StraightSword
长剑 · 近战攻击参数 · 原始数据
返回条目结构化数据
- 记录标识
- 资源引用
原始标识
Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MeleePropertyDefinition.json#54 - 源数据表
- 近战攻击参数
- 源文件
- 资源引用
原始标识
raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MeleePropertyDefinition.json - 记录序号
- 54
- 内部名称
- 内部标识
原始标识
StraightSword - 类型标签
- 长剑
- 结构化定义
结构化定义 11
- 名称
- 内部标识
原始标识
StraightSword - 动画蒙太奇
- 资源引用
原始标识
/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Pointy/Combat/AM_Player_StraightSwordCombo.AM_Player_StraightSwordCombo - 跳跃攻击动画蒙太奇
- 资源引用
原始标识
/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Pointy/Combat/AM_Player_StraightSword_JumpAttack.AM_Player_StraightSword_JumpAttack - 连击定义
连击定义 1
- 攻击动作
攻击动作 3
- 第 1 项
详情 21
- 名称
- 内部标识
原始标识
StraightSword_1 - 攻击变体类型
- 目标与波及
- 伤害类型
- 玩法效果伤害即时近战
- 基础伤害
- 18
- 伤害比例
- 1
- 硬直
- 22.5
- 伤害波及倍率
- 0.3
- 硬直波及倍率
- 0
- 连续伤害间隔
- 0
- 攻速倍率
- 1.4
- 冷却时间(秒)
- 0
- 攻击范围
- 385
- 最大竖轴差异
- 210
- 扇形角度度
- 10
- 扇形初始截断
- 400
- 扇形偏移单位
- -400
- 变体循环数量
- 1
- 攻击变体重置倍率
- 1
- 攻击权重
- 中型
- 击退
击退 6
- 强度
- 500
- 发射角度在度
- 15
- 强制击退
- 否
- 禁用移动控制
- 是
- 禁用移动控制秒
- 0.4
- 方向
- 击退方向攻击者前方
- 摄像机震动
摄像机震动 8
- 震动类
- 无
- 偏移
偏移 3
- 横轴
- 0
- 纵轴
- 0
- 竖轴
- 0
- 比例
- 0
- 内部半径
- 150
- 外部半径
- 300
- 衰减
- 1
- 朝向震动朝向中心
- 否
- 使用多人缩放
- 是
- 第 2 项
详情 21
- 名称
- 内部标识
原始标识
StraightSword_2 - 攻击变体类型
- 目标与波及
- 伤害类型
- 玩法效果伤害即时近战
- 基础伤害
- 18
- 伤害比例
- 1
- 硬直
- 22.5
- 伤害波及倍率
- 0.3
- 硬直波及倍率
- 0
- 连续伤害间隔
- 0
- 攻速倍率
- 1.4
- 冷却时间(秒)
- 0
- 攻击范围
- 400
- 最大竖轴差异
- 210
- 扇形角度度
- 10
- 扇形初始截断
- 400
- 扇形偏移单位
- -400
- 变体循环数量
- 1
- 攻击变体重置倍率
- 1
- 攻击权重
- 中型
- 击退
击退 6
- 强度
- 500
- 发射角度在度
- 15
- 强制击退
- 否
- 禁用移动控制
- 是
- 禁用移动控制秒
- 0.4
- 方向
- 击退方向攻击者前方
- 摄像机震动
摄像机震动 8
- 震动类
- 无
- 偏移
偏移 3
- 横轴
- 0
- 纵轴
- 0
- 竖轴
- 0
- 比例
- 0
- 内部半径
- 150
- 外部半径
- 300
- 衰减
- 1
- 朝向震动朝向中心
- 否
- 使用多人缩放
- 是
- 第 3 项
详情 21
- 名称
- 内部标识
原始标识
StraightSword_3 - 攻击变体类型
- 目标与波及
- 伤害类型
- 玩法效果伤害即时近战
- 基础伤害
- 26
- 伤害比例
- 1
- 硬直
- 42
- 伤害波及倍率
- 0.3
- 硬直波及倍率
- 0
- 连续伤害间隔
- 0
- 攻速倍率
- 1.5
- 冷却时间(秒)
- 0
- 攻击范围
- 475
- 最大竖轴差异
- 210
- 扇形角度度
- 10
- 扇形初始截断
- 400
- 扇形偏移单位
- -400
- 变体循环数量
- 1
- 攻击变体重置倍率
- 1
- 攻击权重
- 重型
- 击退
击退 6
- 强度
- 800
- 发射角度在度
- 25
- 强制击退
- 否
- 禁用移动控制
- 是
- 禁用移动控制秒
- 0.4
- 方向
- 击退方向攻击者前方
- 摄像机震动
摄像机震动 8
- 震动类
- 资源引用
原始标识
/Game/Spicewood/FX/_Blueprints/CameraShake/SmallMildFlashCameraShake.SmallMildFlashCameraShake_C - 偏移
偏移 3
- 横轴
- 0
- 纵轴
- 0
- 竖轴
- 0
- 比例
- 1
- 内部半径
- 150
- 外部半径
- 300
- 衰减
- 1
- 朝向震动朝向中心
- 否
- 使用多人缩放
- 是
- 跳跃攻击定义
跳跃攻击定义 11
- 基础伤害
- 22
- 波及伤害倍率
- 0.3
- 硬直
- 30
- 波及硬直倍率
- 0
- 区域的效果范围
- 150
- 区域的效果波及范围
- 250
- 区域的效果偏移
- 175
- 允许命中穿过墙体
- 否
- 攻击权重
- 重型
- 击退
击退 6
- 强度
- 1150
- 发射角度在度
- 25
- 强制击退
- 否
- 禁用移动控制
- 是
- 禁用移动控制秒
- 0.4
- 方向
- 击退方向攻击者前方
- 伤害效果标签
伤害效果标签 2
- 游戏标签
游戏标签 1
- 第 1 项
- 玩法效果伤害即时近战
- 父级标签
父级标签 4
- 第 1 项
- 玩法效果伤害即时
- 第 2 项
- 玩法效果伤害
- 第 3 项
- 玩法效果
- 第 4 项
- 游戏
- 近战物品音效
近战物品音效 10
- 时攻击开始
- 无
- 时命中
- 资源引用
原始标识
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/5_weapons_melee_hitmarkers/sfx_weapon_hitmarker_straightSword.sfx_weapon_hitmarker_straightSword - 时命中音效分类
- 无
- 切换音效
- 资源引用
原始标识
/Game/Spicewood/Audio/Wwise/Switches/Items/WeaponMeleeType/WeaponMeleeType-Straightsword.WeaponMeleeType-Straightsword - 时拾取
- 资源引用
原始标识
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/2_weapons_melee_pickup/sfx_weapon_melee_pickup.sfx_weapon_melee_pickup - 时拾取音效分类
- 无
- 时掉落
- 资源引用
原始标识
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/1_weapons_melee_drop/sfx_weapon_melee_drop.sfx_weapon_melee_drop - 时掉落音效分类
- 无
- 时装备
- 资源引用
原始标识
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/3_weapons_melee_equip/sfx_weapon_melee_equip.sfx_weapon_melee_equip - 时卸下
- 资源引用
原始标识
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/4_weapons_melee_unequip/sfx_weapon_melee_unequip.sfx_weapon_melee_unequip
- 武器动画层
- 资源引用
原始标识
/Game/Spicewood/Art/Characters/Player/Animations/AnimationBlueprints/WeaponsAnimLayers/ABP_1HPointyAnimLayers.ABP_1HPointyAnimLayers_C - 装备动画动画蒙太奇
- 资源引用
原始标识
/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Equip/AM_Player_Equip_1H_Pointy_Rapier.AM_Player_Equip_1H_Pointy_Rapier - 类型标签
- 长剑
- 实体引用
- 资源引用
原始标识
/Game/Spicewood/Art/Characters/Player/Equipment/Weapons/Straightsword/BP_Straightsword.BP_Straightsword_C - 参数
参数 1
- 第 1 项
详情 3
- 类型标签
- 键值攻击变体重置秒
- 数据类型
- 浮点数
- 浮点数
- 1.15
- 游戏文本
- —
- 图片素材
- —
- 英文描述
- —
- 中文显示数据
中文显示数据 5
- 显示名称
- 长剑 · 近战攻击参数
- 英文名称
- StraightSword
- 名称来源
- 中文释义
- 描述
- —
- 描述来源
- 源游戏文本
原文 JSON
{
"id": "Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MeleePropertyDefinition.json#54",
"table": "DT_MeleePropertyDefinition",
"source_file": "raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MeleePropertyDefinition.json",
"row_index": 54,
"name": "StraightSword",
"type_tag": "SW.Item.StraightSword",
"raw": {
"Name": "StraightSword",
"Montage": "/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Pointy/Combat/AM_Player_StraightSwordCombo.AM_Player_StraightSwordCombo",
"JumpAttackMontage": "/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Pointy/Combat/AM_Player_StraightSword_JumpAttack.AM_Player_StraightSword_JumpAttack",
"AttackVariants": {
"Variants": [
{
"Name": "StraightSword_1",
"AttackVariantType": "TargetAndSplash",
"DamageType": {
"TagName": "SW.GameplayEffect.Damage.Instant.Melee"
},
"Damage": 18,
"DamageRatio": 1,
"Stagger": 22.5,
"DamageSplashMultiplier": 0.3,
"StaggerSplashMultiplier": 0,
"ContinuousDamageInterval": 0,
"AttackSpeedMultiplier": 1.4,
"CooldownSeconds": 0,
"AttackRange": 385,
"MaxZDiff": 210,
"ConeAngleDegrees": 10,
"ConeInitialCutoff": 400,
"ConeOffsetUnits": -400,
"VariantLoopAmount": 1,
"AttackVariantResetMultiplier": 1,
"AttackWeight": "Medium",
"Knockback": {
"Strength": 500,
"LaunchAngleInDegrees": 15,
"bForceKnockback": false,
"bDisableMovementControl": true,
"DisableMovementControlSeconds": 0.4,
"Direction": {
"TagName": "SW.Knockback.Direction.AttackerForward"
}
},
"CameraShake": {
"ShakeClass": "None",
"Offset": {
"X": 0,
"Y": 0,
"Z": 0
},
"Scale": 0,
"InnerRadius": 150,
"OuterRadius": 300,
"Falloff": 1,
"bOrientShakeTowardsEpicenter": false,
"bUseMultiplayerScaling": true
}
},
{
"Name": "StraightSword_2",
"AttackVariantType": "TargetAndSplash",
"DamageType": {
"TagName": "SW.GameplayEffect.Damage.Instant.Melee"
},
"Damage": 18,
"DamageRatio": 1,
"Stagger": 22.5,
"DamageSplashMultiplier": 0.3,
"StaggerSplashMultiplier": 0,
"ContinuousDamageInterval": 0,
"AttackSpeedMultiplier": 1.4,
"CooldownSeconds": 0,
"AttackRange": 400,
"MaxZDiff": 210,
"ConeAngleDegrees": 10,
"ConeInitialCutoff": 400,
"ConeOffsetUnits": -400,
"VariantLoopAmount": 1,
"AttackVariantResetMultiplier": 1,
"AttackWeight": "Medium",
"Knockback": {
"Strength": 500,
"LaunchAngleInDegrees": 15,
"bForceKnockback": false,
"bDisableMovementControl": true,
"DisableMovementControlSeconds": 0.4,
"Direction": {
"TagName": "SW.Knockback.Direction.AttackerForward"
}
},
"CameraShake": {
"ShakeClass": "None",
"Offset": {
"X": 0,
"Y": 0,
"Z": 0
},
"Scale": 0,
"InnerRadius": 150,
"OuterRadius": 300,
"Falloff": 1,
"bOrientShakeTowardsEpicenter": false,
"bUseMultiplayerScaling": true
}
},
{
"Name": "StraightSword_3",
"AttackVariantType": "TargetAndSplash",
"DamageType": {
"TagName": "SW.GameplayEffect.Damage.Instant.Melee"
},
"Damage": 26,
"DamageRatio": 1,
"Stagger": 42,
"DamageSplashMultiplier": 0.3,
"StaggerSplashMultiplier": 0,
"ContinuousDamageInterval": 0,
"AttackSpeedMultiplier": 1.5,
"CooldownSeconds": 0,
"AttackRange": 475,
"MaxZDiff": 210,
"ConeAngleDegrees": 10,
"ConeInitialCutoff": 400,
"ConeOffsetUnits": -400,
"VariantLoopAmount": 1,
"AttackVariantResetMultiplier": 1,
"AttackWeight": "Heavy",
"Knockback": {
"Strength": 800,
"LaunchAngleInDegrees": 25,
"bForceKnockback": false,
"bDisableMovementControl": true,
"DisableMovementControlSeconds": 0.4,
"Direction": {
"TagName": "SW.Knockback.Direction.AttackerForward"
}
},
"CameraShake": {
"ShakeClass": "/Game/Spicewood/FX/_Blueprints/CameraShake/SmallMildFlashCameraShake.SmallMildFlashCameraShake_C",
"Offset": {
"X": 0,
"Y": 0,
"Z": 0
},
"Scale": 1,
"InnerRadius": 150,
"OuterRadius": 300,
"Falloff": 1,
"bOrientShakeTowardsEpicenter": false,
"bUseMultiplayerScaling": true
}
}
]
},
"JumpAttackDefinition": {
"Damage": 22,
"SplashDamageMultiplier": 0.3,
"Stagger": 30,
"SplashStaggerMultiplier": 0,
"AreaOfEffectRange": 150,
"AreaOfEffectSplashRange": 250,
"AreaOfEffectOffset": 175,
"CanHitThroughWalls": false,
"AttackWeight": "Heavy",
"Knockback": {
"Strength": 1150,
"LaunchAngleInDegrees": 25,
"bForceKnockback": false,
"bDisableMovementControl": true,
"DisableMovementControlSeconds": 0.4,
"Direction": {
"TagName": "SW.Knockback.Direction.AttackerForward"
}
},
"DamageEffectTags": {
"GameplayTags": [
{
"TagName": "SW.GameplayEffect.Damage.Instant.Melee"
}
],
"ParentTags": [
{
"TagName": "SW.GameplayEffect.Damage.Instant"
},
{
"TagName": "SW.GameplayEffect.Damage"
},
{
"TagName": "SW.GameplayEffect"
},
{
"TagName": "SW"
}
]
}
},
"MeleeItemAudios": {
"OnAttackStarted": "None",
"OnHit": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/5_weapons_melee_hitmarkers/sfx_weapon_hitmarker_straightSword.sfx_weapon_hitmarker_straightSword",
"OnHitAudioCategory": {
"TagName": "None"
},
"SwitchAudio": "/Game/Spicewood/Audio/Wwise/Switches/Items/WeaponMeleeType/WeaponMeleeType-Straightsword.WeaponMeleeType-Straightsword",
"OnPickedup": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/2_weapons_melee_pickup/sfx_weapon_melee_pickup.sfx_weapon_melee_pickup",
"OnPickedupAudioCategory": {
"TagName": "None"
},
"OnDropped": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/1_weapons_melee_drop/sfx_weapon_melee_drop.sfx_weapon_melee_drop",
"OnDroppedAudioCategory": {
"TagName": "None"
},
"OnEquipped": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/3_weapons_melee_equip/sfx_weapon_melee_equip.sfx_weapon_melee_equip",
"OnUnequipped": "/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/4_weapons_melee_unequip/sfx_weapon_melee_unequip.sfx_weapon_melee_unequip"
},
"WeaponAnimLayers": "/Game/Spicewood/Art/Characters/Player/Animations/AnimationBlueprints/WeaponsAnimLayers/ABP_1HPointyAnimLayers.ABP_1HPointyAnimLayers_C",
"EquipAnimationMontage": "/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Equip/AM_Player_Equip_1H_Pointy_Rapier.AM_Player_Equip_1H_Pointy_Rapier",
"TypeTag": {
"TagName": "SW.Item.StraightSword"
},
"ActorReference": "/Game/Spicewood/Art/Characters/Player/Equipment/Weapons/Straightsword/BP_Straightsword.BP_Straightsword_C",
"KeyValues": [
{
"TypeTag": {
"TagName": "SW.KeyValue.AttackVariantsResetSeconds"
},
"Type": "Float",
"Float": 1.15
}
]
},
"texts": [],
"images": [],
"description_en": "",
"display": {
"name": "长剑 · 近战攻击参数",
"english": "StraightSword",
"origin": "editorial",
"description": "",
"description_origin": "source"
}
}