
Weapons · UNIQUE
烈焰之刃
The Burning Blade
将烈焰封存于钢铁之中,挥动时会喷涌而出。
看懂这把武器
原始数据3 招连击 · 第 3 招伤害最高
以下为游戏基础定义,用来了解攻击特点;装备力量、附魔和效果会改变实际表现。
连击拆解
基础伤害 · 柱长对比本武器的不同招式。选择一招查看命中特点。
第 1 招 · 命中特点
- 基础伤害
- 14
- 硬直
- 25
- 攻击范围
- 275
- 攻速倍率
- 1×
命中主目标的基础数值
用于让敌人失衡的数值
游戏单位,不能直接换算成米
相对动作速度,并非每秒攻击次数
攻击覆盖角度 70°,数值越大,方向覆盖越宽。
波及伤害倍率 0.3×,用于主目标周围的伤害。
第 2 招 · 命中特点
- 基础伤害
- 14
- 硬直
- 25
- 攻击范围
- 275
- 攻速倍率
- 1×
命中主目标的基础数值
用于让敌人失衡的数值
游戏单位,不能直接换算成米
相对动作速度,并非每秒攻击次数
攻击覆盖角度 70°,数值越大,方向覆盖越宽。
波及伤害倍率 0.3×,用于主目标周围的伤害。
第 3 招 · 命中特点
- 基础伤害
- 20
- 硬直
- 40
- 攻击范围
- 385
- 攻速倍率
- 1.4×
命中主目标的基础数值
用于让敌人失衡的数值
游戏单位,不能直接换算成米
相对动作速度,并非每秒攻击次数
攻击覆盖角度 14°,数值越大,方向覆盖越宽。
波及伤害倍率 0.3×,用于主目标周围的伤害。
跳跃攻击
与地面连击分开查看,留意落点周围的波及范围。
- 基础伤害
- 24
- 硬直
- 37.5
- 主范围
- 150
- 波及范围
- 250
跳跃命中主目标
跳跃命中的硬直数值
游戏单位
游戏单位
与普通款放在一起看
独特物品图鉴基础伤害 · 同一指标统一刻度 · 逐招基础值
硬直能力 · 同一指标统一刻度 · 逐招基础值
攻击范围 · 同一指标统一刻度 · 逐招基础值
独特款自带效果
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Item.Sword_Unique1- 定义来源
- DT_ItemDefinitionMelee
- 装备栏位
- 近战武器
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_ItemDefinitionMelee
- 参数
KeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.PossibleRarities- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.Rarity.Unique
- ParentTags
ParentTags 2
- #1
SW.Rarity- #2
SW
- 装备效果
Effects 2
- GameplayTags
GameplayTags 1
- #1
SW.EffectTemplate.FireFocus.Unique
- ParentTags
ParentTags 3
- #1
SW.EffectTemplate.FireFocus- #2
SW.EffectTemplate- #3
SW
其他定义字段
- 效果定义
- —
- 交互
InteractionRedirection 1
- CallsignToActivate
None
- AdditionalAssets
AdditionalAssets 1
- 名称
- None
- SetupLoadInfo
SetupLoadInfo 1
- DelegateFunctionToRun
None
DT_MeleePropertyDefinition
| 动作 | 伤害 | 硬直 | 范围 | 攻速倍率 |
|---|---|---|---|---|
| Light&Shadow_1 | 14 | 25 | 275 | 1 |
| Light&Shadow_2 | 14 | 25 | 275 | 1 |
| Light&Shadow_3 | 20 | 40 | 385 | 1.4 |
- 连击
AttackVariants 1
- 攻击动作
Variants 3
- #1
详情 22
- 名称
- Light&Shadow_1
- AttackVariantType
- TargetAndSplash
- DamageType
SW.GameplayEffect.Damage.Instant.Fire- 基础伤害
- 14
- 伤害比例
- 1
- 硬直
- 25
- DamageSplashMultiplier
- 0.3
- StaggerSplashMultiplier
- 0
- ContinuousDamageInterval
- 0
- 攻速倍率
- 1
- 冷却秒数
- 0
- 攻击范围
- 275
- MaxZDiff
- 210
- ConeAngleDegrees
- 70
- ConeInitialCutoff
- 120
- ConeOffsetUnits
- -120
- VariantLoopAmount
- 1
- AttackVariantResetMultiplier
- 1
- AttackWeight
- Medium
- StatusToApplyToTargetOnHit
StatusToApplyToTargetOnHit 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.Burning
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- Knockback
Knockback 6
- Strength
- 500
- LaunchAngleInDegrees
- 15
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.AttackerForward
- CameraShake
CameraShake 8
- ShakeClass
- None
- Offset
Offset 3
- X
- 0
- Y
- 0
- Z
- 0
- Scale
- 0
- InnerRadius
- 150
- OuterRadius
- 300
- Falloff
- 1
- bOrientShakeTowardsEpicenter
- 否
- bUseMultiplayerScaling
- 是
- #2
详情 22
- 名称
- Light&Shadow_2
- AttackVariantType
- TargetAndSplash
- DamageType
SW.GameplayEffect.Damage.Instant.Fire- 基础伤害
- 14
- 伤害比例
- 1
- 硬直
- 25
- DamageSplashMultiplier
- 0.3
- StaggerSplashMultiplier
- 0
- ContinuousDamageInterval
- 0
- 攻速倍率
- 1
- 冷却秒数
- 0
- 攻击范围
- 275
- MaxZDiff
- 210
- ConeAngleDegrees
- 70
- ConeInitialCutoff
- 120
- ConeOffsetUnits
- -120
- VariantLoopAmount
- 1
- AttackVariantResetMultiplier
- 1
- AttackWeight
- Medium
- StatusToApplyToTargetOnHit
StatusToApplyToTargetOnHit 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.Burning
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- Knockback
Knockback 6
- Strength
- 500
- LaunchAngleInDegrees
- 15
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.AttackerForward
- CameraShake
CameraShake 8
- ShakeClass
- None
- Offset
Offset 3
- X
- 0
- Y
- 0
- Z
- 0
- Scale
- 0
- InnerRadius
- 150
- OuterRadius
- 300
- Falloff
- 1
- bOrientShakeTowardsEpicenter
- 否
- bUseMultiplayerScaling
- 是
- #3
详情 22
- 名称
- Light&Shadow_3
- AttackVariantType
- TargetAndSplash
- DamageType
SW.GameplayEffect.Damage.Instant.Fire- 基础伤害
- 20
- 伤害比例
- 1
- 硬直
- 40
- DamageSplashMultiplier
- 0.3
- StaggerSplashMultiplier
- 0
- ContinuousDamageInterval
- 0
- 攻速倍率
- 1.4
- 冷却秒数
- 0
- 攻击范围
- 385
- MaxZDiff
- 210
- ConeAngleDegrees
- 14
- ConeInitialCutoff
- 400
- ConeOffsetUnits
- -400
- VariantLoopAmount
- 1
- AttackVariantResetMultiplier
- 1
- AttackWeight
- Heavy
- StatusToApplyToTargetOnHit
StatusToApplyToTargetOnHit 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.Burning
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- Knockback
Knockback 6
- Strength
- 800
- LaunchAngleInDegrees
- 25
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.AttackerForward
- CameraShake
CameraShake 8
- ShakeClass
- /Game/Spicewood/FX/_Blueprints/CameraShake/SmallMildFlashCameraShake.SmallMildFlashCameraShake_C
- Offset
Offset 3
- X
- 0
- Y
- 0
- Z
- 0
- Scale
- 1
- InnerRadius
- 150
- OuterRadius
- 300
- Falloff
- 1
- bOrientShakeTowardsEpicenter
- 否
- bUseMultiplayerScaling
- 是
- 跳跃攻击
JumpAttackDefinition 12
- 基础伤害
- 24
- SplashDamageMultiplier
- 0.3
- 硬直
- 37.5
- SplashStaggerMultiplier
- 0
- AreaOfEffectRange
- 150
- AreaOfEffectSplashRange
- 250
- AreaOfEffectOffset
- 150
- CanHitThroughWalls
- 否
- AttackWeight
- Heavy
- Knockback
Knockback 6
- Strength
- 1175
- LaunchAngleInDegrees
- 25
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- StatusesToApplyToTargetOnHit
StatusesToApplyToTargetOnHit 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.Burning
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- DamageEffectTags
DamageEffectTags 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Fire
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- 参数
KeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.AttackVariantsResetSeconds- Type
- Float
- Float
- 1.15
其他定义字段
- Montage
- /Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Medium/Combat/AM_Player_SwordCombo_Unique1.AM_Player_SwordCombo_Unique1
- JumpAttackMontage
- /Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Medium/Combat/AM_Player_Sword_JumpAttack_Light.AM_Player_Sword_JumpAttack_Light
- MeleeItemAudios
MeleeItemAudios 10
- OnAttackStarted
- None
- OnHit
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/5_weapons_melee_hitmarkers/sfx_weapon_hitmarker_sword.sfx_weapon_hitmarker_sword
- OnHitAudioCategory
None- SwitchAudio
- /Game/Spicewood/Audio/Wwise/Switches/Items/WeaponMeleeType/WeaponMeleeType-SwordUnique.WeaponMeleeType-SwordUnique
- OnPickedup
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/2_weapons_melee_pickup/sfx_weapon_melee_pickup.sfx_weapon_melee_pickup
- OnPickedupAudioCategory
SW.Audio.Category.Item.Weapon.Unique.Pickup- OnDropped
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/1_weapons_melee_drop/sfx_weapon_melee_drop.sfx_weapon_melee_drop
- OnDroppedAudioCategory
SW.Audio.Category.Item.Weapon.Unique.Drop- OnEquipped
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/3_weapons_melee_equip/sfx_weapon_melee_equip.sfx_weapon_melee_equip
- OnUnequipped
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/4_weapons_melee_unequip/sfx_weapon_melee_unequip.sfx_weapon_melee_unequip
- WeaponAnimLayers
- /Game/Spicewood/Art/Characters/Player/Animations/AnimationBlueprints/WeaponsAnimLayers/ABP_1HMediumAnimLayers.ABP_1HMediumAnimLayers_C
- EquipAnimationMontage
- /Game/Spicewood/Art/Characters/Player/Animations/Weapons_Equip/AM_Player_Equip_1H_Medium.AM_Player_Equip_1H_Medium
- ActorReference
- /Game/Spicewood/Art/Characters/Player/Equipment/Weapons/Sword/Sword_Unique/BP_Sword_Unique.BP_Sword_Unique_C
图片素材
全部图片游戏文本
烈焰之刃
The Burning Blade
将烈焰封存于钢铁之中,挥动时会喷涌而出。
A flame frozen into steel that erupts when you swing it.

