AutoCleanUp
AutoCleanUp · 全部关联
返回条目0 个关联条目
字段关联
46 条字段引用
| 字段 | 类型 | 目标 | 解析状态 |
|---|---|---|---|
$/Abilities/0/AbilityCallsign/TagName | gameplay_tag | SW.AbilityCallsign.HandleFinalDeath | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.OnDeathCueTag | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.bDeathCueExecutedOnPlayerASC | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.bCleanupActorOnClient | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.CleanupLifeSpan | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.SuppressAutoLifeDeadTag | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.DeathWrapUpEvents | 未匹配定义 |
$/Abilities/0/CommonKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.TimeOfDay | 未匹配定义 |
$/Abilities/0/CommonKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.InteractionEvent | 未匹配定义 |
$/Abilities/0/CommonKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMax | 未匹配定义 |
$/Abilities/0/CommonKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMin | 未匹配定义 |
$/Abilities/0/CommonKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationChance | 未匹配定义 |
$/Abilities/0/CommonKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.CooldownDuration | 未匹配定义 |
$/Abilities/0/CommonKeyValues/6/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationFailedCues | 未匹配定义 |
$/Abilities/0/CommonKeyValues/7/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfBlockActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/8/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfRequireActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/9/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetBlockActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/10/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetRequireActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/11/TypeTag/TagName | gameplay_tag | SW.KeyValue.AbilityCanBeRetriggeredWhenActive | 未匹配定义 |
$/Abilities/1/AbilityCallsign/TagName | gameplay_tag | SW.AbilityCallsign.AutoCleanup | 未匹配定义 |
$/Abilities/1/TriggeredByGameplayEvents/GameplayTags/0/TagName | gameplay_tag | SW.GameplayEvent.Spawn | 未匹配定义 |
$/Abilities/1/TriggeredByGameplayEvents/ParentTags/0/TagName | gameplay_tag | SW.GameplayEvent | 未匹配定义 |
$/Abilities/1/TriggeredByGameplayEvents/ParentTags/1/TagName | gameplay_tag | SW | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.bWaitForEventToEnd | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.EndAbilityEventTag | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.DelayBeforeEndAbilityTriggered | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.SendEventToSelfTag | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.SendEventToSelfInstigatorTags | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.OnEndAbilityEvent | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/5/GameplayTag/TagName | gameplay_tag | SW.GameplayEvent.Death.Final | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/6/TypeTag/TagName | gameplay_tag | SW.KeyValue.GameplayEffectTags | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/7/TypeTag/TagName | gameplay_tag | SW.KeyValue.StatusTags | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/8/TypeTag/TagName | gameplay_tag | SW.KeyValue.GameplayCuesToExecute | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/9/TypeTag/TagName | gameplay_tag | SW.KeyValue.bPlayAnimationWhenTriggered | 未匹配定义 |
$/Abilities/1/CommonKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.TimeOfDay | 未匹配定义 |
$/Abilities/1/CommonKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.InteractionEvent | 未匹配定义 |
$/Abilities/1/CommonKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMax | 未匹配定义 |
$/Abilities/1/CommonKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMin | 未匹配定义 |
$/Abilities/1/CommonKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationChance | 未匹配定义 |
$/Abilities/1/CommonKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.CooldownDuration | 未匹配定义 |
$/Abilities/1/CommonKeyValues/6/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationFailedCues | 未匹配定义 |
$/Abilities/1/CommonKeyValues/7/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfBlockActivationTags | 未匹配定义 |
$/Abilities/1/CommonKeyValues/8/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfRequireActivationTags | 未匹配定义 |
$/Abilities/1/CommonKeyValues/9/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetBlockActivationTags | 未匹配定义 |
$/Abilities/1/CommonKeyValues/10/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetRequireActivationTags | 未匹配定义 |
$/Abilities/1/CommonKeyValues/11/TypeTag/TagName | gameplay_tag | SW.KeyValue.AbilityCanBeRetriggeredWhenActive | 未匹配定义 |