
Mobs
刺须怪
Prickle
生物图鉴与能力
原始数据伙伴源泉
- 基础生命
- 115
- 移动速度
- 400
能力拆解
Retreat
- 能力冷却
- 0 秒
- 作用半径
- 300 游戏单位
轻攻击
- 基础伤害
- 3
- 能力冷却
- 0 秒
- 作用范围
- 200 游戏单位
追击移动
- 能力冷却
- 0 秒
SoulThorns
- 基础伤害
- 1
- 能力冷却
- 0 秒
触发方式
PreApplyDamageToTarget
SoulSnare
- 能力冷却
- 0 秒
- 作用范围
- 500 游戏单位
触发方式
Snare
Animate
- 能力冷却
- 3 秒
追击
- 能力冷却
- 0 秒
Follow
此能力没有独立的伤害或范围数值,完整定义可在进阶数据中查看。
队伍人数与参数倍率
基础伤害
1×
生命上限
1×
基础伤害
1.1×
生命上限
1.25×
基础伤害
1.2×
生命上限
1.5×
基础伤害
1.3×
生命上限
1.75×
显示队伍人数对应的参数倍率;最终属性还受难度、变体与其他效果影响。
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Mob.Prickle- 定义来源
- DT_MobCompanionDefinition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobCompanionDefinition
- 参数
KeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.ValidGameplayCues- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 2
- #1
GameplayCue.SW.OverlapMaterial.Water.Exit- #2
GameplayCue.SW.OverlapMaterial.Water.Enter
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.OverlapMaterial.Water- #2
GameplayCue.SW.OverlapMaterial- #3
GameplayCue.SW- #4
GameplayCue
- 基础属性
AttributeValues 8
- #1
详情 2
- 属性
SW.Attribute.Health- 原始数值
- 115
- #2
详情 2
- 属性
SW.Attribute.MovementSpeed- 原始数值
- 400
- #3
详情 2
- 属性
SW.Attribute.MinimumAcceptableRadiusModifier- 原始数值
- 90
- #4
详情 2
- 属性
SW.Attribute.MaximumAcceptableRadiusModifier- 原始数值
- 90
- #5
详情 2
- 属性
SW.Attribute.AI.SightPerceptionRadius- 原始数值
- 800
- #6
详情 2
- 属性
SW.Attribute.ThornsActivationChance- 原始数值
- 1
- #7
详情 2
- 属性
SW.Attribute.ThornsDamageMultiplier- 原始数值
- 0.5
- #8
详情 2
- 属性
SW.Attribute.AggroMultiplier- 原始数值
- 2
- 技能
Abilities 7
- #1
详情 7
- Ability
- /Script/SpicewoodGAS.GA_Retreat
- AbilityCallsign
SW.AbilityCallsign.Retreat- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 7
- #1
详情 3
- 类型标签
SW.KeyValue.FocusTargetOnRetreat- Type
- Bool
- Bool
- 否
- #2
详情 3
- 类型标签
SW.KeyValue.SendEventDuringRetreat- Type
- Bool
- Bool
- 否
- #3
详情 3
- 类型标签
SW.KeyValue.EventFrequency- Type
- Float
- Float
- 0.1
- #4
详情 3
- 类型标签
SW.KeyValue.EventTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Distance- Type
- Float
- Float
- 800
- #6
详情 3
- 类型标签
SW.KeyValue.Radius- Type
- Float
- Float
- 300
- #7
详情 3
- 类型标签
SW.KeyValue.MaximumHeightDifference- Type
- Float
- Float
- 50
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Retreat
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- #2
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.LightAttack- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 否
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 3
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 200
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 30
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 200
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Attack_Telegraph
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 200
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Friendlies/Puke/Animations/AM_Prickle_Barb.AM_Prickle_Barb
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #3
详情 7
- Ability
- /Script/SpicewoodGAS.GA_EngageTargetMovement
- AbilityCallsign
None- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
GameplayEffect 1
- Modifiers
Modifiers 1
- #1
详情 4
- 属性
Attribute 3
- AttributeName
- MovementSpeed
- 属性
- /Script/SpicewoodGAS.ATR_Movement:MovementSpeed
- AttributeOwner
- /Script/CoreUObject.Class'/Script/SpicewoodGAS.ATR_Movement'
- ModifierOp
- MultiplyAdditive
- ModifierMagnitude
ModifierMagnitude 5
- MagnitudeCalculationType
- ScalableFloat
- ScalableFloatMagnitude
ScalableFloatMagnitude 3
- 原始数值
- 1.25
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- AttributeBasedMagnitude
AttributeBasedMagnitude 7
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- BackingAttribute
BackingAttribute 3
- AttributeToCapture
AttributeToCapture 3
- AttributeName
- 属性
- AttributeOwner
- None
- AttributeSource
- Source
- bSnapshot
- 否
- AttributeCurve
AttributeCurve 2
- CurveTable
- None
- RowName
- None
- AttributeCalculationType
- AttributeMagnitude
- FinalChannel
- Channel0
- CustomMagnitude
CustomMagnitude 5
- CalculationClassMagnitude
- None
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- FinalLookupCurve
FinalLookupCurve 2
- CurveTable
- None
- RowName
- None
- SetByCallerMagnitude
SetByCallerMagnitude 2
- DataName
- None
- DataTag
None
- EvaluationChannelSettings
EvaluationChannelSettings 1
- Channel
- Channel0
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Chase
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 17
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_EngageParameters
- TimeOutDuration
- 100
- CloseTimeOutDuration
- 10
- bOverrideAcceptanceRadius
- 否
- AcceptanceRadiusOverride
- -1
- WaitDelay
- 0.5
- bSkipFlankAndEngage
- 否
- MinTargetRangeToFlank
- 1000
- MinTargetRangeToEngage
- 500
- FlankingDistance
- 400
- MinFlankingAngle
- 20
- MaxFlankingAngle
- 40
- EnagementDistance
- 300
- MinEngageAngle
- 20
- MaxEngageAngle
- 80
- QueryFilterOverride
- None
- bUsePartialPaths
- 是
- #4
详情 8
- Ability
- /Script/SpicewoodGAS.GA_Thorns
- AbilityCallsign
SW.AbilityCallsign.SoulThorns- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.PreApplyDamageToTarget
- ParentTags
ParentTags 2
- #1
SW.GameplayEvent- #2
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.BaseDamage- Type
- Float
- Float
- 1
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- #5
详情 9
- Ability
- /Script/SpicewoodGAS.GA_ApplyEffectOnOverlap
- AbilityCallsign
SW.AbilityCallsign.Prickle.SoulSnare- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.Prickle.Snare
- ParentTags
ParentTags 3
- #1
SW.GameplayEvent.Prickle- #2
SW.GameplayEvent- #3
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 2
- #1
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 500
- #2
详情 3
- 类型标签
SW.KeyValue.AbilityLifetime- Type
- Float
- Float
- 5
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 550
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 25
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_ApplyEffectOnOverlapData
- ShapeData
ShapeData 4
- OverlapShape
- Box
- BoxShape
BoxShape 3
- X
- 800
- Y
- 800
- Z
- 800
- CapsuleHeight
- 2
- ShapeOffset
ShapeOffset 3
- X
- 0
- Y
- 0
- Z
- 0
- RangeModifyingAttribute
None- ApplyToFriendlies
- 否
- ApplyToHostiles
- 是
- ApplyToSelf
- 否
- 基础伤害
- 0
- DamageCalculationTag
None- AttackTypeTag
SW.Attack.Melee- DamageTags
DamageTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Damage.Elemental.Soul
- ParentTags
ParentTags 3
- #1
SW.Damage.Elemental- #2
SW.Damage- #3
SW
- AttackWeight
- Medium
- AllowOverlapEffectsToLinger
- 是
- OverlapEffects
OverlapEffects 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.SoulSnared
- ParentTags
ParentTags 2
- #1
SW.GameplayEffect- #2
SW
- AllowOverlapStatusesToLinger
- 是
- OverlapStatuses
OverlapStatuses 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.SoulSnared
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- bShouldTrackStatusEffects
- 否
- bShouldApplyLingeringStatusEffectsOnUntracked
- 否
- bReApplyOverlapStatuses
- 否
- ReApplicationInterval
- 1
- GameplayCue
None- bShouldSyncGCNPositionToShapeData
- 否
- DestroyActorOnAbilityEnd
- 否
- ActorLifetimeAfterAbilityEnd
- 0
- Knockback
Knockback 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- OverlappingComponentOverride
- None
- #6
详情 8
- Ability
- /Script/SpicewoodGAS.GA_PlayAnimation
- AbilityCallsign
SW.AbilityCallsign.Animate- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 15
- #1
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Start
- #2
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- Loop
- #4
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- End
- #6
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #7
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- Cancel
- #8
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #9
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 2
- #10
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 5
- #11
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #14
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 3
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Friendlies/Puke/Animations/AM_Prickle_Splay.AM_Prickle_Splay
- #7
详情 8
- Ability
- /Script/SpicewoodGAS.GA_Chase
- AbilityCallsign
SW.AbilityCallsign.Chase- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
GameplayEffect 1
- Modifiers
Modifiers 1
- #1
详情 4
- 属性
Attribute 3
- AttributeName
- MovementSpeed
- 属性
- /Script/SpicewoodGAS.ATR_Movement:MovementSpeed
- AttributeOwner
- /Script/CoreUObject.Class'/Script/SpicewoodGAS.ATR_Movement'
- ModifierOp
- MultiplyAdditive
- ModifierMagnitude
ModifierMagnitude 5
- MagnitudeCalculationType
- ScalableFloat
- ScalableFloatMagnitude
ScalableFloatMagnitude 3
- 原始数值
- 1.25
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- AttributeBasedMagnitude
AttributeBasedMagnitude 7
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- BackingAttribute
BackingAttribute 3
- AttributeToCapture
AttributeToCapture 3
- AttributeName
- 属性
- AttributeOwner
- None
- AttributeSource
- Source
- bSnapshot
- 否
- AttributeCurve
AttributeCurve 2
- CurveTable
- None
- RowName
- None
- AttributeCalculationType
- AttributeMagnitude
- FinalChannel
- Channel0
- CustomMagnitude
CustomMagnitude 5
- CalculationClassMagnitude
- None
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- FinalLookupCurve
FinalLookupCurve 2
- CurveTable
- None
- RowName
- None
- SetByCallerMagnitude
SetByCallerMagnitude 2
- DataName
- None
- DataTag
None
- EvaluationChannelSettings
EvaluationChannelSettings 1
- Channel
- Channel0
- 专属参数
SpecificKeyValues 12
- #1
详情 3
- 类型标签
SW.KeyValue.ArbitraryWaypointDistanceFromTarget- Type
- Float
- Float
- 500
- #2
详情 3
- 类型标签
SW.KeyValue.GoodAcceptanceRadius- Type
- Float
- Float
- 50
- #3
详情 3
- 类型标签
SW.KeyValue.UsePartialPaths- Type
- Bool
- Bool
- 是
- #4
详情 3
- 类型标签
SW.KeyValue.ChaseLoop- Type
- Bool
- Bool
- 否
- #5
详情 3
- 类型标签
SW.KeyValue.ShouldRepositionWithEQS- Type
- Bool
- Bool
- 否
- #6
详情 3
- 类型标签
SW.KeyValue.ShouldUseMovementRange- Type
- Bool
- Bool
- 否
- #7
详情 3
- 类型标签
SW.KeyValue.MovementRange- Type
- Float
- Float
- 1000
- #8
详情 3
- 类型标签
SW.KeyValue.MinTargetHorizontalDistance- Type
- Float
- Float
- -1
- #9
详情 3
- 类型标签
SW.KeyValue.MaxTargetHorizontalDistance- Type
- Float
- Float
- -1
- #10
详情 3
- 类型标签
SW.KeyValue.MinTargetVerticalDistance- Type
- Float
- Float
- -1
- #11
详情 3
- 类型标签
SW.KeyValue.MaxTargetVerticalDistance- Type
- Float
- Float
- -1
- #12
详情 3
- 类型标签
SW.KeyValue.WaitDelay- Type
- Float
- Float
- 0.5
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Chase
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 4
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_FollowParameters
- bOverrideAcceptanceRadius
- 是
- AcceptanceRadiusOverride
- 100
- NavigationFilter
- None
其他定义字段
- CharacterReference
- /Game/Spicewood/Art/Characters/Friendlies/Puke/BP_Prickle.BP_Prickle_C
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AbilitySpecialization
AbilitySpecialization 1
- Specializations
Specializations 1
- #1
详情 3
- Ability
- /Script/SpicewoodGAS.GA_CompanionFollow
- AbilityCallsign
SW.AbilityCallsign.Follow- KeyValueSpecializations
KeyValueSpecializations 5
- #1
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.FollowTriggerDistanceWhenInCombat- Type
- Float
- Float
- 800
- ModOp
- Override
- #2
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.IdealEndFollowDistance- Type
- Float
- Float
- 30
- ModOp
- Override
- #3
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.FollowTriggerDistance- Type
- Float
- Float
- 100
- ModOp
- Override
- #4
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.MinimumFollowDistance- Type
- Float
- Float
- 200
- ModOp
- Override
- #5
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.IdealFollowDistance- Type
- Float
- Float
- 125
- ModOp
- Override
- AIStateTree
- /Game/Spicewood/GameplayLogic/StateTrees/ST_Prickle.ST_Prickle
- StateTreeConfiguration
- —
- StaggerAnimation
- /Game/Spicewood/Art/Characters/Friendlies/IronGolem/Animations/AM_IronGolem_Stun.AM_IronGolem_Stun
- StaggerContextAnimations
- —
- DeathReasons
- —
- MultiplayerScalingDefinitions
MultiplayerScalingDefinitions 1
- TagMap
TagMap 2
- (AttributeName="BaseDamageMultiplier",Attribute=/Script/SpicewoodGAS.ATR_Damage:BaseDamageMultiplier,AttributeOwner=None)
(AttributeName="BaseDamageMultiplier",Attribute=/Script/SpicewoodGAS.ATR_Damage:BaseDamageMultiplier,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 1
- #2
- 1.1
- #3
- 1.2
- #4
- 1.3
- (AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None)
(AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 1
- #2
- 1.25
- #3
- 1.5
- #4
- 1.75
- ComponentDefinition
ComponentDefinition 1
- ClientComponents
ClientComponents 1
- (TagName="")
(TagName="") 1
- Components
Components 1
- #1
- /Game/Spicewood/Art/Characters/Enemies/MobStageLabel.MobStageLabel_C
- GameplayCueAssets
- —
- SpawnAnimations
- —
- AudioMobDefinition
AudioMobDefinition 2
- Category
SW.Audio.Category.Mob.Companion- Priority
- 0
- Navigation
- —
图片素材
全部图片游戏文本
名称与文本 · SW_Mob_Prickle_SW_TextEntry_Name
刺须怪
Prickle
