首席附魔师护手

Weapons · UNIQUE

首席附魔师护手

Prime Enchanter's Gauntlets

一只闪烁着噼啪电光,另一只萦绕着刺骨寒气。双拳均已蓄势待发。

看懂这把武器

原始数据
近战武器独特物品

3 招连击 · 第 3 招伤害最高

以下为游戏基础定义,用来了解攻击特点;装备力量、附魔和效果会改变实际表现。

连击拆解

基础伤害 · 柱长对比本武器的不同招式。选择一招查看命中特点。

第 1 招 · 命中特点

基础伤害
10

命中主目标的基础数值

硬直
14

用于让敌人失衡的数值

攻击范围
240

游戏单位,不能直接换算成米

攻速倍率
2×

相对动作速度,并非每秒攻击次数

攻击覆盖角度 30°,数值越大,方向覆盖越宽。

波及伤害倍率 0.3×,用于主目标周围的伤害。

第 2 招 · 命中特点

基础伤害
11

命中主目标的基础数值

硬直
14

用于让敌人失衡的数值

攻击范围
240

游戏单位,不能直接换算成米

攻速倍率
2×

相对动作速度,并非每秒攻击次数

攻击覆盖角度 30°,数值越大,方向覆盖越宽。

波及伤害倍率 0.3×,用于主目标周围的伤害。

第 3 招 · 命中特点

基础伤害
14

命中主目标的基础数值

硬直
20

用于让敌人失衡的数值

攻击范围
275

游戏单位,不能直接换算成米

攻速倍率
1.1×

相对动作速度,并非每秒攻击次数

攻击覆盖角度 30°,数值越大,方向覆盖越宽。

波及伤害倍率 0.3×,用于主目标周围的伤害。

跳跃攻击

与地面连击分开查看,留意落点周围的波及范围。

基础伤害
24

跳跃命中主目标

硬直
42

跳跃命中的硬直数值

主范围
150

游戏单位

波及范围
250

游戏单位

同系列武器

查看普通款与独特变体的攻击差异。

护手Gauntlets普通款

与普通款放在一起看

独特物品图鉴

基础伤害 · 同一指标统一刻度 · 逐招基础值

普通 · 第 1 招
9
普通 · 第 2 招
9
普通 · 第 3 招
12
独特 · 第 1 招
10
独特 · 第 2 招
11
独特 · 第 3 招
14

硬直能力 · 同一指标统一刻度 · 逐招基础值

普通 · 第 1 招
14
普通 · 第 2 招
14
普通 · 第 3 招
20
独特 · 第 1 招
14
独特 · 第 2 招
14
独特 · 第 3 招
20

攻击范围 · 同一指标统一刻度 · 逐招基础值

普通 · 第 1 招
240
普通 · 第 2 招
240
普通 · 第 3 招
275
独特 · 第 1 招
240
独特 · 第 2 招
240
独特 · 第 3 招
275
打开完整装备对比
进阶数据与定义字段
类型标签
SW.Item.Gauntlet_Unique1
定义来源
DT_ItemDefinitionMelee
装备栏位
近战武器

以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。

DT_ItemDefinitionMelee
参数
KeyValues 1
#1
详情 3
类型标签
SW.KeyValue.PossibleRarities
Type
GameplayTagContainer
GameplayTagContainer
GameplayTagContainer 2
GameplayTags
GameplayTags 1
#1
SW.Rarity.Unique
ParentTags
ParentTags 2
#1
SW.Rarity
#2
SW
装备效果
Effects 2
GameplayTags
GameplayTags 1
#1
SW.Enchantment.MaulerDive
ParentTags
ParentTags 2
#1
SW.Enchantment
#2
SW
其他定义字段
效果定义
—
交互
InteractionRedirection 1
CallsignToActivate
None
AdditionalAssets
AdditionalAssets 1
名称
None
SetupLoadInfo
SetupLoadInfo 1
DelegateFunctionToRun
None
DT_MeleePropertyDefinition
攻击动作 · 原始基础数值
动作伤害硬直范围攻速倍率
RecollectiveBindings_110142402
RecollectiveBindings_211142402
RecollectiveBindings_314202751.1
连击
AttackVariants 1
攻击动作
Variants 3
#1
详情 23
名称
RecollectiveBindings_1
AttackVariantType
TargetAndSplash
DamageType
SW.GameplayEffect.Damage.Instant.Ice
AdditionalDamageTypes
AdditionalDamageTypes 2
GameplayTags
GameplayTags 1
#1
SW.GameplayEffect.Damage.Instant.Lightning
ParentTags
ParentTags 4
#1
SW.GameplayEffect.Damage.Instant
#2
SW.GameplayEffect.Damage
#3
SW.GameplayEffect
#4
SW
基础伤害
10
伤害比例
0.5
硬直
14
DamageSplashMultiplier
0.3
StaggerSplashMultiplier
0.5
ContinuousDamageInterval
0
攻速倍率
2
冷却秒数
0
攻击范围
240
MaxZDiff
210
ConeAngleDegrees
30
ConeInitialCutoff
120
ConeOffsetUnits
-120
VariantLoopAmount
1
AttackVariantResetMultiplier
1
AttackWeight
Light
StatusToApplyToTargetOnHit
StatusToApplyToTargetOnHit 2
GameplayTags
GameplayTags 2
#1
SW.Status.Conductive
#2
SW.Status.Freezing
ParentTags
ParentTags 2
#1
SW.Status
#2
SW
Knockback
Knockback 6
Strength
250
LaunchAngleInDegrees
15
bForceKnockback
否
bDisableMovementControl
是
DisableMovementControlSeconds
0.4
Direction
SW.Knockback.Direction.AttackerForward
CameraShake
CameraShake 8
ShakeClass
None
Offset
Offset 3
X
0
Y
0
Z
0
Scale
0
InnerRadius
150
OuterRadius
300
Falloff
1
bOrientShakeTowardsEpicenter
否
bUseMultiplayerScaling
是
#2
详情 23
名称
RecollectiveBindings_2
AttackVariantType
TargetAndSplash
DamageType
SW.GameplayEffect.Damage.Instant.Lightning
AdditionalDamageTypes
AdditionalDamageTypes 2
GameplayTags
GameplayTags 1
#1
SW.GameplayEffect.Damage.Instant.Ice
ParentTags
ParentTags 4
#1
SW.GameplayEffect.Damage.Instant
#2
SW.GameplayEffect.Damage
#3
SW.GameplayEffect
#4
SW
基础伤害
11
伤害比例
0.5
硬直
14
DamageSplashMultiplier
0.3
StaggerSplashMultiplier
0.5
ContinuousDamageInterval
0
攻速倍率
2
冷却秒数
0
攻击范围
240
MaxZDiff
210
ConeAngleDegrees
30
ConeInitialCutoff
120
ConeOffsetUnits
-120
VariantLoopAmount
1
AttackVariantResetMultiplier
1
AttackWeight
Light
StatusToApplyToTargetOnHit
StatusToApplyToTargetOnHit 2
GameplayTags
GameplayTags 2
#1
SW.Status.Conductive
#2
SW.Status.Freezing
ParentTags
ParentTags 2
#1
SW.Status
#2
SW
Knockback
Knockback 6
Strength
300
LaunchAngleInDegrees
15
bForceKnockback
否
bDisableMovementControl
是
DisableMovementControlSeconds
0.4
Direction
SW.Knockback.Direction.AttackerForward
CameraShake
CameraShake 8
ShakeClass
None
Offset
Offset 3
X
0
Y
0
Z
0
Scale
0
InnerRadius
150
OuterRadius
300
Falloff
1
bOrientShakeTowardsEpicenter
否
bUseMultiplayerScaling
是
#3
详情 23
名称
RecollectiveBindings_3
AttackVariantType
TargetAndSplash
DamageType
SW.GameplayEffect.Damage.Instant.Ice
AdditionalDamageTypes
AdditionalDamageTypes 2
GameplayTags
GameplayTags 1
#1
SW.GameplayEffect.Damage.Instant.Lightning
ParentTags
ParentTags 4
#1
SW.GameplayEffect.Damage.Instant
#2
SW.GameplayEffect.Damage
#3
SW.GameplayEffect
#4
SW
基础伤害
14
伤害比例
0.5
硬直
20
DamageSplashMultiplier
0.3
StaggerSplashMultiplier
0.5
ContinuousDamageInterval
0
攻速倍率
1.1
冷却秒数
0
攻击范围
275
MaxZDiff
210
ConeAngleDegrees
30
ConeInitialCutoff
120
ConeOffsetUnits
-120
VariantLoopAmount
1
AttackVariantResetMultiplier
1
AttackWeight
Light
StatusToApplyToTargetOnHit
StatusToApplyToTargetOnHit 2
GameplayTags
GameplayTags 2
#1
SW.Status.Conductive
#2
SW.Status.Freezing
ParentTags
ParentTags 2
#1
SW.Status
#2
SW
Knockback
Knockback 6
Strength
850
LaunchAngleInDegrees
25
bForceKnockback
否
bDisableMovementControl
是
DisableMovementControlSeconds
0.4
Direction
SW.Knockback.Direction.AttackerForward
CameraShake
CameraShake 8
ShakeClass
/Game/Spicewood/FX/_Blueprints/CameraShake/SubtleFlashCameraShake.SubtleFlashCameraShake_C
Offset
Offset 3
X
0
Y
0
Z
0
Scale
1
InnerRadius
150
OuterRadius
300
Falloff
1
bOrientShakeTowardsEpicenter
否
bUseMultiplayerScaling
是
跳跃攻击
JumpAttackDefinition 12
基础伤害
24
SplashDamageMultiplier
0.3
硬直
42
SplashStaggerMultiplier
0.5
AreaOfEffectRange
150
AreaOfEffectSplashRange
250
AreaOfEffectOffset
125
CanHitThroughWalls
否
AttackWeight
Heavy
Knockback
Knockback 6
Strength
1150
LaunchAngleInDegrees
25
bForceKnockback
否
bDisableMovementControl
是
DisableMovementControlSeconds
0.4
Direction
SW.Knockback.Direction.Target
StatusesToApplyToTargetOnHit
StatusesToApplyToTargetOnHit 2
GameplayTags
GameplayTags 2
#1
SW.Status.Conductive
#2
SW.Status.Freezing
ParentTags
ParentTags 2
#1
SW.Status
#2
SW
DamageEffectTags
DamageEffectTags 2
GameplayTags
GameplayTags 2
#1
SW.GameplayEffect.Damage.Instant.Ice
#2
SW.GameplayEffect.Damage.Instant.Lightning
ParentTags
ParentTags 4
#1
SW.GameplayEffect.Damage.Instant
#2
SW.GameplayEffect.Damage
#3
SW.GameplayEffect
#4
SW
参数
KeyValues 1
#1
详情 3
类型标签
SW.KeyValue.AttackVariantsResetSeconds
Type
Float
Float
1.15
其他定义字段
Montage
/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/Fists/Combat/AM_Player_GauntletsCombo_V2_Unique1.AM_Player_GauntletsCombo_V2_Unique1
JumpAttackMontage
/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/Fists/Combat/AMPlayer_Jump_Gauntlet-Attack_Heavy_RecollectiveBindings.AMPlayer_Jump_Gauntlet-Attack_Heavy_RecollectiveBindings
MeleeItemAudios
MeleeItemAudios 10
OnAttackStarted
None
OnHit
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/5_weapons_melee_hitmarkers/sfx_weapon_hitmarker_gauntlets_unique.sfx_weapon_hitmarker_gauntlets_unique
OnHitAudioCategory
None
SwitchAudio
/Game/Spicewood/Audio/Wwise/Switches/Items/WeaponMeleeType/WeaponMeleeType-GauntletUnique.WeaponMeleeType-GauntletUnique
OnPickedup
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/2_weapons_melee_pickup/sfx_weapon_melee_pickup.sfx_weapon_melee_pickup
OnPickedupAudioCategory
SW.Audio.Category.Item.Weapon.Unique.Pickup
OnDropped
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/1_weapons_melee_drop/sfx_weapon_melee_drop.sfx_weapon_melee_drop
OnDroppedAudioCategory
SW.Audio.Category.Item.Weapon.Unique.Drop
OnEquipped
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/3_weapons_melee_equip/sfx_weapon_melee_equip.sfx_weapon_melee_equip
OnUnequipped
/Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/4_weapons_melee_unequip/sfx_weapon_melee_unequip.sfx_weapon_melee_unequip
WeaponAnimLayers
/Game/Spicewood/Art/Characters/Player/Animations/AnimationBlueprints/WeaponsAnimLayers/ABP_FistsAnimLayers.ABP_FistsAnimLayers_C
EquipAnimationMontage
/Game/Spicewood/Art/Characters/Player/Animations/Weapons_Equip/AM_Player_Equip_PEGauntlets.AM_Player_Equip_PEGauntlets
ActorReference
/Game/Spicewood/Art/Characters/Player/Equipment/Weapons/Gauntlet/Gauntlet_Unique/BP_Gauntlets_RecollectiveBindings.BP_Gauntlets_RecollectiveBindings_C

图片素材

全部图片

游戏文本

名称与文本 · SW_Item_Gauntlet_Unique1_SW_TextEntry_Name

首席附魔师护手

Prime Enchanter's Gauntlets

描述 · SW_Item_Gauntlet_Unique1_SW_TextEntry_Description

一只闪烁着噼啪电光,另一只萦绕着刺骨寒气。双拳均已蓄势待发。

One is crackling with electricity. The other is enchanted with ice. Both are primed for punching.