
Weapons
散射弩
Scatter Crossbow
四面受敌时的终极武器。
看懂这把武器
原始数据远程武器轻型武器
一次攻击发射 3 枚投射物 · 无需蓄力 · 射击间隔 0.4 秒
以下为游戏基础定义,用来了解攻击特点;装备力量、附魔和效果会改变实际表现。
射击节奏
3 枚投射物 / 次攻击- 射击间隔
- 0.4 秒
- 弹药容量
- 12 枚
- 回充时间
- 1.5 秒
- 回充延迟
- 1 秒
两次攻击间的定义时间
弹药容量定义
回充时间参数
开始回充前的等待参数
每个格子表示 1 枚容量。回充方式与附加效果也会影响弹药使用。
无需蓄力,按射击间隔连续攻击。
- 射程
- 750
- 投射物伤害系数
- 1×
- 跳射伤害倍率
- 1×
游戏范围单位
作用于投射物基础伤害
跳跃射击的伤害系数
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Item.ScatterCrossbow- 定义来源
- DT_ItemDefinitionRanged
- 装备栏位
- 远程武器
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_ItemDefinitionRanged
- 独特变体
UniqueSubstitutionData 1
- UniqueSubstitution
SW.Item.ScatterCrossbow_Unique1
其他定义字段
- 效果定义
- —
- 交互
InteractionRedirection 1
- CallsignToActivate
None
- AdditionalAssets
AdditionalAssets 1
- 名称
- None
- SetupLoadInfo
SetupLoadInfo 1
- DelegateFunctionToRun
None
DT_RangedPropertyDefinition
- 参数
KeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.ProjectileStackCount- Type
- Int
- Int
- 30
其他定义字段
- Montage
- /Game/Spicewood/Art/Characters/Player/Animations/Weapons_Ranged/Crossbow/AM_Player_CrossBow_Action.AM_Player_CrossBow_Action
- JumpAttackMontage
- /Game/Spicewood/Art/Characters/Player/Animations/Weapons_Ranged/Crossbow/AM_Player_CrossBow_Jump_Action.AM_Player_CrossBow_Jump_Action
- AttackDefintion
AttackDefintion 16
- Range
- 750
- MaxAmmo
- 12
- RechargeTimeSeconds
- 1.5
- RechargeDelaySeconds
- 1
- LowAmmoCount
- 2
- VolleyDefinitions
VolleyDefinitions 1
- #1
详情 1
- ProjectileDefinitions
ProjectileDefinitions 1
- #1
详情 9
- ProjectileTypeTag
SW.Projectile.Type.PlayerScatterCrossbow- NumberOfProjectiles
- 3
- DelaySeconds
- 0
- DelaySecondsPerProjectile
- 0
- AngleSpan
- 25
- AngleOffset
- 0
- MaxRandomizedAngleFactor
- 0
- NonRandomFirstArrow
- 是
- ProjectileOffset
ProjectileOffset 3
- X
- 25
- Y
- -5
- Z
- 25
- VolleyDelay
- 0
- AttackRateSeconds
- 0.4
- ChargeTimeSecond
- 0
- ChargeRequired
- 否
- ChargeVelocityMultiplier
- 2
- ChargeDamageMultiplier
- 1
- JumpshotDamageMultiplier
- 1
- ProjectileVelocityFactor
- 1
- ProjectileDamageFactor
- 1
- RechargeType
- Default
- RangedItemAudios
RangedItemAudios 11
- OnFired
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Ranged/ScatterCrossbow/Play_sfx_item_scatterCrossbow_fire.Play_sfx_item_scatterCrossbow_fire
- OnCharging
- None
- OnCharged
- None
- OnFiredCharged
- None
- SwitchAudio
- None
- OnPickedup
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Ranged/ScatterCrossbow/Play_sfx_item_scatterCrossbow_pickup.Play_sfx_item_scatterCrossbow_pickup
- OnPickedupAudioCategory
None- OnDropped
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Ranged/ScatterCrossbow/Play_sfx_item_scatterCrossbow_drop.Play_sfx_item_scatterCrossbow_drop
- OnDroppedAudioCategory
None- OnEquipped
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Ranged/ScatterCrossbow/Play_sfx_item_scatterCrossbow_place.Play_sfx_item_scatterCrossbow_place
- OnUnequipped
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Ranged/ScatterCrossbow/Play_sfx_item_scatterCrossbow_place.Play_sfx_item_scatterCrossbow_place
- WeaponAnimLayers
- /Game/Spicewood/Art/Characters/Player/Animations/AnimationBlueprints/WeaponsAnimLayers/ABP_CrossbowLayers.ABP_CrossbowLayers_C
- EquipAnimationMontage
- /Game/Spicewood/Art/Characters/Player/Animations/Weapons_Equip/AM_Player_Equip_Crossbow.AM_Player_Equip_Crossbow
- ActorReference
- /Game/Spicewood/Art/Characters/Player/Equipment/Weapons/ScatterCrossbow/BP_ScatterCrossbow.BP_ScatterCrossbow_C
图片素材
全部图片游戏文本
名称与文本 · SW_Item_ScatterCrossbow_SW_TextEntry_Name
散射弩
Scatter Crossbow
描述 · SW_Item_ScatterCrossbow_SW_TextEntry_Description
四面受敌时的终极武器。
The ultimate weapon for when you have enemies coming from every direction.
