SkeletonsAll
生成定义骷髅 · 原始数据
返回条目结构化数据
- 记录标识
- 资源引用
原始标识
Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_SpawnDefinition.json#36 - 源数据表
- 生成定义
- 源文件
- 资源引用
原始标识
raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_SpawnDefinition.json - 记录序号
- 36
- 内部名称
- 内部标识
原始标识
SkeletonsAll - 类型标签
- 生成定义骷髅
- 结构化定义
结构化定义 4
- 名称
- 内部标识
原始标识
SkeletonsAll - 类型标签
- 生成定义骷髅
- 特征
特征 2
- 游戏标签
游戏标签 1
- 第 1 项
- 生成定义
- 父级标签
父级标签 1
- 第 1 项
- 游戏
- 生成定义
生成定义 1
- 生成栏位
生成栏位 1
- 生成栏位生物
生成栏位生物 6
- 生成表
生成表 1
- 标签
标签 1
- 第 1 项
详情 3
- 类型标签
- 骷髅
- 权重
- 10
- 操作方式
- 设定
- 最大选取类型
- 3
- 最小选取类型
- 2
- 权重调制依据威胁等级
权重调制依据威胁等级 2
- 骷髅
骷髅 2
- 曲线表
- 资源引用
原始标识
/Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/CT_MobVariantSpawnChances.CT_MobVariantSpawnChances' - 行名称
- 骷髅变体1
- 骷髅
骷髅 2
- 曲线表
- 资源引用
原始标识
/Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/CT_MobVariantSpawnChances.CT_MobVariantSpawnChances' - 行名称
- 骷髅变体2
- 条件
条件 2
- 第 1 项
- 游戏文本
- —
- 图片素材
- —
- 英文描述
- —
- 中文显示数据
中文显示数据 5
- 显示名称
- 生成定义骷髅
- 英文名称
- SkeletonsAll
- 名称来源
- 中文释义
- 描述
- —
- 描述来源
- 源游戏文本
原文 JSON
{
"id": "Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_SpawnDefinition.json#36",
"table": "DT_SpawnDefinition",
"source_file": "raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_SpawnDefinition.json",
"row_index": 36,
"name": "SkeletonsAll",
"type_tag": "SW.SpawnDefinition.Skeletons",
"raw": {
"Name": "SkeletonsAll",
"TypeTag": {
"TagName": "SW.SpawnDefinition.Skeletons"
},
"Traits": {
"GameplayTags": [
{
"TagName": "SW.SpawnDefinition"
}
],
"ParentTags": [
{
"TagName": "SW"
}
]
},
"SpawnDefinition": {
"SpawnSlot": {
"(TagName=\"SW.SpawnSlot.Mob\")": {
"SpawnTable": {
"Tags": [
{
"TypeTag": {
"TagName": "SW.Mob.Skeleton"
},
"Weight": 10,
"Operation": "Set"
}
]
},
"AdditionalSpawnTables": {
"1": {
"Tags": [
{
"TypeTag": {
"TagName": "SW.Mob.SkeletonVariant1"
},
"Weight": 10,
"Operation": "Set"
},
{
"TypeTag": {
"TagName": "SW.Mob.SkeletonVariant2"
},
"Weight": 10,
"Operation": "Set"
}
]
}
},
"MaxPickTypes": 3,
"MinPickTypes": 2,
"WeightsModulatedByThreatLevel": {
"(TagName=\"SW.Mob.SkeletonVariant1\")": {
"CurveTable": "/Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/CT_MobVariantSpawnChances.CT_MobVariantSpawnChances'",
"RowName": "SkeletonVariant1"
},
"(TagName=\"SW.Mob.SkeletonVariant2\")": {
"CurveTable": "/Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/CT_MobVariantSpawnChances.CT_MobVariantSpawnChances'",
"RowName": "SkeletonVariant2"
}
},
"Conditions": [
{
"Condition": {
"Condition": "/Script/CoreUObject.Class'/Script/SpicewoodGAS.SWGC_CheckAreaTag'",
"InstanceData": [
{
"InstancedStructScriptStruct": "/Script/SpicewoodGAS.SWGC_CheckAreaTagData",
"AreaTag": {
"TagName": "SW.Area.Forest.A1"
}
}
]
},
"DropTable": {
"Tags": [
{
"TypeTag": {
"TagName": "SW.Mob.SkeletonMossy"
},
"Weight": 1,
"Operation": "Set"
}
]
}
},
{
"Condition": {
"Condition": "/Script/CoreUObject.Class'/Script/SpicewoodGAS.SWGC_CheckAreaTag'",
"InstanceData": [
{
"InstancedStructScriptStruct": "/Script/SpicewoodGAS.SWGC_CheckAreaTagData",
"AreaTag": {
"TagName": "SW.Area.Desert.A1"
}
}
]
},
"DropTable": {
"Tags": [
{
"TypeTag": {
"TagName": "SW.Mob.SkeletonStray"
},
"Weight": 1,
"Operation": "Set"
}
]
}
}
]
}
}
}
},
"texts": [],
"images": [],
"description_en": "",
"display": {
"name": "生成定义骷髅",
"english": "SkeletonsAll",
"origin": "editorial",
"description": "",
"description_origin": "source"
}
}