Mobs
幽匿巨兽
Sculk Monstrosity
生物图鉴与能力
原始数据- 基础生命
- 2000
能力拆解
近战攻击
- 基础伤害
- 12.5
- 能力冷却
- 0 秒
- 作用范围
- 600 游戏单位
近战攻击
- 基础伤害
- 20
- 能力冷却
- 0 秒
- 作用范围
- 800 游戏单位
RedstoneProjectile
- 基础伤害
- 20
- 能力冷却
- 10 秒
- 作用范围
- 1000 游戏单位
- 投射物数量
- 1
Charge
- 基础伤害
- 25
- 能力冷却
- 6 秒
- 作用范围
- 550 游戏单位
近战攻击
- 基础伤害
- 35
- 能力冷却
- 0 秒
- 作用范围
- 600 游戏单位
RedStoneCubeSummon
- 能力冷却
- 20 秒
CatalystSummon
- 能力冷却
- 40 秒
one
- 能力冷却
- 0 秒
触发方式
Heal
Stagger
此能力没有独立的伤害或范围数值,完整定义可在进阶数据中查看。
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Mob.Monstrosity.Sculk- 定义来源
- DT_MobType3Definition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobType3Definition
- 基础属性
AttributeValues 3
- #1
详情 2
- 属性
SW.Attribute.Health- 原始数值
- 2000
- #2
详情 2
- 属性
SW.Attribute.SoulDamageResistanceMultiplier- 原始数值
- 0.65
- #3
详情 2
- 属性
SW.Attribute.FireDamageResistanceMultiplier- 原始数值
- 1.5
- AttributeAdjustments
AttributeAdjustments 1
- AttributeMap
AttributeMap 3
- (TagName="SW.Attribute.MovementSpeedMultiplier")
(TagName="SW.Attribute.MovementSpeedMultiplier") 2
- CurveTable
- /Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/AttributeCurves/CT_AttributeAdjustments.CT_AttributeAdjustments'
- RowName
- MobMoveSpeedMultiplier
- (TagName="SW.Attribute.MeleeAttackSpeed")
(TagName="SW.Attribute.MeleeAttackSpeed") 2
- CurveTable
- /Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/AttributeCurves/CT_AttributeAdjustments.CT_AttributeAdjustments'
- RowName
- MobAttackSpeedModifier
- (TagName="SW.Attribute.RangedAttackSpeed")
(TagName="SW.Attribute.RangedAttackSpeed") 2
- CurveTable
- /Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/AttributeCurves/CT_AttributeAdjustments.CT_AttributeAdjustments'
- RowName
- MobAttackSpeedModifier
- 技能
Abilities 8
- #1
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.Punch- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 12.5
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 600
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 30
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 250
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 1
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Default
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 600
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/Sculk/Animation/AM_Monstrosity_Sculk_AttackCombo.AM_Monstrosity_Sculk_AttackCombo
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt
- ParentTags
ParentTags 2
- #1
SW.Animation- #2
SW
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 1000
- LaunchAngleInDegrees
- 20
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #2
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.Swipe- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 20
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 800
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 60
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 250
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 1
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Default
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 1000
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/Sculk/Animation/AM_Monstrosity_Sculk_AttackSwipe.AM_Monstrosity_Sculk_AttackSwipe
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt
- ParentTags
ParentTags 2
- #1
SW.Animation- #2
SW
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 1600
- LaunchAngleInDegrees
- 30
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #3
详情 9
- Ability
- /Script/SpicewoodGAS.GA_RangedAttackFromSocket
- AbilityCallsign
SW.AbilityCallsign.RedstoneProjectile- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 20
- #1
详情 3
- 类型标签
SW.KeyValue.ProjectileDefinitionTag- Type
- GameplayTag
- GameplayTag
SW.Projectile.Type.SculkProjectile
- #2
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Ranged
- #3
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 20
- #4
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 1000
- #6
详情 3
- 类型标签
SW.KeyValue.NumberOfProjectiles- Type
- Int
- Int
- 1
- #7
详情 3
- 类型标签
SW.KeyValue.PerProjectileSpawnDelay- Type
- Float
- Float
- 0.2
- #8
详情 3
- 类型标签
SW.KeyValue.ProjectileSpawnOffset- Type
- Vector
- Vector
Vector 3
- X
- -74
- Y
- 0
- Z
- 255
- #9
详情 3
- 类型标签
SW.KeyValue.AngleSpan- Type
- Float
- Float
- 45
- #10
详情 3
- 类型标签
SW.KeyValue.AngleOffset- Type
- Float
- Float
- -15
- #11
详情 3
- 类型标签
SW.KeyValue.AngleSpreadType- Type
- GameplayTag
- GameplayTag
SW.Projectile.Spread.Sequential
- #12
详情 3
- 类型标签
SW.KeyValue.MinimumVerticalRotationalOffset- Type
- Float
- Float
- 0
- #13
详情 3
- 类型标签
SW.KeyValue.MaximumVerticalRotationalOffset- Type
- Float
- Float
- 0
- #14
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #15
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #16
详情 3
- 类型标签
SW.KeyValue.DistanceBasedOnVelocity- Type
- Bool
- Bool
- 否
- #17
详情 3
- 类型标签
SW.KeyValue.FireInActorForwardVector- Type
- Bool
- Bool
- 否
- #18
详情 2
- 类型标签
SW.KeyValue.ExtraProjectilesIfHasTags- Type
- GameplayTagContainer
- #19
详情 3
- 类型标签
SW.KeyValue.ExtraProjectilesNum- Type
- Int
- Int
- 0
- #20
详情 3
- 类型标签
SW.KeyValue.RequiresLineOfSight- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 10
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- RangedAttackAnimation
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/Sculk/Animation/AM_Monstrosity_Sculk_Projectile.AM_Monstrosity_Sculk_Projectile
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt
- ParentTags
ParentTags 2
- #1
SW.Animation- #2
SW
- InstanceData
InstanceData 2
- #1
详情 4
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RangedAttackBaseInstanceData
- bSetFocusOnBegin
- 是
- bClearFocusOnEnd
- 是
- bFireOnInterrupt
- 否
- #2
详情 4
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RangedAttackFromSocketInstanceData
- ProjectileSockets
ProjectileSockets 3
- #1
- J_BackSocket_0
- #2
- J_BackSocket_1
- #3
- J_BackSocket_2
- FireFromRandomSocket
- 否
- AccumulateProjectileIndex
- 是
- #4
详情 9
- Ability
- /Script/SpicewoodGAS.GA_Charge
- AbilityCallsign
SW.AbilityCallsign.Charge- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
GameplayEffect 1
- Modifiers
Modifiers 1
- #1
详情 4
- 属性
Attribute 3
- AttributeName
- MovementSpeed
- 属性
- /Script/SpicewoodGAS.ATR_Movement:MovementSpeed
- AttributeOwner
- /Script/CoreUObject.Class'/Script/SpicewoodGAS.ATR_Movement'
- ModifierOp
- AddBase
- ModifierMagnitude
ModifierMagnitude 5
- MagnitudeCalculationType
- ScalableFloat
- ScalableFloatMagnitude
ScalableFloatMagnitude 3
- 原始数值
- 2000
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- AttributeBasedMagnitude
AttributeBasedMagnitude 7
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- BackingAttribute
BackingAttribute 3
- AttributeToCapture
AttributeToCapture 3
- AttributeName
- 属性
- AttributeOwner
- None
- AttributeSource
- Source
- bSnapshot
- 否
- AttributeCurve
AttributeCurve 2
- CurveTable
- None
- RowName
- None
- AttributeCalculationType
- AttributeMagnitude
- FinalChannel
- Channel0
- CustomMagnitude
CustomMagnitude 5
- CalculationClassMagnitude
- None
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- FinalLookupCurve
FinalLookupCurve 2
- CurveTable
- None
- RowName
- None
- SetByCallerMagnitude
SetByCallerMagnitude 2
- DataName
- None
- DataTag
None
- EvaluationChannelSettings
EvaluationChannelSettings 1
- Channel
- Channel0
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 25
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 550
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 是
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 30
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 400
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 1
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Charge_Telegraph
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- Charge_Loop
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 2
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 3
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.PreventIdleBlending
- ParentTags
ParentTags 2
- #1
SW.Animation- #2
SW
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 3
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.PreventIdleBlending
- ParentTags
ParentTags 2
- #1
SW.Animation- #2
SW
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 是
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 450
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 6
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/Sculk/Animation/AM_Monstrosity_Sculk_Charge.AM_Monstrosity_Sculk_Charge
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- InstanceData
InstanceData 2
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 4000
- LaunchAngleInDegrees
- 20
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.7
- Direction
SW.Knockback.Direction.Target
- #2
详情 24
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_ChargeInstanceData
- MaxRotationInDegreesPerSecond
- 20
- MaxDurationAfterAttack
- 0.2
- bUseInstantMaxSpeed
- 否
- MaxChargeDistance
- 0
- MinChargeDistance
- 0
- OptionalChargeTimeout
- 0
- bUseOverlapOnlyPawnCollision
- 否
- DeltaOverestimateFactor
- 5
- NavigationCheckHeightOffset
- 0
- FriendlyKnockbackData
FriendlyKnockbackData 6
- Strength
- 4000
- LaunchAngleInDegrees
- 20
- bForceKnockback
- 是
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.7
- Direction
SW.Knockback.Direction.AttackerForward
- WedgeDetectionFrequency
- 0.1
- WedgetDetectionDelay
- 0
- bUseDirectPath
- 是
- bLockChargeDirectionOnStart
- 否
- MaximumChargeLocations
- 5
- MinTargetRangeToFlank
- 1000
- MinTargetRangeToEngage
- 500
- FlankingDistance
- 400
- MinFlankingAngle
- 20
- MaxFlankingAngle
- 40
- EngagementDistance
- 300
- MinEngageAngle
- 20
- MaxEngageAngle
- 80
- #5
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.Melee.Final- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 35
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 600
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Soul
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 3
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.SoulCharged
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 30
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 200
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 1
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Charge_End
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 600
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/Sculk/Animation/AM_Monstrosity_Sculk_Charge.AM_Monstrosity_Sculk_Charge
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt
- ParentTags
ParentTags 2
- #1
SW.Animation- #2
SW
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 2000
- LaunchAngleInDegrees
- 35
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.6
- Direction
SW.Knockback.Direction.Target
- #6
详情 8
- Ability
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActors
- AbilityCallsign
SW.AbilityCallsign.RedStoneCubeSummon- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 20
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 2
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- SpawnAnim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/AM_Monstrosity_CubeSummon.AM_Monstrosity_CubeSummon
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt
- ParentTags
ParentTags 2
- #1
SW.Animation- #2
SW
- #2
详情 2
- 名称
- Images
- Assets
Assets 1
- #1
详情 2
- 名称
- None
- Object
- None
- InstanceData
InstanceData 1
- #1
详情 62
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActorsData
- bSpawnFromLootTable
- 否
- bIncludeAreaLootTable
- 否
- bUseMobWaves
- 否
- TagToSpawn
SW.Mob.SculkCube- SpawnFunctionOverride
- Default
- StartDelay
- 2
- WaitToContinuePreSpawnEvent
None- TelegraphDelay
- 0
- SpawnInterval
- 0.2
- MinimumSpawns
- 5
- MaximumSpawns
- 7
- bTrackPopulation
- 是
- MaxPopulation
- 15
- bDestroyAtWorldReset
- 否
- SpawnLocationType
SW.SpawnLocation.Relation.Area- SpawnLocationIdentifier
SW.Relation.Arena.Spawn.Area- SpawnRotationType
SW.SpawnRotation.Default- RotateImage
- 否
- ImageRotateOffset
- 90
- SpawnInstigatorHandlingMethod
None- CollisionHandlingMethod
- AdjustIfPossibleButAlwaysSpawn
- LocationHandlingMethod
- Reference
- bTraceToFloor
- 是
- GroundChecks
- EnsureOnGroundInNavmesh
- AsyncTraceLengthOverride
- -1
- SpawnHeightOffset
- 0
- SpawnDirectionOffset
- 0
- bRandomiseSpawnDirection
- 是
- bRandomRadius
- 是
- MinRadius
- 0
- MaxRadius
- 100
- bRoundCalculatedPositionToGrid
- 否
- LaunchVector
LaunchVector 3
- X
- 0
- Y
- 0
- Z
- 0
- bCheckIfItemPowerShouldBeApplied
- 否
- EndDelay
- 0
- bSuicideOnEnd
- 否
- RunAnimationIndependent
- 否
- AnimStartSectionName
- Default
- AnimSpawnSectionName
- None
- TargetToFocus
SW.AI.FocusTarget.None- bRandomiseAIPrimaryTargetOnSpawn
- 否
- PreSpawnGameplayCue
None- MinTargetHorizontalDistance
- -1
- MaxTargetHorizontalDistance
- -1
- MinTargetVerticalDistance
- -1
- MaxTargetVerticalDistance
- -1
- bDistributeTargetsToSpawnedActors
- 否
- EventToSendTargetWith
None- ActivationChanceAttribute
None- PostSpawnOwnerEventType
- None
- PostSpawnActorOwnerEvent
None- PostSpawnActorActorEvent
None- PostSpawnActorGameplayEffectsToApply
PostSpawnActorGameplayEffectsToApply 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.SoulYieldIncrease
- ParentTags
ParentTags 2
- #1
SW.GameplayEffect- #2
SW
- InheritTagsFromOwner
InheritTagsFromOwner 2
- GameplayTags
GameplayTags 1
- #1
SW.Team
- ParentTags
ParentTags 1
- #1
SW
- SummonedActorLifetimeManagementFlags
- 4
- OverrideSpawnAnim
None- OverrideSpawnVFX
None- PerceptionInstanceData
PerceptionInstanceData 1
- PerceptionInstanceMode
- Append
- bAttachToOwnerSocket
- 否
- SocketName
- None
- GameplayCue
None
- #7
详情 8
- Ability
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActors
- AbilityCallsign
SW.AbilityCallsign.CatalystSummon- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 40
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 2
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- SpawnAnim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/Sculk/Animation/AM_Monstrosity_Sculk_CatalystSummon.AM_Monstrosity_Sculk_CatalystSummon
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt
- ParentTags
ParentTags 2
- #1
SW.Animation- #2
SW
- #2
详情 1
- 名称
- Images
- InstanceData
InstanceData 1
- #1
详情 61
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActorsData
- bSpawnFromLootTable
- 否
- bIncludeAreaLootTable
- 否
- bUseMobWaves
- 否
- TagToSpawn
SW.PropActor.SculkCatalyst- SpawnFunctionOverride
- Default
- StartDelay
- 2
- WaitToContinuePreSpawnEvent
None- TelegraphDelay
- 0
- SpawnInterval
- 0.5
- MinimumSpawns
- 2
- MaximumSpawns
- 3
- bTrackPopulation
- 是
- MaxPopulation
- 4
- bDestroyAtWorldReset
- 否
- SpawnLocationType
SW.SpawnLocation.Relation.Exclusive.Random- SpawnLocationIdentifier
SW.Relation.ArenaFight.SculkCatalyst- SpawnRotationType
SW.SpawnRotation.Default- RotateImage
- 否
- ImageRotateOffset
- 90
- SpawnInstigatorHandlingMethod
None- CollisionHandlingMethod
- AdjustIfPossibleButAlwaysSpawn
- LocationHandlingMethod
- Reference
- bTraceToFloor
- 是
- GroundChecks
- EnsureOnGround
- AsyncTraceLengthOverride
- -1
- SpawnHeightOffset
- 50
- SpawnDirectionOffset
- 0
- bRandomiseSpawnDirection
- 否
- bRandomRadius
- 否
- MinRadius
- 0
- MaxRadius
- 200
- bRoundCalculatedPositionToGrid
- 是
- LaunchVector
LaunchVector 3
- X
- 0
- Y
- 0
- Z
- 0
- bCheckIfItemPowerShouldBeApplied
- 否
- EndDelay
- 0
- bSuicideOnEnd
- 否
- RunAnimationIndependent
- 否
- AnimStartSectionName
- Default
- AnimSpawnSectionName
- None
- TargetToFocus
SW.AI.FocusTarget.None- bRandomiseAIPrimaryTargetOnSpawn
- 否
- PreSpawnGameplayCue
None- MinTargetHorizontalDistance
- -1
- MaxTargetHorizontalDistance
- -1
- MinTargetVerticalDistance
- -1
- MaxTargetVerticalDistance
- -1
- bDistributeTargetsToSpawnedActors
- 否
- EventToSendTargetWith
None- ActivationChanceAttribute
None- PostSpawnOwnerEventType
- None
- PostSpawnActorOwnerEvent
None- PostSpawnActorActorEvent
None- InheritTagsFromOwner
InheritTagsFromOwner 2
- GameplayTags
GameplayTags 1
- #1
SW.Team
- ParentTags
ParentTags 1
- #1
SW
- SummonedActorLifetimeManagementFlags
- 4
- OverrideSpawnAnim
None- OverrideSpawnVFX
None- PerceptionInstanceData
PerceptionInstanceData 1
- PerceptionInstanceMode
- Append
- bAttachToOwnerSocket
- 否
- SocketName
- None
- GameplayCue
None
- #8
详情 10
- Ability
- /Script/SpicewoodGAS.GA_ApplyEffectToSelf
- AbilityCallsign
None- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.Sculk.Heal
- ParentTags
ParentTags 3
- #1
SW.GameplayEvent.Sculk- #2
SW.GameplayEvent- #3
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 6
- #1
详情 3
- 类型标签
SW.KeyValue.ActivationDelay- Type
- Float
- Float
- 0.25
- #2
详情 3
- 类型标签
SW.KeyValue.EffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.CatalystHealing
- ParentTags
ParentTags 2
- #1
SW.GameplayEffect- #2
SW
- #3
详情 3
- 类型标签
SW.KeyValue.GameplayEffectSetByCallerMagnitude- Type
- Float
- Float
- 1
- #4
详情 3
- 类型标签
SW.KeyValue.GameplayEffectSetByCallerDuration- Type
- Float
- Float
- 1
- #5
详情 2
- 类型标签
SW.KeyValue.GameplayCuesToTrigger- Type
- GameplayTagContainer
- #6
详情 2
- 类型标签
SW.KeyValue.StatusTags- Type
- GameplayTagContainer
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 是
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- None
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_ApplyEffectToSelfInstanceData
- RemoveActiveStatusesBeforeReapply
- 否
其他定义字段
- CharacterReference
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/Sculk/BP_Monstrosity_Sculk.BP_Monstrosity_Sculk_C
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AbilitySpecialization
AbilitySpecialization 1
- Specializations
Specializations 1
- #1
详情 3
- Ability
- /Script/SpicewoodGAS.GA_BecomeStaggered
- AbilityCallsign
SW.AbilityCallsign.Stagger- KeyValueSpecializations
KeyValueSpecializations 1
- #1
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.StaggerDuration- Type
- Float
- Float
- 2
- ModOp
- Override
- AIStateTree
- /Game/Spicewood/GameplayLogic/StateTrees/ST_MonstrositySculk.ST_MonstrositySculk
- StateTreeConfiguration
- —
- StaggerAnimation
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/AM_Monstrosity_Staggered.AM_Monstrosity_Staggered
- StaggerContextAnimations
- —
- DeathReasons
- —
- MultiplayerScalingDefinitions
- —
- GameplayCueAssets
GameplayCueAssets 1
- Assets
Assets 6
- (TagName="SW.Audio.Mob.Step")
(TagName="SW.Audio.Mob.Step") 3
- VFX
- None
- SFX
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Mobs/Mob_Hostile/MobType3/SculkMonstrosity/sfx_Mob_SculkM_step_Play.sfx_Mob_SculkM_step_Play
- SFXCategory
SW.Audio.Category.Footsteps.Mobs
- (TagName="SW.Audio.Mob.AttackTelegraph")
(TagName="SW.Audio.Mob.AttackTelegraph") 3
- VFX
- None
- SFX
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Mobs/Mob_Hostile/MobType3/SculkMonstrosity/sfx_Mob_SculkM_cubeSummon_start_Play.sfx_Mob_SculkM_cubeSummon_start_Play
- SFXCategory
SW.Audio.Category.Mob.Hostile.Type3.Attack.Ranged
- (TagName="SW.Audio.Mob.AttackHit")
(TagName="SW.Audio.Mob.AttackHit") 3
- VFX
- None
- SFX
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Mobs/Mob_Hostile/MobType3/SculkMonstrosity/sfx_Mob_SculkM_cubeSummon_scream_Play.sfx_Mob_SculkM_cubeSummon_scream_Play
- SFXCategory
SW.Audio.Category.Mob.Hostile.Type3.Attack.Ranged
- (TagName="SW.Audio.Mob.AttackEnd")
(TagName="SW.Audio.Mob.AttackEnd") 3
- VFX
- None
- SFX
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Mobs/Mob_Hostile/MobType3/SculkMonstrosity/sfx_Mob_SculkM_cubeSummon_end_Play.sfx_Mob_SculkM_cubeSummon_end_Play
- SFXCategory
SW.Audio.Category.Mob.Hostile.Type3.Attack.Ranged
- (TagName="SW.Audio.Mob.Stagger")
(TagName="SW.Audio.Mob.Stagger") 3
- VFX
- None
- SFX
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Mobs/Mob_Hostile/MobType3/SculkMonstrosity/sfx_Mob_SculkM_stagger_start_Play.sfx_Mob_SculkM_stagger_start_Play
- SFXCategory
SW.Audio.Category.Mob.Hostile.Boss
- (TagName="SW.Audio.Mob.staggerEnd")
(TagName="SW.Audio.Mob.staggerEnd") 3
- VFX
- None
- SFX
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Mobs/Mob_Hostile/MobType3/SculkMonstrosity/sfx_Mob_SculkM_stagger_end_Play.sfx_Mob_SculkM_stagger_end_Play
- SFXCategory
SW.Audio.Category.Mob.Hostile.Boss
- SpawnAnimations
SpawnAnimations 1
- SpawnAnimations
SpawnAnimations 1
- (TagName="SW.SpawnEffects.Animation")
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Monstrosities/AM_Monstrosity_Spawn.AM_Monstrosity_Spawn
- AudioMobDefinition
AudioMobDefinition 3
- Category
SW.Audio.Category.Mob.Hostile.Type3- Priority
- 1
- GameStates
GameStates 1
- #1
- /Game/Spicewood/Audio/Wwise/States/Default_Work_Unit/Encounter/MobType03Name/MobType03Name-MonstrositySculk.MobType03Name-MonstrositySculk
- Navigation
- —
图片素材
全部图片此条目没有关联的静态图片。
游戏文本
名称与文本 · SW_Mob_Monstrosity_Sculk_SW_TextEntry_Name
幽匿巨兽
Sculk Monstrosity
