Mobs
HopperAttackRipple
HopperAttackRipple
生物图鉴与能力
原始数据场景实体
能力拆解
SculkExplosion
- 基础伤害
- 10
- 能力冷却
- 0 秒
触发方式
Spawn
GrantTeam
- 能力冷却
- 0 秒
AutoCleanup
- 能力冷却
- 0 秒
触发方式
Spawn
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.PropActor.PogoAttackRipple- 定义来源
- DT_MobPropActorDefinition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobPropActorDefinition
- 技能
Abilities 3
- #1
详情 10
- Ability
- /Script/SpicewoodGAS.GA_RippleAttack
- AbilityCallsign
SW.AbilityCallsign.SculkExplosion- DynamicAbilityTags
DynamicAbilityTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Ability.AI.EvaluateNever
- ParentTags
ParentTags 3
- #1
SW.Ability.AI- #2
SW.Ability- #3
SW
- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.Spawn
- ParentTags
ParentTags 2
- #1
SW.GameplayEvent- #2
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 26
- #1
详情 3
- 类型标签
SW.KeyValue.MaxRadius- Type
- Float
- Float
- 501
- #2
详情 3
- 类型标签
SW.KeyValue.MinRadius- Type
- Float
- Float
- 0
- #3
详情 3
- 类型标签
SW.KeyValue.Margin- Type
- Float
- Float
- 10
- #4
详情 3
- 类型标签
SW.KeyValue.Angle- Type
- Float
- Float
- 360
- #5
详情 3
- 类型标签
SW.KeyValue.RotationOffsetAngle- Type
- Float
- Float
- 0
- #6
详情 3
- 类型标签
SW.KeyValue.SpeedValue- Type
- Float
- Float
- 500
- #7
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 10
- #8
详情 3
- 类型标签
SW.KeyValue.Jumpable- Type
- Bool
- Bool
- 是
- #9
详情 3
- 类型标签
SW.KeyValue.Reversed- Type
- Bool
- Bool
- 否
- #10
详情 3
- 类型标签
SW.KeyValue.MaxZHeightDifference- Type
- Float
- Float
- 100
- #11
详情 3
- 类型标签
SW.KeyValue.Rollable- Type
- Bool
- Bool
- 是
- #12
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #13
详情 3
- 类型标签
SW.KeyValue.AffectActorsOnce- Type
- Bool
- Bool
- 是
- #14
详情 3
- 类型标签
SW.KeyValue.TimeBetweenApplications- Type
- Float
- Float
- 1
- #15
详情 2
- 类型标签
SW.KeyValue.EffectsToApply- Type
- GameplayTagContainer
- #16
详情 2
- 类型标签
SW.KeyValue.StatusesToApply- Type
- GameplayTagContainer
- #17
详情 2
- 类型标签
SW.KeyValue.CuesToApply- Type
- GameplayTagContainer
- #18
详情 3
- 类型标签
SW.KeyValue.DelayRippleStart- Type
- Float
- Float
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.LoopInfinitely- Type
- Bool
- Bool
- 否
- #20
详情 3
- 类型标签
SW.KeyValue.NumberOfRipplesPerTrigger- Type
- Int
- Int
- 1
- #21
详情 3
- 类型标签
SW.KeyValue.DelayBetweenRipples- Type
- Float
- Float
- 0
- #22
详情 3
- 类型标签
SW.KeyValue.UseSocketForCenter- Type
- Bool
- Bool
- 否
- #23
详情 3
- 类型标签
SW.KeyValue.SocketName- Type
- String
- String
- None
- #24
详情 3
- 类型标签
SW.KeyValue.CenterOffSet- Type
- Vector
- Vector
Vector 3
- X
- 0
- Y
- 0
- Z
- 0
- #25
详情 3
- 类型标签
SW.KeyValue.OnRippleCue- Type
- GameplayTag
- GameplayTag
GameplayCue.SW.Ability.Ripple.SculkCatalyst
- #26
详情 3
- 类型标签
SW.KeyValue.OnRipplesEndEvent- Type
- GameplayTag
- GameplayTag
None
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 7
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.RippleInstanceData
- AttackType
SW.Attack.Artifact- MotionType
- NONE
- MotionStrength
- 100
- MotionDuration
- 1
- bNoZForceOnMotion
- 是
- RippleKnockbackData
RippleKnockbackData 6
- Strength
- 500
- LaunchAngleInDegrees
- 25
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #2
详情 7
- Ability
- /Script/SpicewoodGAS.GA_GrantTeam
- AbilityCallsign
SW.AbilityCallsign.GrantTeam- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.TeamTag- Type
- GameplayTag
- GameplayTag
SW.Team.Companion
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- #3
详情 9
- Ability
- /Script/SpicewoodGAS.GA_RespondToEventOnSelf
- AbilityCallsign
SW.AbilityCallsign.AutoCleanup- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.Spawn
- ParentTags
ParentTags 2
- #1
SW.GameplayEvent- #2
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 10
- #1
详情 3
- 类型标签
SW.KeyValue.bWaitForEventToEnd- Type
- Bool
- Bool
- 否
- #2
详情 3
- 类型标签
SW.KeyValue.EndAbilityEventTag- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.DelayBeforeEndAbilityTriggered- Type
- Float
- Float
- 1
- #4
详情 3
- 类型标签
SW.KeyValue.SendEventToSelfTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 2
- 类型标签
SW.KeyValue.SendEventToSelfInstigatorTags- Type
- GameplayTagContainer
- #6
详情 3
- 类型标签
SW.KeyValue.OnEndAbilityEvent- Type
- GameplayTag
- GameplayTag
SW.GameplayEvent.Death.Final
- #7
详情 2
- 类型标签
SW.KeyValue.GameplayEffectTags- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.StatusTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.GameplayCuesToExecute- Type
- GameplayTagContainer
- #10
详情 3
- 类型标签
SW.KeyValue.bPlayAnimationWhenTriggered- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- None
其他定义字段
- ActorReference
- /Game/Spicewood/Art/Props/BP_PropASCActorBase_NoCollision.BP_PropASCActorBase_NoCollision_C
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AIStateTree
- None
- DeathReasons
DeathReasons 1
- TagMap
TagMap 1
- (TagName="")
None
- GameplayCueAssets
GameplayCueAssets 1
- Assets
Assets 1
- (TagName="SW.VFXContext.Death.Attacked")
(TagName="SW.VFXContext.Death.Attacked") 3
- VFX
- /Game/Spicewood/FX/Smoke/Dust-Templates/NS_Dust-Impact-Medium.NS_Dust-Impact-Medium
- SFX
- None
- SFXCategory
None
- SpawnAnimations
- —
- SetupLoadInfo
SetupLoadInfo 1
- DelegateFunctionToRun
None
- InheritedInstanceDataDefinition
- —
- MapMarkerContextConfigDefinition
- —
- MultiplayerScalingDefinitions
- —
图片素材
全部图片此条目没有关联的静态图片。
游戏文本
此定义没有独立的游戏文本。