Wolf
狼 · 全部关联
返回条目3 个关联条目
字段关联
95 条字段引用
| 字段 | 类型 | 目标 | 解析状态 |
|---|---|---|---|
$/Traits/GameplayTags/0/TagName | gameplay_tag | SW.Property.Spawnable | 未匹配定义 |
$/Traits/GameplayTags/1/TagName | gameplay_tag | SW.Mob.Default.UnkillablePanicMob | 已匹配 |
$/Traits/GameplayTags/2/TagName | gameplay_tag | SW.Highlight.NoSilhouette | 未匹配定义 |
$/Traits/ParentTags/0/TagName | gameplay_tag | SW.Property | 未匹配定义 |
$/Traits/ParentTags/1/TagName | gameplay_tag | SW | 未匹配定义 |
$/Traits/ParentTags/2/TagName | gameplay_tag | SW.Mob.Default | 未匹配定义 |
$/Traits/ParentTags/3/TagName | gameplay_tag | SW.Mob | 已匹配 |
$/Traits/ParentTags/4/TagName | gameplay_tag | SW.Highlight | 未匹配定义 |
$/CharacterReference | asset_reference | /Game/Spicewood/Art/Characters/Friendlies/Wolf/Variants/BP_WolfCharacter_Woods.BP_WolfCharacter_Woods_C | 已匹配 |
$/Abilities/0/AbilityCallsign/TagName | gameplay_tag | SW.AbilityCallsign.Retreat | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.FocusTargetOnRetreat | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.SendEventDuringRetreat | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.EventFrequency | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.EventTag | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.Distance | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.Radius | 未匹配定义 |
$/Abilities/0/SpecificKeyValues/6/TypeTag/TagName | gameplay_tag | SW.KeyValue.MaximumHeightDifference | 未匹配定义 |
$/Abilities/0/CommonKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.TimeOfDay | 未匹配定义 |
$/Abilities/0/CommonKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.InteractionEvent | 未匹配定义 |
$/Abilities/0/CommonKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMax | 未匹配定义 |
$/Abilities/0/CommonKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMin | 未匹配定义 |
$/Abilities/0/CommonKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationChance | 未匹配定义 |
$/Abilities/0/CommonKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.CooldownDuration | 未匹配定义 |
$/Abilities/0/CommonKeyValues/6/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationFailedCues | 未匹配定义 |
$/Abilities/0/CommonKeyValues/7/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfBlockActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/8/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfRequireActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/9/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetBlockActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/10/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetRequireActivationTags | 未匹配定义 |
$/Abilities/0/CommonKeyValues/11/TypeTag/TagName | gameplay_tag | SW.KeyValue.AbilityCanBeRetriggeredWhenActive | 未匹配定义 |
$/Abilities/0/Assets/0/Assets/0/Object | asset_reference | /Game/Spicewood/Art/Characters/Friendlies/PiggyBank/Animations/PiggyBank_Run.PiggyBank_Run | 已匹配 |
$/Abilities/1/AbilityCallsign/TagName | gameplay_tag | SW.AbilityCallsign.PanicSelf | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.GameplayEffectTags | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/0/GameplayTagContainer/GameplayTags/0/TagName | gameplay_tag | SW.GameplayEffect.Panic | 已匹配 |
$/Abilities/1/SpecificKeyValues/0/GameplayTagContainer/ParentTags/0/TagName | gameplay_tag | SW.GameplayEffect | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/0/GameplayTagContainer/ParentTags/1/TagName | gameplay_tag | SW | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.ApplyToSelf | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.ApplicationRadius | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.ValidTargetTags | 未匹配定义 |
$/Abilities/1/SpecificKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.IgnoreTargetTags | 未匹配定义 |
$/Abilities/1/CommonKeyValues/0/TypeTag/TagName | gameplay_tag | SW.KeyValue.TimeOfDay | 未匹配定义 |
$/Abilities/1/CommonKeyValues/1/TypeTag/TagName | gameplay_tag | SW.KeyValue.InteractionEvent | 未匹配定义 |
$/Abilities/1/CommonKeyValues/2/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMax | 未匹配定义 |
$/Abilities/1/CommonKeyValues/3/TypeTag/TagName | gameplay_tag | SW.KeyValue.TargetDistanceMin | 未匹配定义 |
$/Abilities/1/CommonKeyValues/4/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationChance | 未匹配定义 |
$/Abilities/1/CommonKeyValues/5/TypeTag/TagName | gameplay_tag | SW.KeyValue.CooldownDuration | 未匹配定义 |
$/Abilities/1/CommonKeyValues/6/TypeTag/TagName | gameplay_tag | SW.KeyValue.ActivationFailedCues | 未匹配定义 |
$/Abilities/1/CommonKeyValues/7/TypeTag/TagName | gameplay_tag | SW.KeyValue.SelfBlockActivationTags | 未匹配定义 |
$/Abilities/1/CommonKeyValues/7/GameplayTagContainer/GameplayTags/0/TagName | gameplay_tag | SW.AbilityCallsign.PanicSelf | 未匹配定义 |
$/Abilities/1/CommonKeyValues/7/GameplayTagContainer/ParentTags/0/TagName | gameplay_tag | SW.AbilityCallsign | 未匹配定义 |
$/Abilities/1/CommonKeyValues/7/GameplayTagContainer/ParentTags/1/TagName | gameplay_tag | SW | 未匹配定义 |