Mobs
皇家守卫
Royal Guard
生物图鉴与能力
原始数据敌对主世界生物类型 1
- 基础生命
- 90
- 移动速度
- 440
- 韧性
- 120
- 灵魂产出
- 16
能力拆解
轻攻击
- 基础伤害
- 8
- 能力冷却
- 0.4 秒
- 作用范围
- 200 游戏单位
重攻击
- 基础伤害
- 9
- 能力冷却
- 0.5 秒
- 作用范围
- 200 游戏单位
ComboMelee
- 能力冷却
- 0.5 秒
游荡
- 能力冷却
- 0 秒
- 作用半径
- 1000 游戏单位
one
- 能力冷却
- 0 秒
触发方式
Spawn
追击
- 能力冷却
- 0 秒
游荡
- 能力冷却
- 0 秒
- 作用半径
- 1000 游戏单位
Stagger
队伍人数与参数倍率
Poise
0.75×
生命上限
0.75×
Poise
1×
生命上限
1×
Poise
1.25×
生命上限
1.25×
Poise
1.5×
生命上限
1.5×
显示队伍人数对应的参数倍率;最终属性还受难度、变体与其他效果影响。
关联形态
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Mob.RoyalGuard- 定义来源
- DT_MobType1Definition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobType1Definition
- 参数
KeyValues 3
- #1
详情 3
- 类型标签
SW.KeyValue.ValidGameplayCues- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 2
- #1
GameplayCue.SW.OverlapMaterial.Water.Exit- #2
GameplayCue.SW.OverlapMaterial.Water.Enter
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.OverlapMaterial.Water- #2
GameplayCue.SW.OverlapMaterial- #3
GameplayCue.SW- #4
GameplayCue
- #2
详情 3
- 类型标签
SW.KeyValue.MobCost- Type
- Float
- Float
- 50
- #3
详情 3
- 类型标签
SW.KeyValue.Audio.CombatIntensity- Type
- Float
- Float
- 50
- 基础属性
AttributeValues 15
- #1
详情 2
- 属性
SW.Attribute.Health- 原始数值
- 90
- #2
详情 2
- 属性
SW.Attribute.MovementSpeed- 原始数值
- 440
- #3
详情 2
- 属性
SW.Attribute.Poise- 原始数值
- 120
- #4
详情 2
- 属性
SW.Attribute.PoiseDelay- 原始数值
- 2
- #5
详情 2
- 属性
SW.Attribute.PoiseRecovery- 原始数值
- 20
- #6
详情 2
- 属性
SW.Attribute.AI.SightPerceptionRadius- 原始数值
- 1200
- #7
详情 2
- 属性
SW.Attribute.AI.PerceptionDelayUntilAggressive- 原始数值
- 0.5
- #8
详情 2
- 属性
SW.Attribute.Shield- 原始数值
- 30
- #9
详情 2
- 属性
SW.Attribute.MinimumAcceptableRadiusModifier- 原始数值
- 10
- #10
详情 2
- 属性
SW.Attribute.MaximumAcceptableRadiusModifier- 原始数值
- 10
- #11
详情 2
- 属性
SW.Attribute.MeleeAttackSpeed- 原始数值
- 1.15
- #12
详情 2
- 属性
SW.Attribute.Mass- 原始数值
- 5.5
- #13
详情 2
- 属性
SW.Attribute.RangedDamageResistanceMultiplier- 原始数值
- 0.8
- #14
详情 2
- 属性
SW.Attribute.LightningDamageResistanceMultiplier- 原始数值
- 1.5
- #15
详情 2
- 属性
SW.Attribute.SoulYield- 原始数值
- 16
- 技能
Abilities 7
- #1
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.LightAttack- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 8
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 200
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 30
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 200
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Default
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
SW.Ability.AnimationPlaybackModifier.Melee
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.4
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
GameplayCue.SW.Ability.WieldShield.ShieldGone
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.Ability.WieldShield- #2
GameplayCue.SW.Ability- #3
GameplayCue.SW- #4
GameplayCue
- #9
详情 3
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
GameplayCue.SW.Ability.WieldShield.HasRoyalShield
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.Ability.WieldShield- #2
GameplayCue.SW.Ability- #3
GameplayCue.SW- #4
GameplayCue
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Illagers/RoyalGuard/Animations/AM_RoyalGuard_BasicAttack.AM_RoyalGuard_BasicAttack
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #2
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.HeavyAttack- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 9
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 200
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 30
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 200
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Default
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.5
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 3
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
GameplayCue.SW.Ability.WieldShield.ShieldGone
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.Ability.WieldShield- #2
GameplayCue.SW.Ability- #3
GameplayCue.SW- #4
GameplayCue
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Illagers/RoyalGuard/Animations/AM_RoyalGuard_Shieldless_BasicAttack.AM_RoyalGuard_Shieldless_BasicAttack
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #3
详情 7
- Ability
- /Script/SpicewoodGAS.GA_AnimationBasedComplexCollisionMeleeAttack
- AbilityCallsign
SW.AbilityCallsign.ComboMelee- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.5
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 3
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
GameplayCue.SW.Ability.WieldShield.ShieldGone
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.Ability.WieldShield- #2
GameplayCue.SW.Ability- #3
GameplayCue.SW- #4
GameplayCue
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Illagers/RoyalGuard/Animations/AM_RoyalGuard_Shieldless_ComboAttack.AM_RoyalGuard_Shieldless_ComboAttack
- #4
详情 8
- Ability
- /Script/SpicewoodGAS.GA_Roam
- AbilityCallsign
SW.AbilityCallsign.Roam- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 3
- #1
详情 3
- 类型标签
SW.KeyValue.Radius- Type
- Float
- Float
- 1000
- #2
详情 3
- 类型标签
SW.KeyValue.MinDelayTime- Type
- Float
- Float
- 1
- #3
详情 3
- 类型标签
SW.KeyValue.MaxDelayTime- Type
- Float
- Float
- 1
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Roam
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RoamParameters
- NavigationFilterOverride
- None
- #5
详情 8
- Ability
- /Script/SpicewoodGAS.GA_MobShield
- AbilityCallsign
None- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.Spawn
- ParentTags
ParentTags 2
- #1
SW.GameplayEvent- #2
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
GameplayEffect 1
- Modifiers
Modifiers 1
- #1
详情 4
- 属性
Attribute 3
- AttributeName
- MovementSpeedMultiplier
- 属性
- /Script/SpicewoodGAS.ATR_Movement:MovementSpeedMultiplier
- AttributeOwner
- /Script/CoreUObject.Class'/Script/SpicewoodGAS.ATR_Movement'
- ModifierOp
- MultiplyAdditive
- ModifierMagnitude
ModifierMagnitude 5
- MagnitudeCalculationType
- ScalableFloat
- ScalableFloatMagnitude
ScalableFloatMagnitude 3
- 原始数值
- 0.7
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- AttributeBasedMagnitude
AttributeBasedMagnitude 7
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- BackingAttribute
BackingAttribute 3
- AttributeToCapture
AttributeToCapture 3
- AttributeName
- 属性
- AttributeOwner
- None
- AttributeSource
- Source
- bSnapshot
- 否
- AttributeCurve
AttributeCurve 2
- CurveTable
- None
- RowName
- None
- AttributeCalculationType
- AttributeMagnitude
- FinalChannel
- Channel0
- CustomMagnitude
CustomMagnitude 5
- CalculationClassMagnitude
- None
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- FinalLookupCurve
FinalLookupCurve 2
- CurveTable
- None
- RowName
- None
- SetByCallerMagnitude
SetByCallerMagnitude 2
- DataName
- None
- DataTag
None
- EvaluationChannelSettings
EvaluationChannelSettings 1
- Channel
- Channel0
- 专属参数
SpecificKeyValues 2
- #1
详情 3
- 类型标签
SW.KeyValue.ShieldDirection- Type
- GameplayTag
- GameplayTag
SW.Shield.ForwardProtection
- #2
详情 3
- 类型标签
SW.KeyValue.ShieldGameplayCue- Type
- GameplayTag
- GameplayTag
GameplayCue.SW.Ability.WieldShield.HasRoyalShield
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- #6
详情 7
- Ability
- /Script/SpicewoodGAS.GA_EngageTargetMovement
- AbilityCallsign
SW.AbilityCallsign.Chase- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Chase
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 17
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_EngageParameters
- TimeOutDuration
- 100
- CloseTimeOutDuration
- 10
- bOverrideAcceptanceRadius
- 否
- AcceptanceRadiusOverride
- -1
- WaitDelay
- 0
- bSkipFlankAndEngage
- 否
- MinTargetRangeToFlank
- 1000
- MinTargetRangeToEngage
- 500
- FlankingDistance
- 400
- MinFlankingAngle
- 20
- MaxFlankingAngle
- 40
- EnagementDistance
- 300
- MinEngageAngle
- 20
- MaxEngageAngle
- 80
- QueryFilterOverride
- None
- bUsePartialPaths
- 是
- #7
详情 8
- Ability
- /Script/SpicewoodGAS.GA_Roam
- AbilityCallsign
SW.AbilityCallsign.Roam- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 3
- #1
详情 3
- 类型标签
SW.KeyValue.Radius- Type
- Float
- Float
- 1000
- #2
详情 3
- 类型标签
SW.KeyValue.MinDelayTime- Type
- Float
- Float
- 1
- #3
详情 3
- 类型标签
SW.KeyValue.MaxDelayTime- Type
- Float
- Float
- 1
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Roam
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RoamParameters
- NavigationFilterOverride
- None
其他定义字段
- CharacterReference
- /Game/Spicewood/Art/Characters/Enemies/Illagers/RoyalGuard/BP_RoyalGuard.BP_RoyalGuard_C
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AbilitySpecialization
AbilitySpecialization 1
- Specializations
Specializations 1
- #1
详情 3
- Ability
- /Script/SpicewoodGAS.GA_BecomeStaggered
- AbilityCallsign
SW.AbilityCallsign.Stagger- KeyValueSpecializations
KeyValueSpecializations 2
- #1
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
GameplayCue.SW.Ability.WieldShield.ShieldGone
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.Ability.WieldShield- #2
GameplayCue.SW.Ability- #3
GameplayCue.SW- #4
GameplayCue
- ModOp
- Add
- #2
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.StaggerDuration- Type
- Float
- Float
- 0.7
- ModOp
- Override
- AIStateTree
- /Game/Spicewood/GameplayLogic/StateTrees/ST_RoyalGuard.ST_RoyalGuard
- StateTreeConfiguration
- —
- StaggerAnimation
- /Game/Spicewood/Art/Characters/Enemies/Illagers/RoyalGuard/Animations/AM_RoyalGuard_ShieldLoss.AM_RoyalGuard_ShieldLoss
- StaggerContextAnimations
- —
- DeathReasons
- —
- MultiplayerScalingDefinitions
MultiplayerScalingDefinitions 1
- TagMap
TagMap 2
- (AttributeName="Poise",Attribute=/Script/SpicewoodGAS.ATR_Poise:Poise,AttributeOwner=None)
(AttributeName="Poise",Attribute=/Script/SpicewoodGAS.ATR_Poise:Poise,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 0.75
- #2
- 1
- #3
- 1.25
- #4
- 1.5
- (AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None)
(AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 0.75
- #2
- 1
- #3
- 1.25
- #4
- 1.5
- GameplayCueAssets
GameplayCueAssets 1
- Assets
Assets 1
- (TagName="SW.Attack.Melee")
(TagName="SW.Attack.Melee") 3
- VFX
- None
- SFX
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Mobs/Mob_Hostile/MobType1/RoyalGuard/sfx_mob_royalGuard_maceHit_Play.sfx_mob_royalGuard_maceHit_Play
- SFXCategory
SW.Audio.Category.Mob.Hostile.Type1.Attack.Melee
- SpawnAnimations
SpawnAnimations 1
- SpawnAnimations
SpawnAnimations 1
- (TagName="SW.SpawnEffects.Animation")
- /Game/Spicewood/Art/Characters/Enemies/Illagers/Vindicator/Animations/AM_Vindicator_Spawn.AM_Vindicator_Spawn
- AudioMobDefinition
AudioMobDefinition 2
- Category
SW.Audio.Category.Mob.Hostile.Type1- Priority
- 0
- MobConditions
MobConditions 2
- SoulStateTag
SW.Mob.RoyalGuard.SoulStated- ExcludedSoulEnchantments
ExcludedSoulEnchantments 2
- GameplayTags
GameplayTags 2
- #1
SW.Enchantment.SoulEnchantment.Ranged- #2
SW.Enchantment.SoulEnchantment.Ranged.I
- ParentTags
ParentTags 4
- #1
SW.Enchantment.SoulEnchantment- #2
SW.Enchantment- #3
SW- #4
SW.Enchantment.SoulEnchantment.Ranged
- Navigation
- —
图片素材
全部图片此条目没有关联的静态图片。
游戏文本
名称与文本 · SW_Mob_RoyalGuard_SW_TextEntry_Name
皇家守卫
Royal Guard
