
GEAR COMPARISON
装备对比
逐招参数、射击特点与装备效果,一项项看清差异。
参数对比
差值为 B − A,不表示强弱。— 表示无该参数或数值暂未提供。左右滑动表格查看差值。
| 参数 | A 剑 | B 大剑 | 差值 B − A |
|---|---|---|---|
| 基本信息4 项 | |||
| 装备栏位 | 近战武器 | 近战武器 | — |
| 品质 | 普通 | 普通 | — |
| 装备定位 | 战士 | 坦克 · 战士 | — |
| 重量类别 | 中型 | 重型 | — |
| 战斗概览4 项 | |||
| 完整连击基础 DPS | 35.1 伤害/秒 | 31.3 伤害/秒 | -3.8 伤害/秒 (-10.826%) |
| 完整连击基础伤害 | 52 | 60 | +8 (+15.385%) |
| 完整连击用时 | 1.483 秒 | 1.915 秒 | +0.432 秒 (+29.13%) |
| 连击招式数 | 3 招 | 3 招 | 0 招 |
| 第 1 招22 项 | |||
| 基础伤害 | 14 | 15 | +1 (+7.143%) |
| 伤害倍率 | 1× | 1× | 0× |
| 硬直能力 | 25 | 30 | +5 (+20%) |
| 溅射伤害倍率 | 0.3× | 0.3× | 0× |
| 溅射硬直倍率 | 0× | 0× | 0× |
| 持续伤害间隔 | 0 秒 | 0 秒 | 0 秒 |
| 攻击速度倍率 | 1× | 1.1× | +0.1× (+10%) |
| 招式冷却 | 0 秒 | 0 秒 | 0 秒 |
| 攻击范围 | 275 游戏单位 | 300 游戏单位 | +25 游戏单位 (+9.091%) |
| 最大高度差 | 210 游戏单位 | 210 游戏单位 | 0 游戏单位 |
| 攻击扇形角度 | 70° | 30° | -40° (-57.143%) |
| 扇形起始截断 | 120 游戏单位 | 280 游戏单位 | +160 游戏单位 (+133.333%) |
| 扇形偏移 | -120 游戏单位 | -280 游戏单位 | -160 游戏单位 (-133.333%) |
| 招式循环次数 | 1 次 | 1 次 | 0 次 |
| 连击重置倍率 | 1× | 1× | 0× |
| 击退强度 | 500 | 650 | +150 (+30%) |
| 击退仰角 | 15° | 25° | +10° (+66.667%) |
| 强制击退 | 否 | 否 | — |
| 禁用移动控制 | 是 | 是 | — |
| 移动控制锁定 | 0.4 秒 | 0.4 秒 | 0 秒 |
| 动画用时 | 0.387 秒 | 0.356 秒 | -0.031 秒 (-8.01%) |
| 命中次数 | 1 次 | 1 次 | 0 次 |
| 第 2 招22 项 | |||
| 基础伤害 | 16 | 25 | +9 (+56.25%) |
| 伤害倍率 | 1× | 1× | 0× |
| 硬直能力 | 25 | 30 | +5 (+20%) |
| 溅射伤害倍率 | 0.3× | 0.3× | 0× |
| 溅射硬直倍率 | 0× | 0× | 0× |
| 持续伤害间隔 | 0 秒 | 0 秒 | 0 秒 |
| 攻击速度倍率 | 1× | 1.1× | +0.1× (+10%) |
| 招式冷却 | 0 秒 | 0 秒 | 0 秒 |
| 攻击范围 | 275 游戏单位 | 385 游戏单位 | +110 游戏单位 (+40%) |
| 最大高度差 | 210 游戏单位 | 210 游戏单位 | 0 游戏单位 |
| 攻击扇形角度 | 70° | 12° | -58° (-82.857%) |
| 扇形起始截断 | 120 游戏单位 | 400 游戏单位 | +280 游戏单位 (+233.333%) |
| 扇形偏移 | -120 游戏单位 | -400 游戏单位 | -280 游戏单位 (-233.333%) |
| 招式循环次数 | 1 次 | 1 次 | 0 次 |
| 连击重置倍率 | 1× | 1× | 0× |
| 击退强度 | 500 | 650 | +150 (+30%) |
| 击退仰角 | 15° | 25° | +10° (+66.667%) |
| 强制击退 | 否 | 否 | — |
| 禁用移动控制 | 是 | 是 | — |
| 移动控制锁定 | 0.4 秒 | 0.4 秒 | 0 秒 |
| 动画用时 | 0.363 秒 | 0.505 秒 | +0.142 秒 (+39.118%) |
| 命中次数 | 1 次 | 1 次 | 0 次 |
| 第 3 招22 项 | |||
| 基础伤害 | 22 | 20 | -2 (-9.091%) |
| 伤害倍率 | 1× | 1× | 0× |
| 硬直能力 | 40 | 45 | +5 (+12.5%) |
| 溅射伤害倍率 | 0.3× | 0.3× | 0× |
| 溅射硬直倍率 | 0× | 0× | 0× |
| 持续伤害间隔 | 0 秒 | 0 秒 | 0 秒 |
| 攻击速度倍率 | 1.4× | 1.1× | -0.3× (-21.429%) |
| 招式冷却 | 0 秒 | 0 秒 | 0 秒 |
| 攻击范围 | 385 游戏单位 | 320 游戏单位 | -65 游戏单位 (-16.883%) |
| 最大高度差 | 210 游戏单位 | 210 游戏单位 | 0 游戏单位 |
| 攻击扇形角度 | 14° | 180° | +166° (+1185.714%) |
| 扇形起始截断 | 400 游戏单位 | 0 游戏单位 | -400 游戏单位 (-100%) |
| 扇形偏移 | -400 游戏单位 | 0 游戏单位 | +400 游戏单位 (+100%) |
| 招式循环次数 | 1 次 | 1 次 | 0 次 |
| 连击重置倍率 | 1× | 1× | 0× |
| 击退强度 | 800 | 750 | -50 (-6.25%) |
| 击退仰角 | 25° | 40° | +15° (+60%) |
| 强制击退 | 否 | 否 | — |
| 禁用移动控制 | 是 | 是 | — |
| 移动控制锁定 | 0.4 秒 | 0.4 秒 | 0 秒 |
| 动画用时 | 0.733 秒 | 1.054 秒 | +0.321 秒 (+43.793%) |
| 命中次数 | 1 次 | 1 次 | 0 次 |
| 跳跃攻击13 项 | |||
| 基础伤害 | 24 | 25 | +1 (+4.167%) |
| 溅射伤害倍率 | 0.3× | 0.3× | 0× |
| 硬直能力 | 37.5 | 65 | +27.5 (+73.333%) |
| 溅射硬直倍率 | 0× | 0× | 0× |
| 影响范围 | 150 游戏单位 | 150 游戏单位 | 0 游戏单位 |
| 溅射范围 | 250 游戏单位 | 250 游戏单位 | 0 游戏单位 |
| 影响区域偏移 | 150 游戏单位 | 180 游戏单位 | +30 游戏单位 (+20%) |
| 可穿墙命中 | 否 | 否 | — |
| 击退强度 | 1150 | 1265 | +115 (+10%) |
| 击退仰角 | 25° | 25° | 0° |
| 强制击退 | 否 | 否 | — |
| 禁用移动控制 | 是 | 是 | — |
| 移动控制锁定 | 0.4 秒 | 0.4 秒 | 0 秒 |
没有符合筛选的参数。试试其他关键词或关闭“只看不同项”。
基础数值未应用装备力量、附魔、难度或条件效果。近战 DPS 按完整连击计算;远程 DPS 为未蓄力爆发值,未计弹药补充。查看计算口径
自带效果与使用特点
展开原始数值定义 进阶查看
保留原始字段与布尔值;复杂能力中的数组项按原始顺序展示。
| 原始字段 | 装备 A | 装备 B |
|---|---|---|
DT_MeleePropertyDefinition/AttackVariants/Variants/0/Damage | 14 | 15 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/DamageRatio | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/Stagger | 25 | 30 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/DamageSplashMultiplier | 0.3 | 0.3 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/StaggerSplashMultiplier | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/ContinuousDamageInterval | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/AttackSpeedMultiplier | 1 | 1.1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CooldownSeconds | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/AttackRange | 275 | 300 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/MaxZDiff | 210 | 210 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/ConeAngleDegrees | 70 | 30 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/ConeInitialCutoff | 120 | 280 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/ConeOffsetUnits | -120 | -280 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/VariantLoopAmount | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/AttackVariantResetMultiplier | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/Knockback/Strength | 500 | 650 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/Knockback/LaunchAngleInDegrees | 15 | 25 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/Knockback/bForceKnockback | 否 | 否 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/Knockback/bDisableMovementControl | 是 | 是 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/Knockback/DisableMovementControlSeconds | 0.4 | 0.4 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CameraShake/Offset/X | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CameraShake/Offset/Y | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CameraShake/Offset/Z | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CameraShake/Scale | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CameraShake/InnerRadius | 150 | 150 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CameraShake/OuterRadius | 300 | 300 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CameraShake/Falloff | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CameraShake/bOrientShakeTowardsEpicenter | 否 | 否 |
DT_MeleePropertyDefinition/AttackVariants/Variants/0/CameraShake/bUseMultiplayerScaling | 是 | 是 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/Damage | 16 | 25 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/DamageRatio | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/Stagger | 25 | 30 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/DamageSplashMultiplier | 0.3 | 0.3 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/StaggerSplashMultiplier | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/ContinuousDamageInterval | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/AttackSpeedMultiplier | 1 | 1.1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CooldownSeconds | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/AttackRange | 275 | 385 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/MaxZDiff | 210 | 210 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/ConeAngleDegrees | 70 | 12 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/ConeInitialCutoff | 120 | 400 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/ConeOffsetUnits | -120 | -400 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/VariantLoopAmount | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/AttackVariantResetMultiplier | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/Knockback/Strength | 500 | 650 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/Knockback/LaunchAngleInDegrees | 15 | 25 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/Knockback/bForceKnockback | 否 | 否 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/Knockback/bDisableMovementControl | 是 | 是 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/Knockback/DisableMovementControlSeconds | 0.4 | 0.4 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CameraShake/Offset/X | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CameraShake/Offset/Y | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CameraShake/Offset/Z | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CameraShake/Scale | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CameraShake/InnerRadius | 150 | 150 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CameraShake/OuterRadius | 300 | 300 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CameraShake/Falloff | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CameraShake/bOrientShakeTowardsEpicenter | 否 | 否 |
DT_MeleePropertyDefinition/AttackVariants/Variants/1/CameraShake/bUseMultiplayerScaling | 是 | 是 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/Damage | 22 | 20 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/DamageRatio | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/Stagger | 40 | 45 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/DamageSplashMultiplier | 0.3 | 0.3 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/StaggerSplashMultiplier | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/ContinuousDamageInterval | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/AttackSpeedMultiplier | 1.4 | 1.1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CooldownSeconds | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/AttackRange | 385 | 320 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/MaxZDiff | 210 | 210 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/ConeAngleDegrees | 14 | 180 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/ConeInitialCutoff | 400 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/ConeOffsetUnits | -400 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/VariantLoopAmount | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/AttackVariantResetMultiplier | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/Knockback/Strength | 800 | 750 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/Knockback/LaunchAngleInDegrees | 25 | 40 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/Knockback/bForceKnockback | 否 | 否 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/Knockback/bDisableMovementControl | 是 | 是 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/Knockback/DisableMovementControlSeconds | 0.4 | 0.4 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CameraShake/Offset/X | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CameraShake/Offset/Y | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CameraShake/Offset/Z | 0 | 0 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CameraShake/Scale | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CameraShake/InnerRadius | 150 | 150 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CameraShake/OuterRadius | 300 | 300 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CameraShake/Falloff | 1 | 1 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CameraShake/bOrientShakeTowardsEpicenter | 否 | 否 |
DT_MeleePropertyDefinition/AttackVariants/Variants/2/CameraShake/bUseMultiplayerScaling | 是 | 是 |
DT_MeleePropertyDefinition/JumpAttackDefinition/Damage | 24 | 25 |
DT_MeleePropertyDefinition/JumpAttackDefinition/SplashDamageMultiplier | 0.3 | 0.3 |
DT_MeleePropertyDefinition/JumpAttackDefinition/Stagger | 37.5 | 65 |
DT_MeleePropertyDefinition/JumpAttackDefinition/SplashStaggerMultiplier | 0 | 0 |
DT_MeleePropertyDefinition/JumpAttackDefinition/AreaOfEffectRange | 150 | 150 |
DT_MeleePropertyDefinition/JumpAttackDefinition/AreaOfEffectSplashRange | 250 | 250 |
DT_MeleePropertyDefinition/JumpAttackDefinition/AreaOfEffectOffset | 150 | 180 |
DT_MeleePropertyDefinition/JumpAttackDefinition/CanHitThroughWalls | 否 | 否 |
DT_MeleePropertyDefinition/JumpAttackDefinition/Knockback/Strength | 1150 | 1265 |
DT_MeleePropertyDefinition/JumpAttackDefinition/Knockback/LaunchAngleInDegrees | 25 | 25 |
DT_MeleePropertyDefinition/JumpAttackDefinition/Knockback/bForceKnockback | 否 | 否 |
DT_MeleePropertyDefinition/JumpAttackDefinition/Knockback/bDisableMovementControl | 是 | 是 |
DT_MeleePropertyDefinition/JumpAttackDefinition/Knockback/DisableMovementControlSeconds | 0.4 | 0.4 |
DT_MeleePropertyDefinition/KeyValues/SW.KeyValue.AttackVariantsResetSeconds/Float | 1.15 | 1.15 |
