Mobs
地卜师
Geomancer
生物图鉴与能力
原始数据敌对主世界生物类型 1
- 基础生命
- 60
- 移动速度
- 450
- 韧性
- 40
能力拆解
近战攻击
- 基础伤害
- 8
- 能力冷却
- 0.5 秒
- 作用范围
- 250 游戏单位
Retreat
- 能力冷却
- 3 秒
- 作用半径
- 300 游戏单位
追击
- 能力冷却
- 0.5 秒
游荡
- 能力冷却
- 0 秒
- 作用半径
- 1000 游戏单位
Reposition
- 能力冷却
- 0 秒
- 作用半径
- 500 游戏单位
ExplodingPillars
- 能力冷却
- 3 秒
WallPillars
- 能力冷却
- 3 秒
TargetEvent
此能力没有独立的伤害或范围数值,完整定义可在进阶数据中查看。
关联形态
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Mob.Geomancer- 定义来源
- DT_MobType1Definition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobType1Definition
- 参数
KeyValues 3
- #1
详情 3
- 类型标签
SW.KeyValue.ValidGameplayCues- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 2
- #1
GameplayCue.SW.OverlapMaterial.Water.Exit- #2
GameplayCue.SW.OverlapMaterial.Water.Enter
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.OverlapMaterial.Water- #2
GameplayCue.SW.OverlapMaterial- #3
GameplayCue.SW- #4
GameplayCue
- #2
详情 3
- 类型标签
SW.KeyValue.MobCost- Type
- Float
- Float
- 40
- #3
详情 3
- 类型标签
SW.KeyValue.Audio.CombatIntensity- Type
- Float
- Float
- 40
- 基础属性
AttributeValues 11
- #1
详情 2
- 属性
SW.Attribute.Health- 原始数值
- 60
- #2
详情 2
- 属性
SW.Attribute.MovementSpeed- 原始数值
- 450
- #3
详情 2
- 属性
SW.Attribute.Poise- 原始数值
- 40
- #4
详情 2
- 属性
SW.Attribute.PoiseDelay- 原始数值
- 2
- #5
详情 2
- 属性
SW.Attribute.PoiseRecovery- 原始数值
- 20
- #6
详情 2
- 属性
SW.Attribute.AI.SightPerceptionRadius- 原始数值
- 1200
- #7
详情 2
- 属性
SW.Attribute.AI.PerceptionDelayUntilAggressive- 原始数值
- 1
- #8
详情 2
- 属性
SW.Attribute.Resistance.KnockbackResistanceMultiplier- 原始数值
- 1
- #9
详情 2
- 属性
SW.Attribute.AI.LineOfSightDirectionalCone- 原始数值
- 360
- #10
详情 2
- 属性
SW.Attribute.Mass- 原始数值
- 4
- #11
详情 2
- 属性
SW.Attribute.BlastDamageResistanceMultiplier- 原始数值
- 1.5
- 技能
Abilities 7
- #1
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.Punch- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 8
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 250
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 30
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 200
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Attack_Telegraph
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
SW.Ability.AnimationPlaybackModifier.Melee
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 100
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.5
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Punch
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Geomancer/Animations/AM_Geomancer_BasicAttack.AM_Geomancer_BasicAttack
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #2
详情 7
- Ability
- /Script/SpicewoodGAS.GA_Retreat
- AbilityCallsign
SW.AbilityCallsign.Retreat- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
GameplayEffect 1
- Modifiers
Modifiers 1
- #1
详情 4
- 属性
Attribute 3
- AttributeName
- MovementSpeedMultiplier
- 属性
- /Script/SpicewoodGAS.ATR_Movement:MovementSpeedMultiplier
- AttributeOwner
- /Script/CoreUObject.Class'/Script/SpicewoodGAS.ATR_Movement'
- ModifierOp
- MultiplyAdditive
- ModifierMagnitude
ModifierMagnitude 5
- MagnitudeCalculationType
- ScalableFloat
- ScalableFloatMagnitude
ScalableFloatMagnitude 3
- 原始数值
- 1.1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- AttributeBasedMagnitude
AttributeBasedMagnitude 7
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- BackingAttribute
BackingAttribute 3
- AttributeToCapture
AttributeToCapture 3
- AttributeName
- 属性
- AttributeOwner
- None
- AttributeSource
- Source
- bSnapshot
- 否
- AttributeCurve
AttributeCurve 2
- CurveTable
- None
- RowName
- None
- AttributeCalculationType
- AttributeMagnitude
- FinalChannel
- Channel0
- CustomMagnitude
CustomMagnitude 5
- CalculationClassMagnitude
- None
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- FinalLookupCurve
FinalLookupCurve 2
- CurveTable
- None
- RowName
- None
- SetByCallerMagnitude
SetByCallerMagnitude 2
- DataName
- None
- DataTag
None
- EvaluationChannelSettings
EvaluationChannelSettings 1
- Channel
- Channel0
- 专属参数
SpecificKeyValues 7
- #1
详情 3
- 类型标签
SW.KeyValue.FocusTargetOnRetreat- Type
- Bool
- Bool
- 否
- #2
详情 3
- 类型标签
SW.KeyValue.SendEventDuringRetreat- Type
- Bool
- Bool
- 否
- #3
详情 3
- 类型标签
SW.KeyValue.EventFrequency- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.EventTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Distance- Type
- Float
- Float
- 600
- #6
详情 3
- 类型标签
SW.KeyValue.Radius- Type
- Float
- Float
- 300
- #7
详情 3
- 类型标签
SW.KeyValue.MaximumHeightDifference- Type
- Float
- Float
- 50
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 300
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 3
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Retreat
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- #3
详情 7
- Ability
- /Script/SpicewoodGAS.GA_EngageTargetMovement
- AbilityCallsign
SW.AbilityCallsign.Chase- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.5
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Chase
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 17
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_EngageParameters
- TimeOutDuration
- 10
- CloseTimeOutDuration
- 3
- bOverrideAcceptanceRadius
- 是
- AcceptanceRadiusOverride
- 600
- WaitDelay
- 0
- bSkipFlankAndEngage
- 是
- MinTargetRangeToFlank
- 1000
- MinTargetRangeToEngage
- 500
- FlankingDistance
- 400
- MinFlankingAngle
- 20
- MaxFlankingAngle
- 40
- EnagementDistance
- 300
- MinEngageAngle
- 20
- MaxEngageAngle
- 80
- QueryFilterOverride
- None
- bUsePartialPaths
- 是
- #4
详情 8
- Ability
- /Script/SpicewoodGAS.GA_Roam
- AbilityCallsign
SW.AbilityCallsign.Roam- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 3
- #1
详情 3
- 类型标签
SW.KeyValue.Radius- Type
- Float
- Float
- 1000
- #2
详情 3
- 类型标签
SW.KeyValue.MinDelayTime- Type
- Float
- Float
- 1
- #3
详情 3
- 类型标签
SW.KeyValue.MaxDelayTime- Type
- Float
- Float
- 1
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Roam
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RoamParameters
- NavigationFilterOverride
- None
- #5
详情 8
- Ability
- /Script/SpicewoodGAS.GA_Roam
- AbilityCallsign
SW.AbilityCallsign.Reposition- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 3
- #1
详情 3
- 类型标签
SW.KeyValue.Radius- Type
- Float
- Float
- 500
- #2
详情 3
- 类型标签
SW.KeyValue.MinDelayTime- Type
- Float
- Float
- 0.1
- #3
详情 3
- 类型标签
SW.KeyValue.MaxDelayTime- Type
- Float
- Float
- 0.5
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Roam
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RoamParameters
- NavigationFilterOverride
- None
- #6
详情 8
- Ability
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActors
- AbilityCallsign
SW.AbilityCallsign.ExplodingPillars- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 1500
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 200
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 3
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.WallPillars
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 2
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- SpawnAnim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Geomancer/Animations/AM_Geomancer_Summon_BlastPillar.AM_Geomancer_Summon_BlastPillar
- #2
详情 2
- 名称
- Images
- Assets
Assets 3
- #1
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_DUO.GI_PillarPattern_DUO
- #2
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_Quad_Corners.GI_PillarPattern_Quad_Corners
- #3
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_QUAD_M.GI_PillarPattern_QUAD_M
- InstanceData
InstanceData 1
- #1
详情 61
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActorsData
- bSpawnFromLootTable
- 否
- bIncludeAreaLootTable
- 否
- bUseMobWaves
- 否
- TagToSpawn
SW.PropActor.BombPillar- SpawnFunctionOverride
- Default
- StartDelay
- 0
- WaitToContinuePreSpawnEvent
None- TelegraphDelay
- 0
- SpawnInterval
- 0.1
- MinimumSpawns
- 2
- MaximumSpawns
- 4
- bTrackPopulation
- 否
- MaxPopulation
- 2147483647
- bDestroyAtWorldReset
- 否
- SpawnLocationType
SW.SpawnLocation.OwnerTarget- SpawnLocationIdentifier
SW.Relation.SpawnLocation- SpawnRotationType
SW.SpawnRotation.Default- RotateImage
- 否
- ImageRotateOffset
- 90
- SpawnInstigatorHandlingMethod
None- CollisionHandlingMethod
- DontSpawnIfColliding
- LocationHandlingMethod
- Reference
- bTraceToFloor
- 是
- GroundChecks
- EnsureOnlyWorldStreaming
- AsyncTraceLengthOverride
- -1
- SpawnHeightOffset
- 0
- SpawnDirectionOffset
- 0
- bRandomiseSpawnDirection
- 否
- bRandomRadius
- 否
- MinRadius
- 0
- MaxRadius
- 0
- bRoundCalculatedPositionToGrid
- 否
- LaunchVector
LaunchVector 3
- X
- 0
- Y
- 0
- Z
- 0
- bCheckIfItemPowerShouldBeApplied
- 否
- EndDelay
- 0
- bSuicideOnEnd
- 否
- RunAnimationIndependent
- 否
- AnimStartSectionName
- Action_Start
- AnimSpawnSectionName
- None
- TargetToFocus
SW.AI.FocusTarget.PrimaryTarget- bRandomiseAIPrimaryTargetOnSpawn
- 否
- PreSpawnGameplayCue
None- MinTargetHorizontalDistance
- 200
- MaxTargetHorizontalDistance
- 1200
- MinTargetVerticalDistance
- -1
- MaxTargetVerticalDistance
- -1
- bDistributeTargetsToSpawnedActors
- 否
- EventToSendTargetWith
None- ActivationChanceAttribute
None- PostSpawnOwnerEventType
- None
- PostSpawnActorOwnerEvent
None- PostSpawnActorActorEvent
None- InheritTagsFromOwner
InheritTagsFromOwner 2
- GameplayTags
GameplayTags 1
- #1
SW.Team
- ParentTags
ParentTags 1
- #1
SW
- SummonedActorLifetimeManagementFlags
- 4
- OverrideSpawnAnim
None- OverrideSpawnVFX
None- PerceptionInstanceData
PerceptionInstanceData 1
- PerceptionInstanceMode
- Append
- bAttachToOwnerSocket
- 否
- SocketName
- None
- GameplayCue
None
- #7
详情 8
- Ability
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActors
- AbilityCallsign
SW.AbilityCallsign.WallPillars- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 1500
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 200
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 3
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 2
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- SpawnAnim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Geomancer/Animations/AM_Geomancer_Summon_WallPillar.AM_Geomancer_Summon_WallPillar
- #2
详情 2
- 名称
- Images
- Assets
Assets 7
- #1
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_I.GI_PillarPattern_I
- #2
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_L.GI_PillarPattern_L
- #3
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_Scattered.GI_PillarPattern_Scattered
- #4
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_U_SMALL.GI_PillarPattern_U_SMALL
- #5
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_CAGE.GI_PillarPattern_CAGE
- #6
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_CROSS.GI_PillarPattern_CROSS
- #7
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_PillarPattern_LINES.GI_PillarPattern_LINES
- InstanceData
InstanceData 1
- #1
详情 61
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActorsData
- bSpawnFromLootTable
- 否
- bIncludeAreaLootTable
- 否
- bUseMobWaves
- 否
- TagToSpawn
SW.PropActor.WallPillar- SpawnFunctionOverride
- Default
- StartDelay
- 0
- WaitToContinuePreSpawnEvent
None- TelegraphDelay
- 0
- SpawnInterval
- 0.1
- MinimumSpawns
- 7
- MaximumSpawns
- 15
- bTrackPopulation
- 否
- MaxPopulation
- 2147483647
- bDestroyAtWorldReset
- 否
- SpawnLocationType
SW.SpawnLocation.OwnerTarget- SpawnLocationIdentifier
SW.Relation.SpawnLocation- SpawnRotationType
SW.SpawnRotation.Default- RotateImage
- 否
- ImageRotateOffset
- 90
- SpawnInstigatorHandlingMethod
None- CollisionHandlingMethod
- DontSpawnIfColliding
- LocationHandlingMethod
- Reference
- bTraceToFloor
- 是
- GroundChecks
- EnsureOnlyWorldStreaming
- AsyncTraceLengthOverride
- -1
- SpawnHeightOffset
- 0
- SpawnDirectionOffset
- 0
- bRandomiseSpawnDirection
- 否
- bRandomRadius
- 否
- MinRadius
- 0
- MaxRadius
- 0
- bRoundCalculatedPositionToGrid
- 否
- LaunchVector
LaunchVector 3
- X
- 0
- Y
- 0
- Z
- 0
- bCheckIfItemPowerShouldBeApplied
- 否
- EndDelay
- 0
- bSuicideOnEnd
- 否
- RunAnimationIndependent
- 否
- AnimStartSectionName
- Action_Start
- AnimSpawnSectionName
- None
- TargetToFocus
SW.AI.FocusTarget.PrimaryTarget- bRandomiseAIPrimaryTargetOnSpawn
- 否
- PreSpawnGameplayCue
None- MinTargetHorizontalDistance
- 200
- MaxTargetHorizontalDistance
- 1200
- MinTargetVerticalDistance
- -1
- MaxTargetVerticalDistance
- -1
- bDistributeTargetsToSpawnedActors
- 否
- EventToSendTargetWith
None- ActivationChanceAttribute
None- PostSpawnOwnerEventType
- None
- PostSpawnActorOwnerEvent
None- PostSpawnActorActorEvent
None- InheritTagsFromOwner
InheritTagsFromOwner 2
- GameplayTags
GameplayTags 1
- #1
SW.Team
- ParentTags
ParentTags 1
- #1
SW
- SummonedActorLifetimeManagementFlags
- 4
- OverrideSpawnAnim
None- OverrideSpawnVFX
None- PerceptionInstanceData
PerceptionInstanceData 1
- PerceptionInstanceMode
- Append
- bAttachToOwnerSocket
- 否
- SocketName
- None
- GameplayCue
None
其他定义字段
- AdditionalTypesToLoad
AdditionalTypesToLoad 2
- GameplayTags
GameplayTags 2
- #1
SW.PropActor.BombPillar- #2
SW.PropActor.WallPillar
- ParentTags
ParentTags 2
- #1
SW.PropActor- #2
SW
- CharacterReference
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Geomancer/BP_Geomancer.BP_Geomancer_C
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AbilitySpecialization
AbilitySpecialization 1
- Specializations
Specializations 1
- #1
详情 3
- Ability
- /Script/SpicewoodGAS.GA_ChaseEventTargetIntoRange
- AbilityCallsign
SW.AbilityCallsign.Chase.TargetEvent- KeyValueSpecializations
KeyValueSpecializations 1
- #1
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 150
- ModOp
- Override
- AIStateTree
- /Game/Spicewood/GameplayLogic/StateTrees/ST_Geomancer.ST_Geomancer
- StateTreeConfiguration
- —
- StaggerAnimation
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Geomancer/Animations/AM_Geomancer_Staggered.AM_Geomancer_Staggered
- StaggerContextAnimations
- —
- DeathReasons
- —
- MultiplayerScalingDefinitions
- —
- GameplayCueAssets
- —
- SpawnAnimations
SpawnAnimations 1
- SpawnAnimations
SpawnAnimations 1
- (TagName="SW.SpawnEffects.Animation")
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Geomancer/Animations/AM_Geomancer_Spawn.AM_Geomancer_Spawn
- AudioMobDefinition
AudioMobDefinition 2
- Category
SW.Audio.Category.Mob.Hostile.Type1- Priority
- 0
- MobConditions
MobConditions 3
- MaxPercentage
- 0.2
- SoulStateTag
SW.Mob.Geomancer.SoulStated- ExcludedSoulEnchantments
ExcludedSoulEnchantments 2
- GameplayTags
GameplayTags 2
- #1
SW.Enchantment.SoulEnchantment.Ranged- #2
SW.Enchantment.SoulEnchantment.Ranged.I
- ParentTags
ParentTags 4
- #1
SW.Enchantment.SoulEnchantment- #2
SW.Enchantment- #3
SW- #4
SW.Enchantment.SoulEnchantment.Ranged
- Navigation
- —
DT_LootSourceDefinition_Mob
—
其他定义字段
- LootDropDefinition
LootDropDefinition 1
- LootSlots
LootSlots 1
- (TagName="SW.LootSlot.Item")
(TagName="SW.LootSlot.Item") 5
- NumberOfGuaranteedDrops
- 0
- NumberOfRandomRolls
- 0
- DropChancePerRoll
- 0
- InheritParentDropTable
- 是
- DropTable
DropTable 1
- Tags
Tags 1
- #1
详情 3
- 类型标签
SW.Item.Property.Artifact- Weight
- 2
- Operation
- Multiply
图片素材
全部图片此条目没有关联的静态图片。
游戏文本
名称与文本 · SW_Mob_Geomancer_SW_TextEntry_Name
地卜师
Geomancer


