Mobs
灵魂腐化卫道士
Soul Corrupted Vindicator
生物图鉴与能力
原始数据灵魂形态
- 基础生命
- 266
- 移动速度
- 950
- 韧性
- 266
- 灵魂产出
- 50
能力拆解
轻攻击
- 基础伤害
- 12
- 能力冷却
- 0.5 秒
- 作用范围
- 200 游戏单位
重攻击
- 基础伤害
- 15
- 能力冷却
- 5 秒
- 作用范围
- 200 游戏单位
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Mob.VindicatorVariant1.SoulStated- 定义来源
- DT_MobSoulStatedDefinition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobSoulStatedDefinition
- 参数
KeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.MobCost- Type
- Float
- Float
- 60
- 基础属性
AttributeValues 5
- #1
详情 2
- 属性
SW.Attribute.Health- 原始数值
- 266
- #2
详情 2
- 属性
SW.Attribute.Poise- 原始数值
- 266
- #3
详情 2
- 属性
SW.Attribute.Resistance.KnockbackResistanceMultiplier- 原始数值
- 0.4
- #4
详情 2
- 属性
SW.Attribute.MovementSpeed- 原始数值
- 950
- #5
详情 2
- 属性
SW.Attribute.SoulYield- 原始数值
- 50
- 技能
Abilities 2
- #1
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.LightAttack- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 10
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 200
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 30
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 200
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Attack_Telegraph
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
SW.Ability.AnimationPlaybackModifier.Melee
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.5
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Swipe
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Zombie/Animations/AM_Zombie_BasicAttack.AM_Zombie_BasicAttack
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #2
详情 9
- Ability
- /Script/SpicewoodGAS.GA_AOEMeleeAttack
- AbilityCallsign
SW.AbilityCallsign.HeavyAttack- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 38
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 13
- #4
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 200
- #5
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #6
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #7
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #8
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToSelfOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToSelfOnHit- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.SplashDamage- Type
- Float
- Float
- 5
- #16
详情 3
- 类型标签
SW.KeyValue.SplashRange- Type
- Float
- Float
- 400
- #17
详情 3
- 类型标签
SW.KeyValue.AttackCanBeSideStepped- Type
- Bool
- Bool
- 是
- #18
详情 3
- 类型标签
SW.KeyValue.GameplayCueTag- Type
- GameplayTag
- GameplayTag
None
- #19
详情 3
- 类型标签
SW.KeyValue.WorldActorGameplayCueTag- Type
- GameplayTag
- GameplayTag
None
- #20
详情 2
- 类型标签
SW.KeyValue.ActorsToSpawnOnAOE- Type
- GameplayTagContainer
- #21
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #22
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #23
详情 2
- 类型标签
SW.KeyValue.OptionalDynamicDamageTypes- Type
- GameplayTagContainer
- #24
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Attack_Telegraph
- #25
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
SW.Ability.AnimationPlaybackModifier.Melee
- #26
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #29
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #30
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #31
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #32
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #33
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #34
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #35
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #36
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #37
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #38
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 200
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 5
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Vindicator/Animations/AM_Vindicator_HeavyAttack.AM_Vindicator_HeavyAttack
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_AOEMeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
其他定义字段
- CharacterReference
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Vindicator/BP_Vindicator_Variant1_SoulStated.BP_Vindicator_Variant1_SoulStated_C
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AbilitySpecialization
AbilitySpecialization 1
- Specializations
Specializations 2
- #1
详情 4
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.LightAttack- KeyValueSpecializations
KeyValueSpecializations 2
- #1
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 12
- ModOp
- Override
- #2
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 200
- ModOp
- Override
- AssetSpecializations
AssetSpecializations 1
- #1
详情 4
- BundleName
- Animation
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Vindicator/Animations/AM_Vindicator_BasicAttack.AM_Vindicator_BasicAttack
- ModOp
- Override
- #2
详情 4
- Ability
- /Script/SpicewoodGAS.GA_AOEMeleeAttack
- AbilityCallsign
SW.AbilityCallsign.HeavyAttack- KeyValueSpecializations
KeyValueSpecializations 3
- #1
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 15
- ModOp
- Override
- #2
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 200
- ModOp
- Override
- #3
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Attack_Telegraph
- ModOp
- Override
- AssetSpecializations
AssetSpecializations 1
- #1
详情 4
- BundleName
- Animation
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Vindicator/Animations/AM_Vindicator_HeavyAttack.AM_Vindicator_HeavyAttack
- ModOp
- Override
- AIStateTree
- None
- StateTreeConfiguration
- —
- StaggerAnimation
- None
- StaggerContextAnimations
- —
- DeathReasons
- —
- MultiplayerScalingDefinitions
- —
- GameplayCueAssets
- —
- SpawnAnimations
- —
- Navigation
- —
图片素材
全部图片此条目没有关联的静态图片。
游戏文本
名称与文本 · SW_Mob_VindicatorVariant1_SoulStated_SW_TextEntry_Name
灵魂腐化卫道士
Soul Corrupted Vindicator