PlainsA2_CampTower_Arena02_Mobs
竞技场波次平原甲2营地塔楼竞技场02 · 原始数据
返回条目结构化数据
- 记录标识
- 资源引用
原始标识
Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_SpawnWaveDefinition.json#128 - 源数据表
- 生成波次定义
- 源文件
- 资源引用
原始标识
raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_SpawnWaveDefinition.json - 记录序号
- 128
- 内部名称
- 内部标识
原始标识
PlainsA2_CampTower_Arena02_Mobs - 结构化定义
结构化定义 3
- 名称
- 内部标识
原始标识
PlainsA2_CampTower_Arena02_Mobs - 生成波次定义
生成波次定义 4
- 波次
波次 4
- 第 1 项
详情 5
- 生成定义覆盖
- 无
- 生成定义预算
- 0
- 百分比之前完成
- 100
- 时已完成生成延迟下一波次
- 0
- 第 2 项
详情 5
- 生成定义覆盖
- 无
- 生成定义预算
- 0
- 百分比之前完成
- 75
- 时已完成生成延迟下一波次
- 0
- 第 3 项
- 第 4 项
详情 5
- 生成定义覆盖
- 无
- 生成定义预算
- 0
- 百分比之前完成
- 100
- 时已完成生成延迟下一波次
- 0
- 波次生成计时器覆盖
- 0
- 生成动画标签覆盖
- 无
- 生成视觉特效与音效标签覆盖
- 生成效果音效与竞技场覆盖
- 游戏文本
- —
- 图片素材
- —
- 英文描述
- —
- 中文显示数据
中文显示数据 5
- 显示名称
- 竞技场波次平原甲2营地塔楼竞技场02
- 英文名称
- PlainsA2_CampTower_Arena02_Mobs
- 名称来源
- 中文释义
- 描述
- —
- 描述来源
- 源游戏文本
原文 JSON
{
"id": "Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_SpawnWaveDefinition.json#128",
"table": "DT_SpawnWaveDefinition",
"source_file": "raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_SpawnWaveDefinition.json",
"row_index": 128,
"name": "PlainsA2_CampTower_Arena02_Mobs",
"type_tag": "SW.ArenaWave.PlainsA2.CampTower.Arena02",
"raw": {
"Name": "PlainsA2_CampTower_Arena02_Mobs",
"TypeTag": {
"TagName": "SW.ArenaWave.PlainsA2.CampTower.Arena02"
},
"SpawnWaveDefinition": {
"Waves": [
{
"SpawndefinitionOverride": {
"TagName": "None"
},
"SpawndefinitionBudget": 0,
"PercentageBeforeCompletion": 100,
"OnCompletedSpawnDelayNextWave": 0,
"Waves": [
{
"MobType": {
"TagName": "SW.Mob.PillagerVariant1"
},
"SpawnDelayInSeconds": 1,
"MaxNumberAtOnce": 2,
"MaxNumberTotal": 2,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
},
{
"MobType": {
"TagName": "SW.Mob.VindicatorVariant1"
},
"SpawnDelayInSeconds": 1,
"MaxNumberAtOnce": 2,
"MaxNumberTotal": 2,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
},
{
"MobType": {
"TagName": "SW.Mob.Zombie"
},
"SpawnDelayInSeconds": 1,
"MaxNumberAtOnce": 10,
"MaxNumberTotal": 10,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
}
]
},
{
"SpawndefinitionOverride": {
"TagName": "None"
},
"SpawndefinitionBudget": 0,
"PercentageBeforeCompletion": 75,
"OnCompletedSpawnDelayNextWave": 0,
"Waves": [
{
"MobType": {
"TagName": "SW.Mob.Skeleton"
},
"SpawnDelayInSeconds": 1,
"MaxNumberAtOnce": 3,
"MaxNumberTotal": 3,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
},
{
"MobType": {
"TagName": "SW.Mob.Geomancer"
},
"SpawnDelayInSeconds": 1,
"MaxNumberAtOnce": 2,
"MaxNumberTotal": 2,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
},
{
"MobType": {
"TagName": "SW.Mob.Vindicator"
},
"SpawnDelayInSeconds": 1,
"MaxNumberAtOnce": 7,
"MaxNumberTotal": 7,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
}
]
},
{
"SpawndefinitionOverride": {
"TagName": "None"
},
"SpawndefinitionBudget": 0,
"PercentageBeforeCompletion": 100,
"OnCompletedSpawnDelayNextWave": 0,
"Waves": [
{
"MobType": {
"TagName": "SW.Mob.Creeper"
},
"SpawnDelayInSeconds": 1,
"MaxNumberAtOnce": 1,
"MaxNumberTotal": 1,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
},
{
"MobType": {
"TagName": "SW.Mob.Zombie"
},
"SpawnDelayInSeconds": 1,
"MaxNumberAtOnce": 12,
"MaxNumberTotal": 12,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
}
]
},
{
"SpawndefinitionOverride": {
"TagName": "None"
},
"SpawndefinitionBudget": 0,
"PercentageBeforeCompletion": 100,
"OnCompletedSpawnDelayNextWave": 0,
"Waves": [
{
"MobType": {
"TagName": "SW.Mob.Vindicator.SoulStated"
},
"SpawnDelayInSeconds": 4,
"MaxNumberAtOnce": 1,
"MaxNumberTotal": 1,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
},
{
"MobType": {
"TagName": "SW.Mob.Pillager.SoulStated"
},
"SpawnDelayInSeconds": 1,
"MaxNumberAtOnce": 1,
"MaxNumberTotal": 1,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
},
{
"MobType": {
"TagName": "SW.Mob.Zombie.SoulStated"
},
"SpawnDelayInSeconds": 2,
"MaxNumberAtOnce": 2,
"MaxNumberTotal": 2,
"ShouldUsePlayerMultiplier": true,
"GroundCheckMethod": "EnsureOnGroundInNavmesh",
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "None"
}
}
]
}
],
"WaveSpawnTimerOverride": 0,
"SpawnAnimationTagOverride": {
"TagName": "None"
},
"SpawnVFXAndSFXTagOverride": {
"TagName": "SW.SpawnEffects.SFXAndVFX.ArenaOverride"
}
}
},
"texts": [],
"images": [],
"description_en": "",
"display": {
"name": "竞技场波次平原甲2营地塔楼竞技场02",
"english": "PlainsA2_CampTower_Arena02_Mobs",
"origin": "editorial",
"description": "",
"description_origin": "source"
}
}