Hammer_Unique1

绿宝石锤 · 近战攻击参数 · 原始数据

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结构化数据

记录标识
资源引用
原始标识Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MeleePropertyDefinition.json#33
源数据表
近战攻击参数
源文件
资源引用
原始标识raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MeleePropertyDefinition.json
记录序号
33
内部名称
内部标识
原始标识Hammer_Unique1
类型标签
绿宝石锤
结构化定义
结构化定义 11
名称
内部标识
原始标识Hammer_Unique1
动画蒙太奇
资源引用
原始标识/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Heavy/Combat/AM_Player_HammerCombo_Unique1.AM_Player_HammerCombo_Unique1
跳跃攻击动画蒙太奇
资源引用
原始标识/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Heavy/Combat/AM_Player_Hammer_JumpAttack_Unique.AM_Player_Hammer_JumpAttack_Unique
连击定义
连击定义 1
攻击动作
攻击动作 3
第 1 项
详情 21
名称
内部标识
原始标识Hammer_1
攻击变体类型
目标与波及
基础伤害
15
伤害比例
1
硬直
34
伤害波及倍率
0.3
硬直波及倍率
0.5
连续伤害间隔
0
攻速倍率
0.9
冷却时间(秒)
0
攻击范围
250
最大竖轴差异
210
扇形角度度
70
扇形初始截断
120
扇形偏移单位
-120
变体循环数量
1
攻击变体重置倍率
1
攻击权重
中型
击退
击退 6
强度
400
发射角度在度
25
强制击退
否
禁用移动控制
是
禁用移动控制秒
0.4
方向
击退方向攻击者前方
摄像机震动
摄像机震动 8
震动类
无
偏移
偏移 3
横轴
0
纵轴
0
竖轴
0
比例
0
内部半径
150
外部半径
300
衰减
1
朝向震动朝向中心
否
使用多人缩放
是
第 2 项
详情 21
名称
内部标识
原始标识Hammer_2
攻击变体类型
目标与波及
基础伤害
15
伤害比例
1
硬直
34
伤害波及倍率
0.3
硬直波及倍率
0.5
连续伤害间隔
0
攻速倍率
0.9
冷却时间(秒)
0
攻击范围
250
最大竖轴差异
210
扇形角度度
70
扇形初始截断
120
扇形偏移单位
-120
变体循环数量
1
攻击变体重置倍率
1
攻击权重
中型
击退
击退 6
强度
400
发射角度在度
25
强制击退
否
禁用移动控制
是
禁用移动控制秒
0.4
方向
击退方向攻击者前方
摄像机震动
摄像机震动 8
震动类
无
偏移
偏移 3
横轴
0
纵轴
0
竖轴
0
比例
0
内部半径
150
外部半径
300
衰减
1
朝向震动朝向中心
否
使用多人缩放
是
第 3 项
详情 21
名称
内部标识
原始标识Hammer_3
攻击变体类型
目标与波及
基础伤害
25
伤害比例
1
硬直
50
伤害波及倍率
0.3
硬直波及倍率
0.5
连续伤害间隔
0
攻速倍率
0.9
冷却时间(秒)
0
攻击范围
300
最大竖轴差异
210
扇形角度度
25
扇形初始截断
120
扇形偏移单位
-120
变体循环数量
1
攻击变体重置倍率
1
攻击权重
重型
击退
击退 6
强度
900
发射角度在度
50
强制击退
否
禁用移动控制
是
禁用移动控制秒
0.4
方向
击退方向攻击者前方
摄像机震动
摄像机震动 8
震动类
资源引用
原始标识/Game/Spicewood/FX/_Blueprints/CameraShake/SmallMildFlashCameraShake.SmallMildFlashCameraShake_C
偏移
偏移 3
横轴
0
纵轴
0
竖轴
0
比例
1
内部半径
150
外部半径
300
衰减
1
朝向震动朝向中心
否
使用多人缩放
是
跳跃攻击定义
跳跃攻击定义 11
基础伤害
30
波及伤害倍率
0.3
硬直
50
波及硬直倍率
0.3
区域的效果范围
150
区域的效果波及范围
300
区域的效果偏移
150
允许命中穿过墙体
否
攻击权重
重型
击退
击退 6
强度
1280
发射角度在度
25
强制击退
否
禁用移动控制
是
禁用移动控制秒
0.4
方向
击退方向目标
伤害效果标签
伤害效果标签 2
游戏标签
游戏标签 1
父级标签
父级标签 4
第 1 项
玩法效果伤害即时
第 2 项
玩法效果伤害
第 3 项
玩法效果
第 4 项
游戏
近战物品音效
近战物品音效 10
时攻击开始
无
时命中
资源引用
原始标识/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/5_weapons_melee_hitmarkers/sfx_weapon_hitmarker_hammer_1H.sfx_weapon_hitmarker_hammer_1H
时命中音效分类
无
切换音效
资源引用
原始标识/Game/Spicewood/Audio/Wwise/Switches/Items/WeaponMeleeType/WeaponMeleeType-HammerUnique.WeaponMeleeType-HammerUnique
时拾取
资源引用
原始标识/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/2_weapons_melee_pickup/sfx_weapon_melee_pickup.sfx_weapon_melee_pickup
时拾取音效分类
音效分类物品武器独特拾取
时掉落
资源引用
原始标识/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/1_weapons_melee_drop/sfx_weapon_melee_drop.sfx_weapon_melee_drop
时掉落音效分类
音效分类物品武器独特掉落
时装备
资源引用
原始标识/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/3_weapons_melee_equip/sfx_weapon_melee_equip.sfx_weapon_melee_equip
时卸下
资源引用
原始标识/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/4_weapons_melee_unequip/sfx_weapon_melee_unequip.sfx_weapon_melee_unequip
武器动画层
资源引用
原始标识/Game/Spicewood/Art/Characters/Player/Animations/AnimationBlueprints/WeaponsAnimLayers/ABP_1HHeavyAnimLayers.ABP_1HHeavyAnimLayers_C
装备动画动画蒙太奇
资源引用
原始标识/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Equip/AM_Player_Equip_1H_Heavy.AM_Player_Equip_1H_Heavy
类型标签
绿宝石锤
实体引用
资源引用
原始标识/Game/Spicewood/Art/Characters/Player/Equipment/Weapons/Hammer/Hammer_Unique/BP_Hammer_Unique.BP_Hammer_Unique_C
参数
参数 1
第 1 项
详情 3
类型标签
键值攻击变体重置秒
数据类型
浮点数
浮点数
1.15
游戏文本
—
图片素材
—
英文描述
—
中文显示数据
中文显示数据 5
显示名称
绿宝石锤 · 近战攻击参数
英文名称
Hammer_Unique1
名称来源
中文释义
描述
—
描述来源
源游戏文本
原文 JSON
{
    "id": "Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MeleePropertyDefinition.json#33",
    "table": "DT_MeleePropertyDefinition",
    "source_file": "raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MeleePropertyDefinition.json",
    "row_index": 33,
    "name": "Hammer_Unique1",
    "type_tag": "SW.Item.Hammer_Unique1",
    "raw": {
        "Name": "Hammer_Unique1",
        "Montage": "/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Heavy/Combat/AM_Player_HammerCombo_Unique1.AM_Player_HammerCombo_Unique1",
        "JumpAttackMontage": "/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Heavy/Combat/AM_Player_Hammer_JumpAttack_Unique.AM_Player_Hammer_JumpAttack_Unique",
        "AttackVariants": {
            "Variants": [
                {
                    "Name": "Hammer_1",
                    "AttackVariantType": "TargetAndSplash",
                    "DamageType": {
                        "TagName": "SW.GameplayEffect.Damage.Instant.Melee"
                    },
                    "Damage": 15,
                    "DamageRatio": 1,
                    "Stagger": 34,
                    "DamageSplashMultiplier": 0.3,
                    "StaggerSplashMultiplier": 0.5,
                    "ContinuousDamageInterval": 0,
                    "AttackSpeedMultiplier": 0.9,
                    "CooldownSeconds": 0,
                    "AttackRange": 250,
                    "MaxZDiff": 210,
                    "ConeAngleDegrees": 70,
                    "ConeInitialCutoff": 120,
                    "ConeOffsetUnits": -120,
                    "VariantLoopAmount": 1,
                    "AttackVariantResetMultiplier": 1,
                    "AttackWeight": "Medium",
                    "Knockback": {
                        "Strength": 400,
                        "LaunchAngleInDegrees": 25,
                        "bForceKnockback": false,
                        "bDisableMovementControl": true,
                        "DisableMovementControlSeconds": 0.4,
                        "Direction": {
                            "TagName": "SW.Knockback.Direction.AttackerForward"
                        }
                    },
                    "CameraShake": {
                        "ShakeClass": "None",
                        "Offset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "Scale": 0,
                        "InnerRadius": 150,
                        "OuterRadius": 300,
                        "Falloff": 1,
                        "bOrientShakeTowardsEpicenter": false,
                        "bUseMultiplayerScaling": true
                    }
                },
                {
                    "Name": "Hammer_2",
                    "AttackVariantType": "TargetAndSplash",
                    "DamageType": {
                        "TagName": "SW.GameplayEffect.Damage.Instant.Melee"
                    },
                    "Damage": 15,
                    "DamageRatio": 1,
                    "Stagger": 34,
                    "DamageSplashMultiplier": 0.3,
                    "StaggerSplashMultiplier": 0.5,
                    "ContinuousDamageInterval": 0,
                    "AttackSpeedMultiplier": 0.9,
                    "CooldownSeconds": 0,
                    "AttackRange": 250,
                    "MaxZDiff": 210,
                    "ConeAngleDegrees": 70,
                    "ConeInitialCutoff": 120,
                    "ConeOffsetUnits": -120,
                    "VariantLoopAmount": 1,
                    "AttackVariantResetMultiplier": 1,
                    "AttackWeight": "Medium",
                    "Knockback": {
                        "Strength": 400,
                        "LaunchAngleInDegrees": 25,
                        "bForceKnockback": false,
                        "bDisableMovementControl": true,
                        "DisableMovementControlSeconds": 0.4,
                        "Direction": {
                            "TagName": "SW.Knockback.Direction.AttackerForward"
                        }
                    },
                    "CameraShake": {
                        "ShakeClass": "None",
                        "Offset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "Scale": 0,
                        "InnerRadius": 150,
                        "OuterRadius": 300,
                        "Falloff": 1,
                        "bOrientShakeTowardsEpicenter": false,
                        "bUseMultiplayerScaling": true
                    }
                },
                {
                    "Name": "Hammer_3",
                    "AttackVariantType": "TargetAndSplash",
                    "DamageType": {
                        "TagName": "SW.GameplayEffect.Damage.Instant.Melee"
                    },
                    "Damage": 25,
                    "DamageRatio": 1,
                    "Stagger": 50,
                    "DamageSplashMultiplier": 0.3,
                    "StaggerSplashMultiplier": 0.5,
                    "ContinuousDamageInterval": 0,
                    "AttackSpeedMultiplier": 0.9,
                    "CooldownSeconds": 0,
                    "AttackRange": 300,
                    "MaxZDiff": 210,
                    "ConeAngleDegrees": 25,
                    "ConeInitialCutoff": 120,
                    "ConeOffsetUnits": -120,
                    "VariantLoopAmount": 1,
                    "AttackVariantResetMultiplier": 1,
                    "AttackWeight": "Heavy",
                    "Knockback": {
                        "Strength": 900,
                        "LaunchAngleInDegrees": 50,
                        "bForceKnockback": false,
                        "bDisableMovementControl": true,
                        "DisableMovementControlSeconds": 0.4,
                        "Direction": {
                            "TagName": "SW.Knockback.Direction.AttackerForward"
                        }
                    },
                    "CameraShake": {
                        "ShakeClass": "/Game/Spicewood/FX/_Blueprints/CameraShake/SmallMildFlashCameraShake.SmallMildFlashCameraShake_C",
                        "Offset": {
                            "X": 0,
                            "Y": 0,
                            "Z": 0
                        },
                        "Scale": 1,
                        "InnerRadius": 150,
                        "OuterRadius": 300,
                        "Falloff": 1,
                        "bOrientShakeTowardsEpicenter": false,
                        "bUseMultiplayerScaling": true
                    }
                }
            ]
        },
        "JumpAttackDefinition": {
            "Damage": 30,
            "SplashDamageMultiplier": 0.3,
            "Stagger": 50,
            "SplashStaggerMultiplier": 0.3,
            "AreaOfEffectRange": 150,
            "AreaOfEffectSplashRange": 300,
            "AreaOfEffectOffset": 150,
            "CanHitThroughWalls": false,
            "AttackWeight": "Heavy",
            "Knockback": {
                "Strength": 1280,
                "LaunchAngleInDegrees": 25,
                "bForceKnockback": false,
                "bDisableMovementControl": true,
                "DisableMovementControlSeconds": 0.4,
                "Direction": {
                    "TagName": "SW.Knockback.Direction.Target"
                }
            },
            "DamageEffectTags": {
                "GameplayTags": [
                    {
                        "TagName": "SW.GameplayEffect.Damage.Instant.Melee"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "SW.GameplayEffect.Damage.Instant"
                    },
                    {
                        "TagName": "SW.GameplayEffect.Damage"
                    },
                    {
                        "TagName": "SW.GameplayEffect"
                    },
                    {
                        "TagName": "SW"
                    }
                ]
            }
        },
        "MeleeItemAudios": {
            "OnAttackStarted": "None",
            "OnHit": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/5_weapons_melee_hitmarkers/sfx_weapon_hitmarker_hammer_1H.sfx_weapon_hitmarker_hammer_1H",
            "OnHitAudioCategory": {
                "TagName": "None"
            },
            "SwitchAudio": "/Game/Spicewood/Audio/Wwise/Switches/Items/WeaponMeleeType/WeaponMeleeType-HammerUnique.WeaponMeleeType-HammerUnique",
            "OnPickedup": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/2_weapons_melee_pickup/sfx_weapon_melee_pickup.sfx_weapon_melee_pickup",
            "OnPickedupAudioCategory": {
                "TagName": "SW.Audio.Category.Item.Weapon.Unique.Pickup"
            },
            "OnDropped": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/1_weapons_melee_drop/sfx_weapon_melee_drop.sfx_weapon_melee_drop",
            "OnDroppedAudioCategory": {
                "TagName": "SW.Audio.Category.Item.Weapon.Unique.Drop"
            },
            "OnEquipped": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/3_weapons_melee_equip/sfx_weapon_melee_equip.sfx_weapon_melee_equip",
            "OnUnequipped": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/4_weapons_melee_unequip/sfx_weapon_melee_unequip.sfx_weapon_melee_unequip"
        },
        "WeaponAnimLayers": "/Game/Spicewood/Art/Characters/Player/Animations/AnimationBlueprints/WeaponsAnimLayers/ABP_1HHeavyAnimLayers.ABP_1HHeavyAnimLayers_C",
        "EquipAnimationMontage": "/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Equip/AM_Player_Equip_1H_Heavy.AM_Player_Equip_1H_Heavy",
        "TypeTag": {
            "TagName": "SW.Item.Hammer_Unique1"
        },
        "ActorReference": "/Game/Spicewood/Art/Characters/Player/Equipment/Weapons/Hammer/Hammer_Unique/BP_Hammer_Unique.BP_Hammer_Unique_C",
        "KeyValues": [
            {
                "TypeTag": {
                    "TagName": "SW.KeyValue.AttackVariantsResetSeconds"
                },
                "Type": "Float",
                "Float": 1.15
            }
        ]
    },
    "texts": [],
    "images": [],
    "description_en": "",
    "display": {
        "name": "绿宝石锤 · 近战攻击参数",
        "english": "Hammer_Unique1",
        "origin": "editorial",
        "description": "",
        "description_origin": "source"
    }
}