Mobs
UnkillablePanicMob
UnkillablePanicMob
生物图鉴与能力
原始数据能力拆解
Retreat
- 能力冷却
- 0 秒
- 作用半径
- 300 游戏单位
Panic
- 能力冷却
- 0 秒
PanicSelf
- 能力冷却
- 0 秒
EatGrass
- 能力冷却
- 0 秒
游荡
- 能力冷却
- 0 秒
- 作用半径
- 1000 游戏单位
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Mob.Default.UnkillablePanicMob- 定义来源
- DT_MobDefinition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobDefinition
- 参数
KeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.ValidGameplayCues- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 2
- #1
GameplayCue.SW.OverlapMaterial.Water.Exit- #2
GameplayCue.SW.OverlapMaterial.Water.Enter
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.OverlapMaterial.Water- #2
GameplayCue.SW.OverlapMaterial- #3
GameplayCue.SW- #4
GameplayCue
- 技能
Abilities 5
- #1
详情 8
- Ability
- /Script/SpicewoodGAS.GA_Retreat
- AbilityCallsign
SW.AbilityCallsign.Retreat- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
GameplayEffect 1
- Modifiers
Modifiers 1
- #1
详情 4
- 属性
Attribute 3
- AttributeName
- MovementSpeedMultiplier
- 属性
- /Script/SpicewoodGAS.ATR_Movement:MovementSpeedMultiplier
- AttributeOwner
- /Script/CoreUObject.Class'/Script/SpicewoodGAS.ATR_Movement'
- ModifierOp
- MultiplyAdditive
- ModifierMagnitude
ModifierMagnitude 5
- MagnitudeCalculationType
- ScalableFloat
- ScalableFloatMagnitude
ScalableFloatMagnitude 3
- 原始数值
- 2
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- AttributeBasedMagnitude
AttributeBasedMagnitude 7
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- BackingAttribute
BackingAttribute 3
- AttributeToCapture
AttributeToCapture 3
- AttributeName
- 属性
- AttributeOwner
- None
- AttributeSource
- Source
- bSnapshot
- 否
- AttributeCurve
AttributeCurve 2
- CurveTable
- None
- RowName
- None
- AttributeCalculationType
- AttributeMagnitude
- FinalChannel
- Channel0
- CustomMagnitude
CustomMagnitude 5
- CalculationClassMagnitude
- None
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- FinalLookupCurve
FinalLookupCurve 2
- CurveTable
- None
- RowName
- None
- SetByCallerMagnitude
SetByCallerMagnitude 2
- DataName
- None
- DataTag
None
- EvaluationChannelSettings
EvaluationChannelSettings 1
- Channel
- Channel0
- 专属参数
SpecificKeyValues 7
- #1
详情 3
- 类型标签
SW.KeyValue.FocusTargetOnRetreat- Type
- Bool
- Bool
- 否
- #2
详情 3
- 类型标签
SW.KeyValue.SendEventDuringRetreat- Type
- Bool
- Bool
- 否
- #3
详情 3
- 类型标签
SW.KeyValue.EventFrequency- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.EventTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Distance- Type
- Float
- Float
- 1000
- #6
详情 3
- 类型标签
SW.KeyValue.Radius- Type
- Float
- Float
- 300
- #7
详情 3
- 类型标签
SW.KeyValue.MaximumHeightDifference- Type
- Float
- Float
- 50
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 2000
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 是
- Assets
Assets 1
- #1
详情 2
- 名称
- None
- Assets
Assets 1
- #1
详情 2
- 名称
- None
- Object
- /Game/Spicewood/Art/Characters/Friendlies/PiggyBank/Animations/PiggyBank_Run.PiggyBank_Run
- #2
详情 8
- Ability
- /Script/SpicewoodGAS.GA_BecomePanicked
- AbilityCallsign
SW.AbilityCallsign.Panic- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Panic
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 是
- Assets
Assets 1
- #1
详情 2
- 名称
- None
- Assets
Assets 1
- #1
详情 2
- 名称
- None
- Object
- /Game/Spicewood/Art/Characters/Friendlies/PiggyBank/Animations/AM_PiggyBank_Alerted.AM_PiggyBank_Alerted
- InstanceData
InstanceData 1
- #1
详情 6
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_PanicData
- PanicDuration
- 0.7
- PanicSpeedMultiplier
- 0.2
- bHandlePanicLogicInternally
- 是
- bShouldFleeInnate
- 是
- PanicFleeRadius
- 1500
- #3
详情 7
- Ability
- /Script/SpicewoodGAS.GA_ApplyEffectOnHit
- AbilityCallsign
SW.AbilityCallsign.PanicSelf- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 5
- #1
详情 3
- 类型标签
SW.KeyValue.GameplayEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Panic
- ParentTags
ParentTags 2
- #1
SW.GameplayEffect- #2
SW
- #2
详情 3
- 类型标签
SW.KeyValue.ApplyToSelf- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.ApplicationRadius- Type
- Float
- Float
- 0
- #4
详情 2
- 类型标签
SW.KeyValue.ValidTargetTags- Type
- GameplayTagContainer
- #5
详情 2
- 类型标签
SW.KeyValue.IgnoreTargetTags- Type
- GameplayTagContainer
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.PanicSelf
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- #4
详情 8
- Ability
- /Script/SpicewoodGAS.GA_EatGrass
- AbilityCallsign
SW.AbilityCallsign.EatGrass- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.MinimumPlayerDistance- Type
- Float
- Float
- 1000
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 30
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- SpawnItemAnimation
- Object
- /Game/Spicewood/Art/Characters/Friendlies/PiggyBank/Animations/AM_PiggyBank_Idle_Grass.AM_PiggyBank_Idle_Grass
- #5
详情 8
- Ability
- /Script/SpicewoodGAS.GA_Roam
- AbilityCallsign
SW.AbilityCallsign.Roam- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 3
- #1
详情 3
- 类型标签
SW.KeyValue.Radius- Type
- Float
- Float
- 1000
- #2
详情 3
- 类型标签
SW.KeyValue.MinDelayTime- Type
- Float
- Float
- 1
- #3
详情 3
- 类型标签
SW.KeyValue.MaxDelayTime- Type
- Float
- Float
- 1
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Roam
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RoamParameters
- NavigationFilterOverride
- None
其他定义字段
- CharacterReference
- None
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AIStateTree
- /Game/Spicewood/GameplayLogic/StateTrees/Archetypes/ST_Archetype_Unkillable_CanPanic.ST_Archetype_Unkillable_CanPanic
- StateTreeConfiguration
- —
- StaggerAnimation
- None
- StaggerContextAnimations
- —
- DeathReasons
- —
- MultiplayerScalingDefinitions
- —
- GameplayCueAssets
- —
- SpawnAnimations
- —
- Navigation
- —
图片素材
全部图片此条目没有关联的静态图片。
游戏文本
此定义没有独立的游戏文本。