UnkillableMob
UnkillableMob · 全部关联
返回条目8 个关联条目
生物
Base
Base
生物
DefaultWorld
DefaultWorld
关联定义
BaseCharacter
BaseCharacter
关联定义
DefaultWorldMob
DefaultWorldMob
关联定义
Mob
Mob
关联定义
Tracked.Unkillable
Tracked.Unkillable
关联定义
Unkillable
Unkillable
关联定义
生命值
Health
字段关联
47 条字段引用
| 字段 | 类型 | 目标 | 解析状态 |
|---|---|---|---|
$/Traits/GameplayTags/0/TagName | gameplay_tag | SW.Mob.Default.World | 已匹配 |
$/Traits/GameplayTags/1/TagName | gameplay_tag | SW.Trait.Passive | 未匹配定义 |
$/Traits/GameplayTags/2/TagName | gameplay_tag | SW.State.Invulnerable | 未匹配定义 |
$/Traits/GameplayTags/3/TagName | gameplay_tag | SW.State.Unknockable | 未匹配定义 |
$/Traits/GameplayTags/4/TagName | gameplay_tag | SW.TargetingProperties.Unkillable | 已匹配 |
$/Traits/GameplayTags/5/TagName | gameplay_tag | SW.State.Untargetable | 未匹配定义 |
$/Traits/GameplayTags/6/TagName | gameplay_tag | SW.Mob.Default.Base | 已匹配 |
$/Traits/GameplayTags/7/TagName | gameplay_tag | SW.Tracked.Unkillable | 已匹配 |
$/Traits/GameplayTags/8/TagName | gameplay_tag | SW.Character.Base | 已匹配 |
$/Traits/ParentTags/0/TagName | gameplay_tag | SW.Mob.Default | 未匹配定义 |
$/Traits/ParentTags/1/TagName | gameplay_tag | SW.Mob | 已匹配 |
$/Traits/ParentTags/2/TagName | gameplay_tag | SW | 未匹配定义 |
$/Traits/ParentTags/3/TagName | gameplay_tag | SW.Trait | 未匹配定义 |
$/Traits/ParentTags/4/TagName | gameplay_tag | SW.State | 未匹配定义 |
$/Traits/ParentTags/5/TagName | gameplay_tag | SW.TargetingProperties | 未匹配定义 |
$/Traits/ParentTags/6/TagName | gameplay_tag | SW.Tracked | 未匹配定义 |
$/Traits/ParentTags/7/TagName | gameplay_tag | SW.Character | 未匹配定义 |
$/KeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.ValidGameplayCues | 未匹配定义 |
$/KeyValues/0/GameplayTagContainer/GameplayTags/0/TagName | gameplay_tag | GameplayCue.SW.OverlapMaterial.Water.Exit | 未匹配定义 |
$/KeyValues/0/GameplayTagContainer/GameplayTags/1/TagName | gameplay_tag | GameplayCue.SW.OverlapMaterial.Water.Enter | 未匹配定义 |
$/KeyValues/0/GameplayTagContainer/ParentTags/0/TagName | gameplay_tag | GameplayCue.SW.OverlapMaterial.Water | 未匹配定义 |
$/KeyValues/0/GameplayTagContainer/ParentTags/1/TagName | gameplay_tag | GameplayCue.SW.OverlapMaterial | 未匹配定义 |
$/KeyValues/0/GameplayTagContainer/ParentTags/2/TagName | gameplay_tag | GameplayCue.SW | 未匹配定义 |
$/KeyValues/0/GameplayTagContainer/ParentTags/3/TagName | gameplay_tag | GameplayCue | 未匹配定义 |
$/KeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.MobCost | 未匹配定义 |
$/AttributeValues/0/Attribute/TagName | gameplay_tag | SW.Attribute.Health | 已匹配 |
$/AttributeValues/1/Attribute/TagName | gameplay_tag | SW.Attribute.MovementSpeed | 未匹配定义 |
$/Abilities/0/AbilityCallsign/TagName | gameplay_tag | SW.AbilityCallsign.Roam | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.Radius | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.MinDelayTime | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.MaxDelayTime | 未匹配定义 |
$/Abilities/0/CommonKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.TimeOfDay | 未匹配定义 |
$/Abilities/0/CommonKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.InteractionEvent | 未匹配定义 |
$/Abilities/0/CommonKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMax | 未匹配定义 |
$/Abilities/0/CommonKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMin | 未匹配定义 |
$/Abilities/0/CommonKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationChance | 未匹配定义 |
$/Abilities/0/CommonKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.CooldownDuration | 未匹配定义 |
$/Abilities/0/CommonKeyValues/6/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationFailedCues | 未匹配定义 |
$/Abilities/0/CommonKeyValues/7/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfBlockActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/7/GameplayTagContainer/GameplayTags/0/TagName | gameplay_tag | SW.AbilityCallsign.Roam | 未匹配定义 |
$/Abilities/0/CommonKeyValues/7/GameplayTagContainer/ParentTags/0/TagName | gameplay_tag | SW.AbilityCallsign | 未匹配定义 |
$/Abilities/0/CommonKeyValues/7/GameplayTagContainer/ParentTags/1/TagName | gameplay_tag | SW | 未匹配定义 |
$/Abilities/0/CommonKeyValues/8/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfRequireActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/9/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetBlockActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/10/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetRequireActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/11/TypeTag/TagName | gameplay_tag | SW.KeyValue.AbilityCanBeRetriggeredWhenActive | 未匹配定义 |
$/AIStateTree | asset_reference | /Game/Spicewood/GameplayLogic/StateTrees/Archetypes/ST_Archetype_Unkillable.ST_Archetype_Unkillable | 已匹配 |