Mobs

EvokerSoulShield

EvokerSoulShield

生物图鉴与能力

原始数据
场景实体
基础生命
50

能力拆解

one

能力冷却
0.2 秒

触发方式

Hit

队伍人数与参数倍率

生命上限
1×
Health
1×
生命上限
1.25×
Health
1.25×
生命上限
1.5×
Health
1.5×
生命上限
1.75×
Health
1.75×

显示队伍人数对应的参数倍率;最终属性还受难度、变体与其他效果影响。

进阶数据与定义字段
类型标签
SW.PropActor.SupremeEvoker.Shield
定义来源
DT_MobPropActorDefinition

以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。

DT_MobPropActorDefinition
基础属性
AttributeValues 2
#1
详情 2
属性
SW.Attribute.HealthMax
原始数值
50
#2
详情 2
属性
SW.Attribute.Health
原始数值
50
技能
Abilities 1
#1
详情 9
Ability
/Script/SpicewoodGAS.GA_RespondToEventOnSelf
AbilityCallsign
None
TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
GameplayTags
GameplayTags 1
#1
SW.GameplayEvent.Hit
ParentTags
ParentTags 2
#1
SW.GameplayEvent
#2
SW
ActivationBoundToGrantingUID
否
EnhancedInputTag
None
效果定义
—
专属参数
SpecificKeyValues 10
#1
详情 3
类型标签
SW.KeyValue.bWaitForEventToEnd
Type
Bool
Bool
否
#2
详情 3
类型标签
SW.KeyValue.EndAbilityEventTag
Type
GameplayTag
GameplayTag
None
#3
详情 3
类型标签
SW.KeyValue.DelayBeforeEndAbilityTriggered
Type
Float
Float
0
#4
详情 3
类型标签
SW.KeyValue.SendEventToSelfTag
Type
GameplayTag
GameplayTag
None
#5
详情 2
类型标签
SW.KeyValue.SendEventToSelfInstigatorTags
Type
GameplayTagContainer
#6
详情 3
类型标签
SW.KeyValue.OnEndAbilityEvent
Type
GameplayTag
GameplayTag
None
#7
详情 2
类型标签
SW.KeyValue.GameplayEffectTags
Type
GameplayTagContainer
#8
详情 2
类型标签
SW.KeyValue.StatusTags
Type
GameplayTagContainer
#9
详情 3
类型标签
SW.KeyValue.GameplayCuesToExecute
Type
GameplayTagContainer
GameplayTagContainer
GameplayTagContainer 2
GameplayTags
GameplayTags 1
#1
GameplayCue.SW.SupremeEvoker.SoulShield.Damage
ParentTags
ParentTags 4
#1
GameplayCue.SW.SupremeEvoker.SoulShield
#2
GameplayCue.SW.SupremeEvoker
#3
GameplayCue.SW
#4
GameplayCue
#10
详情 3
类型标签
SW.KeyValue.bPlayAnimationWhenTriggered
Type
Bool
Bool
否
通用参数
CommonKeyValues 12
#1
详情 2
类型标签
SW.KeyValue.TimeOfDay
Type
GameplayTagContainer
#2
详情 3
类型标签
SW.KeyValue.InteractionEvent
Type
GameplayTag
GameplayTag
None
#3
详情 3
类型标签
SW.KeyValue.TargetDistanceMax
Type
Float
Float
0
#4
详情 3
类型标签
SW.KeyValue.TargetDistanceMin
Type
Float
Float
0
#5
详情 3
类型标签
SW.KeyValue.ActivationChance
Type
Int
Int
100
#6
详情 3
类型标签
SW.KeyValue.CooldownDuration
Type
Float
Float
0.2
#7
详情 2
类型标签
SW.KeyValue.ActivationFailedCues
Type
GameplayTagContainer
#8
详情 2
类型标签
SW.KeyValue.SelfBlockActivationTags
Type
GameplayTagContainer
#9
详情 2
类型标签
SW.KeyValue.SelfRequireActivationTags
Type
GameplayTagContainer
#10
详情 2
类型标签
SW.KeyValue.TargetBlockActivationTags
Type
GameplayTagContainer
#11
详情 2
类型标签
SW.KeyValue.TargetRequireActivationTags
Type
GameplayTagContainer
#12
详情 3
类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive
Type
Bool
Bool
否
Assets
Assets 1
#1
详情 2
名称
Animation
Assets
Assets 1
#1
详情 2
名称
Anim
Object
None
其他定义字段
ActorReference
/Game/Spicewood/Art/Characters/Enemies/Bosses/Illager_SupremeEvoker/BP_SupremeEvokerShield.BP_SupremeEvokerShield_C
AttributeThresholds
—
PerceptionConfiguration
—
AIStateTree
None
DeathReasons
—
GameplayCueAssets
—
SpawnAnimations
—
SetupLoadInfo
SetupLoadInfo 1
DelegateFunctionToRun
None
InheritedInstanceDataDefinition
—
MapMarkerContextConfigDefinition
—
MultiplayerScalingDefinitions
MultiplayerScalingDefinitions 1
TagMap
TagMap 2
(AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None)
(AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None) 1
Multipliers
Multipliers 4
#1
1
#2
1.25
#3
1.5
#4
1.75
(AttributeName="Health",Attribute=/Script/SpicewoodGAS.ATR_Health:Health,AttributeOwner=None)
(AttributeName="Health",Attribute=/Script/SpicewoodGAS.ATR_Health:Health,AttributeOwner=None) 1
Multipliers
Multipliers 4
#1
1
#2
1.25
#3
1.5
#4
1.75

图片素材

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游戏文本

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