

      • 它们不再需要以 tag: 为前缀。

    COMMERCE EXPERIENCES
    商业体验

    • Updated the assert message when the file download size is zero, and stop retry if the size is zero and there is a network error. (MCPE-235141)
    • 更新了文件下载大小为零时的断言消息,并在大小为零且出现网络错误时停止重试。(MCPE-235141)
    • Fixed an issue with images for the Marketplace Pass and Realms FAQs pages being excessively large
    • 修复了市场通行证和 Realms 常见问题解答页面图片过大的漏洞

    EDITOR
    编辑器

    • Fixed a bug that entities can't spawn in the center of the cursor position for Summon Tool

    • 修复了召唤工具中实体无法在光标位置中心生成的漏洞

    • Updated Jigsaw Tool UX

    • 更新了拼图工具的用户体验

      • Converted Jigsaw Tool UI from dropdown-based to CollectionTree component (pools displayed as folders with pieces as entries)
      • 将拼图工具 UI 从基于下拉菜单的形式转换为 CollectionTree 组件(模板池显示为文件夹,单个模板作为条目)
      • Added localized error logging when jigsaw files can't be saved (file locked by another program)
      • 在拼图文件无法保存时加入了本地化的错误日志记录(文件被其他程序锁定)
      • Moved checkboxes (Reuse Seed, Skip Validation) into a wrapping row layout
      • 将复选框(复用种子、跳过验证)移至自动换行的行布局中
      • Updated Jigsaw UI strings
      • 更新了拼图 UI 字符串
    • Farm generator now places crop block on tilled dirt and not water blocks

    • 农场生成器现在会将作物方块放置在耕地上,而非水源方块上

    • Fixed a bug where most double slab blocks were missing from the Block Picker menu, preventing users from adding them to the Hotbar or using them in Brush Block filters

    • 修复了方块选择器菜单中缺失大部分双层台阶方块,导致无法将其加入快捷栏或在画笔方块过滤器中使用的漏洞

    • Large volume trim operations now do not freeze the UI screen and keyboard/mouse

    • 大规模体积修剪操作现在不会冻结 UI 界面及键盘与鼠标

    • Fixed a bug where players were unable to create a selection volume using the Enter key in Marquee mode

    • 修复了在跑马灯模式下玩家无法使用 Enter 键创建选区的漏洞

    • Fixed the /structure load command placing structures at a different position in Editor mode compared to Test World

    • 修复了 /structure load 命令在编辑器模式下放置结构的位置与测试世界不一致的漏洞

    • Fixed a bug where exporting a world did not display the file path in the Log Panel

    • 修复了导出世界时未在日志面板中显示文件路径的漏洞

    • Added IListPaneViewControlPane API for list pane to create a view control with buildViewControl function

    • 为列表窗格加入了 IListPaneViewControlPane API,通过 buildViewControl 函数创建视图控件

      • When the view control is set to visible, it will be displayed at the bottom of the root pane
      • 当视图控件设置为可见时,它将显示在根窗格的底部

    GRAPHICAL
    图像

    • Fixed gamma encoding of sun, moon, weather, and end sky in Vibrant Visuals mode
    • 修复了灵动视效模式下太阳、月亮、天气和末地天空的伽马编码的漏洞

    ITEM
    物品

    • The minecraft:block_placer item component has a new boolean field "aligned_placement" (MCPE-234686)
    • 为 minecraft:block_placer 物品组件加入了布尔字段 aligned_placement (MCPE-234686)

      • When true, block placement through this item will be aligned while holding the interaction button down

      • 设为 true 时,使用此物品放置方块时按住交互按钮将对齐放置

        译注:即快速搭桥,连续放出一列方块。

      • It is defaulted to false

      • 默认为 false

      • It is supported from format version 26.0 onward

      • 从格式版本 26.0 起支持此功能

    JSON SCHEMA
    JSON 模式

    • Updating the canopy_decorator schema to support placing several blocks in a row as a decorator.
      New schema includes decoration_blocks_sequence as a list of blocks and a count per block to be placed.
      This aims to replace decoration_block and num_steps, however the old format is still supported but if both are give the new one is prioritised.
      Example of new format:
    • 更新了 canopy_decorator 模式,以支持放置一序列方块作为装饰器。
      新模式包含 decoration_blocks_sequence,指定方块列表及每个方块的数量。
      此举旨在取代 decoration_block 和 num_steps,但仍支持旧格式;若同时提供两者,则优先使用新格式。
      新格式示例:

    "canopy_decoration": {
      "decoration_blocks_sequence" : [
        {
          "block": "minecraft:bedrock",
          "count": 1
        },
        {
          "block": "minecraft:dirt",
          "count": [1, 2]
        },
        {
          "block": "minecraft:stone",
          "count": {
            "range_min": 1,
            "range_max": 2
          }
        }
      ],
      "decoration_chance": {
        "numerator": 1,
        "denominator": 4
      },
      "step_direction": "out"
    }

    RENDERING
    渲染

    • Armor attachables for Players now use a new render controller called controller.render.armor.player
    • 玩家的盔甲附着物现在使用名为 controller.render.armor.player 的新渲染控制器

    USER INTERFACE
    用户界面

    • Changed screen narration to not read the Marketplace Pass banner
    • 更改了屏幕旁白,使其不再朗读 Marketplace Pass(市场通行证)横幅

    EXPERIMENTAL TECHNICAL UPDATES
    实验性技术更新

    API
    API

    • Observable is a new class that fires change events when the data it is wrapping changes
    • Observable 是新的类,在其包装的数据发生变化时触发变更事件

      • CustomForm and MessageBox use these to sync data between the client and the server and you can use observables to get notifications if data changes
      • CustomForm 和 MessageBox 使用此类在客户端与服务器之间同步数据,并且可以使用可观察对象在数据变化时获得通知
      • Localizable messages can be provided by using the interface UIRawMessage .
      • 可通过接口 UIRawMessage 提供可本地化的消息

    DDUI
    DDUI

    • Fixed scroll bar for message box
    • 修复了消息框滚动条的漏洞

      • It was showing all the time, now it is only rendered when needed
      • 此前一直显示,现在仅在需要时渲染

    SERVER-UI DDUI
    DDUI

    • Renamed interface LabelOptions to TextOptions .

    • 将接口 LabelOptions 重命名为 TextOptions

    • Class CustomForm .

    • 类 CustomForm

      • Added method label(text: Observable | string | UIRawMessage, options?: TextOptions): CustomForm .
      • 加入了方法 label(text: Observable | string | UIRawMessage, options?: TextOptions): CustomForm
    • Class MessageBox .

    • 类 MessageBox

      • Removed method title(text: Observable | string | UIRawMessage): MessageBox .
      • 移除了方法 title(text: Observable | string | UIRawMessage): MessageBox
      • Added parameter title to static method create:
      • 向静态方法 create 加入了参数 title:

        • static create(player: Player, title: Observable | string | UIRawMessage): MessageBox .
        • static create(player: Player, title: Observable | string | UIRawMessage): MessageBox。

    GRAPHICAL
    图像

    • Removed the legacy format for specifying light colors in the "Render Dragon for Creators" experiment
    • 移除了“创作者的渲染龙功能”实验性玩法中指定光源颜色的旧格式
      •  point_lights/global.json will no longer be loaded
      • 将不再加载 point_lights/global.json
      • Creators should migrate to the newer format of local_lighting/local_lighting.json
      • 创作者应迁移至较新的格式 local_lighting/local_lighting.json

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