RangedAttackMob
RangedAttackMob · 原始数据
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raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MobDefinition.json{
"id": "Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MobDefinition.json#5",
"table": "DT_MobDefinition",
"source_file": "raw/Dungeons/Content/Spicewood/Core/DataTables/UFS/DT_MobDefinition.json",
"row_index": 5,
"name": "RangedAttackMob",
"type_tag": "SW.Mob.Default.RangedAttackMob",
"raw": {
"Name": "RangedAttackMob",
"TypeTag": {
"TagName": "SW.Mob.Default.RangedAttackMob"
},
"Traits": {
"GameplayTags": [
{
"TagName": "SW.Mob.Default.Hostile"
}
],
"ParentTags": [
{
"TagName": "SW.Mob.Default"
},
{
"TagName": "SW.Mob"
},
{
"TagName": "SW"
}
]
},
"IconReference": "None",
"CharacterReference": "None",
"KeyValues": [
{
"TypeTag": {
"TagName": "SW.KeyValue.IdealTargetDistanceMargin"
},
"Type": "Float",
"Float": 500
}
],
"AttributeValues": [
{
"Attribute": {
"TagName": "SW.Attribute.RangedAttackSpeed"
},
"Value": 1.2
},
{
"Attribute": {
"TagName": "SW.Attribute.RangedVelocityMultiplier"
},
"Value": 0.95
},
{
"Attribute": {
"TagName": "SW.Attribute.AI.SightPerceptionRadius"
},
"Value": 1000
},
{
"Attribute": {
"TagName": "SW.Attribute.AI.PerceptionDelayUntilAggressive"
},
"Value": 0.3
},
{
"Attribute": {
"TagName": "SW.Attribute.AI.LineOfSightDirectionalCone"
},
"Value": 360
}
],
"AttributeThresholds": [],
"AttributeAdjustments": [],
"PerceptionConfiguration": [],
"Abilities": [
{
"Ability": "/Script/SpicewoodGAS.GA_Retreat",
"AbilityCallsign": {
"TagName": "SW.AbilityCallsign.Retreat"
},
"ActivationBoundToGrantingUID": false,
"EnhancedInputTag": {
"TagName": "None"
},
"GameplayEffect": [],
"SpecificKeyValues": [
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"TypeTag": {
"TagName": "SW.KeyValue.FocusTargetOnRetreat"
},
"Type": "Bool",
"Bool": true
},
{
"TypeTag": {
"TagName": "SW.KeyValue.SendEventDuringRetreat"
},
"Type": "Bool",
"Bool": true
},
{
"TypeTag": {
"TagName": "SW.KeyValue.EventFrequency"
},
"Type": "Float",
"Float": 0.5
},
{
"TypeTag": {
"TagName": "SW.KeyValue.EventTag"
},
"Type": "GameplayTag",
"GameplayTag": {
"TagName": "SW.GameplayEvent.RetreatRangedAttack"
}
},
{
"TypeTag": {
"TagName": "SW.KeyValue.Distance"
},
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},
{
"TypeTag": {
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"GameplayTag": {
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{
"TypeTag": {
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"Type": "GameplayTagContainer"
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{
"TypeTag": {
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},
"Type": "GameplayTagContainer",
"GameplayTagContainer": {
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"TagName": "SW.AbilityCallsign.Retreat"
}
],
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},
{
"TagName": "SW"
}
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},
{
"TypeTag": {
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{
"TypeTag": {
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{
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"Type": "GameplayTagContainer"
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{
"TypeTag": {
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},
{
"Ability": "/Script/SpicewoodGAS.GA_RangedAttack",
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"TagName": "SW.Ability.InterruptOnTargetChange"
}
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"ActivationBoundToGrantingUID": false,
"EnhancedInputTag": {
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"GameplayTag": {
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}
},
{
"TypeTag": {
"TagName": "SW.KeyValue.AttackTypeTag"
},
"Type": "GameplayTag",
"GameplayTag": {
"TagName": "SW.Attack.Ranged"
}
},
{
"TypeTag": {
"TagName": "SW.KeyValue.Damage"
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"Type": "Float",
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"TypeTag": {
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{
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{
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"TypeTag": {
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{
"TypeTag": {
"TagName": "SW.KeyValue.FireInActorForwardVector"
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{
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{
"TypeTag": {
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{
"TypeTag": {
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"Type": "GameplayTagContainer",
"GameplayTagContainer": {
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}
],
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],
"Assets": [
{
"Name": "Animation",
"Assets": [
{
"Name": "RangedAttackAnimation",
"Object": "/Game/Spicewood/Art/Characters/Enemies/Skeleton/Animations/AM_Skeleton_RangedAttack.AM_Skeleton_RangedAttack"
}
]
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],
"InstanceData": [
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"bSetFocusOnBegin": true,
"bClearFocusOnEnd": true,
"bFireOnInterrupt": false
}
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],
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{
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{
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"TypeTag": {
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{
"TypeTag": {
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{
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{
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},
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}
],
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}