SoulStomp
SoulStomp · 全部关联
返回条目7 个关联条目
生物
AutoCleanUp
AutoCleanUp
关联定义
DefaultHostile
DefaultHostile
关联定义
DefaultUntargetable
DefaultUntargetable
关联定义
HostileProp
HostileProp
关联定义
MainParent
MainParent
关联定义
MobTeam
MobTeam
关联定义
Prop
Prop
字段关联
99 条字段引用
| 字段 | 类型 | 目标 | 解析状态 |
|---|---|---|---|
$/Traits/GameplayTags/0/TagName | gameplay_tag | SW.PropActor.Default.Hostile | 已匹配 |
$/Traits/GameplayTags/1/TagName | gameplay_tag | SW.PropActor.Default.Untargetable | 已匹配 |
$/Traits/GameplayTags/2/TagName | gameplay_tag | SW.PropActor.AutoCleanup | 已匹配 |
$/Traits/ParentTags/0/TagName | gameplay_tag | SW.PropActor.Default | 未匹配定义 |
$/Traits/ParentTags/1/TagName | gameplay_tag | SW.PropActor | 已匹配 |
$/Traits/ParentTags/2/TagName | gameplay_tag | SW | 未匹配定义 |
$/ActorReference | asset_reference | /Game/Spicewood/Art/Props/BP_PropASCActorBase_NoCollision.BP_PropASCActorBase_NoCollision_C | 已匹配 |
$/Abilities/0/AbilityCallsign/TagName | gameplay_tag | SW.AbilityCallsign.SoulStomp | 未匹配定义 |
$/Abilities/0/DynamicAbilityTags/GameplayTags/0/TagName | gameplay_tag | SW.Ability.AI.EvaluateNever | 未匹配定义 |
$/Abilities/0/DynamicAbilityTags/ParentTags/0/TagName | gameplay_tag | SW.Ability.AI | 未匹配定义 |
$/Abilities/0/DynamicAbilityTags/ParentTags/1/TagName | gameplay_tag | SW.Ability | 未匹配定义 |
$/Abilities/0/DynamicAbilityTags/ParentTags/2/TagName | gameplay_tag | SW | 未匹配定义 |
$/Abilities/0/TriggeredByGameplayEvents/GameplayTags/0/TagName | gameplay_tag | SW.GameplayEvent.Spawn | 未匹配定义 |
$/Abilities/0/TriggeredByGameplayEvents/ParentTags/0/TagName | gameplay_tag | SW.GameplayEvent | 未匹配定义 |
$/Abilities/0/TriggeredByGameplayEvents/ParentTags/1/TagName | gameplay_tag | SW | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.MaxRadius | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.MinRadius | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.Margin | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.Angle | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.RotationOffsetAngle | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.SpeedValue | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/6/TypeTag/TagName | gameplay_tag | SW.KeyValue.Damage | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/7/TypeTag/TagName | gameplay_tag | SW.KeyValue.Jumpable | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/8/TypeTag/TagName | gameplay_tag | SW.KeyValue.Reversed | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/9/TypeTag/TagName | gameplay_tag | SW.KeyValue.MaxZHeightDifference | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/10/TypeTag/TagName | gameplay_tag | SW.KeyValue.Rollable | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/11/TypeTag/TagName | gameplay_tag | SW.KeyValue.FriendlyFire | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/12/TypeTag/TagName | gameplay_tag | SW.KeyValue.AffectActorsOnce | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/13/TypeTag/TagName | gameplay_tag | SW.KeyValue.TimeBetweenApplications | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/14/TypeTag/TagName | gameplay_tag | SW.KeyValue.EffectsToApply | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/15/TypeTag/TagName | gameplay_tag | SW.KeyValue.StatusesToApply | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/16/TypeTag/TagName | gameplay_tag | SW.KeyValue.CuesToApply | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/17/TypeTag/TagName | gameplay_tag | SW.KeyValue.DelayRippleStart | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/18/TypeTag/TagName | gameplay_tag | SW.KeyValue.LoopInfinitely | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/19/TypeTag/TagName | gameplay_tag | SW.KeyValue.NumberOfRipplesPerTrigger | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/20/TypeTag/TagName | gameplay_tag | SW.KeyValue.DelayBetweenRipples | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/21/TypeTag/TagName | gameplay_tag | SW.KeyValue.UseSocketForCenter | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/22/TypeTag/TagName | gameplay_tag | SW.KeyValue.SocketName | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/23/TypeTag/TagName | gameplay_tag | SW.KeyValue.CenterOffSet | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/24/TypeTag/TagName | gameplay_tag | SW.KeyValue.OnRippleCue | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/24/GameplayTag/TagName | gameplay_tag | GameplayCue.SW.Ability.Ripple.SoulStomp | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/25/TypeTag/TagName | gameplay_tag | SW.KeyValue.OnRipplesEndEvent | 未匹配定义 |
$/Abilities/0/CommonKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.TimeOfDay | 未匹配定义 |
$/Abilities/0/CommonKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.InteractionEvent | 未匹配定义 |
$/Abilities/0/CommonKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMax | 未匹配定义 |
$/Abilities/0/CommonKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMin | 未匹配定义 |
$/Abilities/0/CommonKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationChance | 未匹配定义 |
$/Abilities/0/CommonKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.CooldownDuration | 未匹配定义 |
$/Abilities/0/CommonKeyValues/6/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationFailedCues | 未匹配定义 |
$/Abilities/0/CommonKeyValues/7/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfBlockActivationTags | 未匹配定义 |