Mobs
EvokerSoulShield
EvokerSoulShield
生物图鉴与能力
原始数据场景实体
- 基础生命
- 50
能力拆解
one
- 能力冷却
- 0.2 秒
触发方式
Hit
队伍人数与参数倍率
生命上限
1×
Health
1×
生命上限
1.25×
Health
1.25×
生命上限
1.5×
Health
1.5×
生命上限
1.75×
Health
1.75×
显示队伍人数对应的参数倍率;最终属性还受难度、变体与其他效果影响。
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.PropActor.SupremeEvoker.Shield- 定义来源
- DT_MobPropActorDefinition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobPropActorDefinition
- 基础属性
AttributeValues 2
- #1
详情 2
- 属性
SW.Attribute.HealthMax- 原始数值
- 50
- #2
详情 2
- 属性
SW.Attribute.Health- 原始数值
- 50
- 技能
Abilities 1
- #1
详情 9
- Ability
- /Script/SpicewoodGAS.GA_RespondToEventOnSelf
- AbilityCallsign
None- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.Hit
- ParentTags
ParentTags 2
- #1
SW.GameplayEvent- #2
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 10
- #1
详情 3
- 类型标签
SW.KeyValue.bWaitForEventToEnd- Type
- Bool
- Bool
- 否
- #2
详情 3
- 类型标签
SW.KeyValue.EndAbilityEventTag- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.DelayBeforeEndAbilityTriggered- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.SendEventToSelfTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 2
- 类型标签
SW.KeyValue.SendEventToSelfInstigatorTags- Type
- GameplayTagContainer
- #6
详情 3
- 类型标签
SW.KeyValue.OnEndAbilityEvent- Type
- GameplayTag
- GameplayTag
None
- #7
详情 2
- 类型标签
SW.KeyValue.GameplayEffectTags- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.StatusTags- Type
- GameplayTagContainer
- #9
详情 3
- 类型标签
SW.KeyValue.GameplayCuesToExecute- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
GameplayCue.SW.SupremeEvoker.SoulShield.Damage
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.SupremeEvoker.SoulShield- #2
GameplayCue.SW.SupremeEvoker- #3
GameplayCue.SW- #4
GameplayCue
- #10
详情 3
- 类型标签
SW.KeyValue.bPlayAnimationWhenTriggered- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.2
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- None
其他定义字段
- ActorReference
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Illager_SupremeEvoker/BP_SupremeEvokerShield.BP_SupremeEvokerShield_C
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AIStateTree
- None
- DeathReasons
- —
- GameplayCueAssets
- —
- SpawnAnimations
- —
- SetupLoadInfo
SetupLoadInfo 1
- DelegateFunctionToRun
None
- InheritedInstanceDataDefinition
- —
- MapMarkerContextConfigDefinition
- —
- MultiplayerScalingDefinitions
MultiplayerScalingDefinitions 1
- TagMap
TagMap 2
- (AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None)
(AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 1
- #2
- 1.25
- #3
- 1.5
- #4
- 1.75
- (AttributeName="Health",Attribute=/Script/SpicewoodGAS.ATR_Health:Health,AttributeOwner=None)
(AttributeName="Health",Attribute=/Script/SpicewoodGAS.ATR_Health:Health,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 1
- #2
- 1.25
- #3
- 1.5
- #4
- 1.75
图片素材
全部图片此条目没有关联的静态图片。
游戏文本
此定义没有独立的游戏文本。