Mobs
巨构奇物
Monstrous Opus
生物图鉴与能力
原始数据- 基础生命
- 2000
- 移动速度
- 800
- 韧性
- 1000
能力拆解
Manager
- 能力冷却
- 0 秒
触发方式
Alive
Next
- 能力冷却
- 28 秒
Headbutt
- 基础伤害
- 12
- 能力冷却
- 2 秒
- 作用范围
- 400 游戏单位
AOE
- 基础伤害
- 10
- 能力冷却
- 0 秒
- 作用范围
- 200 游戏单位
远程攻击
- 基础伤害
- 18
- 能力冷却
- 0.2 秒
- 作用范围
- 750 游戏单位
- 投射物数量
- 3
MagmaRipple
- 能力冷却
- 0 秒
Ripple
- 基础伤害
- 22
- 能力冷却
- 0 秒
触发方式
Ripple
Ripple
- 基础伤害
- 22
- 能力冷却
- 0 秒
触发方式
Ripple
SoulCannon
- 能力冷却
- 20 秒
OrbStorm
- 能力冷却
- 20 秒
one
- 基础伤害
- 10
- 能力冷却
- 0 秒
- 作用范围
- 750 游戏单位
- 投射物数量
- 13
触发方式
OrbstormWave
SoulHarvester
- 能力冷却
- 20 秒
one
- 能力冷却
- 0 秒
触发方式
GravityBegin
GravityRipple
- 基础伤害
- 0
- 能力冷却
- 0 秒
触发方式
GravityRipple
范围近战攻击
- 基础伤害
- 90
- 能力冷却
- 0 秒
- 作用范围
- 750 游戏单位
触发方式
GravityExplosion
追击
- 能力冷却
- 0 秒
MoveToAnchor
- 能力冷却
- 0 秒
one
- 能力冷却
- 0 秒
触发方式
Stomp
Spawn
- 能力冷却
- 0 秒
触发方式
CannonStart
DropSoulsOnHit
此能力没有独立的伤害或范围数值,完整定义可在进阶数据中查看。
队伍人数与参数倍率
生命上限
1×
韧性上限
1×
生命上限
2×
韧性上限
2×
生命上限
3×
韧性上限
3×
生命上限
4×
韧性上限
4×
显示队伍人数对应的参数倍率;最终属性还受难度、变体与其他效果影响。
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Mob.SoulConstruct- 定义来源
- DT_MobType3Definition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobType3Definition
- 基础属性
AttributeValues 6
- #1
详情 2
- 属性
SW.Attribute.MovementSpeed- 原始数值
- 800
- #2
详情 2
- 属性
SW.Attribute.Poise- 原始数值
- 1000
- #3
详情 2
- 属性
SW.Attribute.KnockbackMultiplier- 原始数值
- 1
- #4
详情 2
- 属性
SW.Attribute.Health- 原始数值
- 2000
- #5
详情 2
- 属性
SW.Attribute.PoiseDelay- 原始数值
- 5
- #6
详情 2
- 属性
SW.Attribute.PoiseRecovery- 原始数值
- 10
- AttributeAdjustments
AttributeAdjustments 1
- AttributeMap
AttributeMap 3
- (TagName="SW.Attribute.MovementSpeedMultiplier")
(TagName="SW.Attribute.MovementSpeedMultiplier") 2
- CurveTable
- /Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/AttributeCurves/CT_AttributeAdjustments.CT_AttributeAdjustments'
- RowName
- MobMoveSpeedMultiplier
- (TagName="SW.Attribute.MeleeAttackSpeed")
(TagName="SW.Attribute.MeleeAttackSpeed") 2
- CurveTable
- /Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/AttributeCurves/CT_AttributeAdjustments.CT_AttributeAdjustments'
- RowName
- MobAttackSpeedModifier
- (TagName="SW.Attribute.RangedAttackSpeed")
(TagName="SW.Attribute.RangedAttackSpeed") 2
- CurveTable
- /Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/AttributeCurves/CT_AttributeAdjustments.CT_AttributeAdjustments'
- RowName
- MobAttackSpeedModifier
- 技能
Abilities 19
- #1
详情 8
- Ability
- /Script/SpicewoodGAS.GA_FormManager
- AbilityCallsign
SW.AbilityCallsign.Forms.Manager- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.Alive
- ParentTags
ParentTags 2
- #1
SW.GameplayEvent- #2
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 12
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.FormManagerInstanceData
- Forms
Forms 2
- #1
详情 4
- FormTag
SW.Form.SoulConstruct.Armored- FormOwnedTags
FormOwnedTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Form.SoulConstruct.Armored
- ParentTags
ParentTags 3
- #1
SW.Form.SoulConstruct- #2
SW.Form- #3
SW
- FormGameplayEffects
FormGameplayEffects 1
- #1
详情 3
- EffectTag
SW.GameplayEffect.DeflectProjectiles- GameplayEffectSetByCallerDuration
- -1
- GameplayEffectSetByCallerMagnitude
- 1
- FormActivationAnimation
- None
- #2
详情 3
- FormTag
SW.Form.SoulConstruct.Deconstructed- FormOwnedTags
FormOwnedTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Form.SoulConstruct.Deconstructed
- ParentTags
ParentTags 3
- #1
SW.Form.SoulConstruct- #2
SW.Form- #3
SW
- FormActivationAnimation
- None
- FormChangeType
- NEXT
- FormTransitions
FormTransitions 2
- #1
详情 6
- BaseFormTag
SW.Form.SoulConstruct.Armored- TargetFormTag
SW.Form.SoulConstruct.Deconstructed- bHasTransitionRequirements
- 否
- TransitionAnimation
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_TransitionOut.AM_SoulConstruct_TransitionOut
- SectionName
- OptionalTransitionCompleteEventTag
SW.GameplayEvent.Form.Notify.Success
- #2
详情 6
- BaseFormTag
SW.Form.SoulConstruct.Deconstructed- TargetFormTag
SW.Form.SoulConstruct.Armored- bHasTransitionRequirements
- 否
- TransitionAnimation
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_TransitionIn.AM_SoulConstruct_TransitionIn
- SectionName
- OptionalTransitionCompleteEventTag
SW.GameplayEvent.Form.Notify.Success
- FallbackFormTransitionAnimation
- None
- DefaultFormTransitionSection
- bRandomStartingForm
- 否
- ExplicitStartingForm
SW.Form.SoulConstruct.Armored- StartingFormApplicationType
- SPAWN
- StartingFormEventTag
None- bSendEventsOnStartingFormApplication
- 是
- bSkipInitialFormActivationAnimation
- 是
- #2
详情 7
- Ability
- /Script/SpicewoodGAS.GA_FormChange
- AbilityCallsign
SW.AbilityCallsign.Forms.Next- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 28
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 5
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.FormChangeInstanceData
- bRequestSpecificFormChange
- 否
- SpecificFormTag
None- bIgnoreTransitionRequirements
- 否
- TransitionDurationGameplayEffectTags
TransitionDurationGameplayEffectTags 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.StaggerImmunity
- ParentTags
ParentTags 2
- #1
SW.GameplayEffect- #2
SW
- #3
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MultiHitMeleeAttack
- AbilityCallsign
SW.AbilityCallsign.SoulConstruct.Headbutt- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 40
- #1
详情 3
- 类型标签
SW.KeyValue.TelegraphSectionName- Type
- String
- String
- Attack_Telegraph
- #2
详情 3
- 类型标签
SW.KeyValue.UseEndHitSections- Type
- Bool
- Bool
- 否
- #3
详情 3
- 类型标签
SW.KeyValue.ForceSpecificEndSection- Type
- String
- String
- None
- #4
详情 3
- 类型标签
SW.KeyValue.NumberOfHits- Type
- Int
- Int
- 3
- #5
详情 3
- 类型标签
SW.KeyValue.MultiHitChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.EvaluateRangeEachHit- Type
- Bool
- Bool
- 是
- #7
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #8
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #9
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 是
- #10
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 12
- #11
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 400
- #12
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #13
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #14
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #15
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #16
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #17
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #18
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #19
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #20
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 60
- #21
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #22
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 200
- #23
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #24
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 1
- #25
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #26
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #29
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #30
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #31
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #32
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #33
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #34
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #35
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #36
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #37
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #38
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #39
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #40
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 2
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_ComboAttack.AM_SoulConstruct_ComboAttack
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 500
- LaunchAngleInDegrees
- 5
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #4
详情 9
- Ability
- /Script/SpicewoodGAS.GA_AOEOnEvent
- AbilityCallsign
SW.AbilityCallsign.SoulConstruct.Headbutt.AOE- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 41
- #1
详情 3
- 类型标签
SW.KeyValue.Time- Type
- Float
- Float
- 0
- #2
详情 3
- 类型标签
SW.KeyValue.Suicide- Type
- Bool
- Bool
- 否
- #3
详情 3
- 类型标签
SW.KeyValue.RepeatTimer- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #5
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 否
- #6
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 10
- #7
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 200
- #8
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #9
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #10
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #11
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToSelfOnHit- Type
- GameplayTagContainer
- #14
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToSelfOnHit- Type
- GameplayTagContainer
- #15
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #16
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #17
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #18
详情 3
- 类型标签
SW.KeyValue.SplashDamage- Type
- Float
- Float
- 5
- #19
详情 3
- 类型标签
SW.KeyValue.SplashRange- Type
- Float
- Float
- 400
- #20
详情 3
- 类型标签
SW.KeyValue.AttackCanBeSideStepped- Type
- Bool
- Bool
- 是
- #21
详情 3
- 类型标签
SW.KeyValue.GameplayCueTag- Type
- GameplayTag
- GameplayTag
None
- #22
详情 3
- 类型标签
SW.KeyValue.WorldActorGameplayCueTag- Type
- GameplayTag
- GameplayTag
None
- #23
详情 2
- 类型标签
SW.KeyValue.ActorsToSpawnOnAOE- Type
- GameplayTagContainer
- #24
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #25
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #26
详情 2
- 类型标签
SW.KeyValue.OptionalDynamicDamageTypes- Type
- GameplayTagContainer
- #27
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- None
- #28
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #29
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #30
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #31
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #32
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #33
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #34
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #35
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #36
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #37
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #38
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #39
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #40
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #41
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 2
- #1
详情 2
- 名称
- AnticipationAnim
- Object
- None
- #2
详情 2
- 名称
- Anim
- Object
- None
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_AOEMeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #5
详情 9
- Ability
- /Script/SpicewoodGAS.GA_RangedAttack
- AbilityCallsign
SW.AbilityCallsign.SoulConstruct.EarthOutbreak- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 20
- #1
详情 3
- 类型标签
SW.KeyValue.ProjectileDefinitionTag- Type
- GameplayTag
- GameplayTag
SW.Projectile.Type.EarthOutbreakProj
- #2
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Ranged
- #3
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 18
- #4
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 750
- #6
详情 3
- 类型标签
SW.KeyValue.NumberOfProjectiles- Type
- Int
- Int
- 3
- #7
详情 3
- 类型标签
SW.KeyValue.PerProjectileSpawnDelay- Type
- Float
- Float
- 0
- #8
详情 3
- 类型标签
SW.KeyValue.ProjectileSpawnOffset- Type
- Vector
- Vector
Vector 3
- X
- 0
- Y
- 0
- Z
- -250
- #9
详情 3
- 类型标签
SW.KeyValue.AngleSpan- Type
- Float
- Float
- 40
- #10
详情 3
- 类型标签
SW.KeyValue.AngleOffset- Type
- Float
- Float
- 0
- #11
详情 3
- 类型标签
SW.KeyValue.AngleSpreadType- Type
- GameplayTag
- GameplayTag
SW.Projectile.Spread.Sequential
- #12
详情 3
- 类型标签
SW.KeyValue.MinimumVerticalRotationalOffset- Type
- Float
- Float
- 0
- #13
详情 3
- 类型标签
SW.KeyValue.MaximumVerticalRotationalOffset- Type
- Float
- Float
- 0
- #14
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.Burning
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- #16
详情 3
- 类型标签
SW.KeyValue.DistanceBasedOnVelocity- Type
- Bool
- Bool
- 是
- #17
详情 3
- 类型标签
SW.KeyValue.FireInActorForwardVector- Type
- Bool
- Bool
- 是
- #18
详情 2
- 类型标签
SW.KeyValue.ExtraProjectilesIfHasTags- Type
- GameplayTagContainer
- #19
详情 3
- 类型标签
SW.KeyValue.ExtraProjectilesNum- Type
- Int
- Int
- 0
- #20
详情 3
- 类型标签
SW.KeyValue.RequiresLineOfSight- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.2
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- RangedAttackAnimation
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_EarthOutbreak.AM_SoulConstruct_EarthOutbreak
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- InstanceData
InstanceData 1
- #1
详情 4
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RangedAttackBaseInstanceData
- bSetFocusOnBegin
- 是
- bClearFocusOnEnd
- 是
- bFireOnInterrupt
- 否
- #6
详情 8
- Ability
- /Script/SpicewoodGAS.GA_PlayAnimation
- AbilityCallsign
SW.AbilityCallsign.SoulConstruct.MagmaRipple- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 15
- #1
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- None
- #2
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #4
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #6
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #7
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #8
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #9
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #10
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #11
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #14
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_FireWave.AM_SoulConstruct_FireWave
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt
- ParentTags
ParentTags 2
- #1
SW.Animation- #2
SW
- #7
详情 10
- Ability
- /Script/SpicewoodGAS.GA_RippleAttack
- AbilityCallsign
SW.AbilityCallsign.LimbImpact.Left.Ripple- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.Melee.Left.Ripple
- ParentTags
ParentTags 4
- #1
SW.GameplayEvent.Melee.Left- #2
SW.GameplayEvent.Melee- #3
SW.GameplayEvent- #4
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 26
- #1
详情 3
- 类型标签
SW.KeyValue.MaxRadius- Type
- Float
- Float
- 1200
- #2
详情 3
- 类型标签
SW.KeyValue.MinRadius- Type
- Float
- Float
- 0
- #3
详情 3
- 类型标签
SW.KeyValue.Margin- Type
- Float
- Float
- 50
- #4
详情 3
- 类型标签
SW.KeyValue.Angle- Type
- Float
- Float
- 360
- #5
详情 3
- 类型标签
SW.KeyValue.RotationOffsetAngle- Type
- Float
- Float
- 0
- #6
详情 3
- 类型标签
SW.KeyValue.SpeedValue- Type
- Float
- Float
- 600
- #7
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 22
- #8
详情 3
- 类型标签
SW.KeyValue.Jumpable- Type
- Bool
- Bool
- 是
- #9
详情 3
- 类型标签
SW.KeyValue.Reversed- Type
- Bool
- Bool
- 否
- #10
详情 3
- 类型标签
SW.KeyValue.MaxZHeightDifference- Type
- Float
- Float
- 100
- #11
详情 3
- 类型标签
SW.KeyValue.Rollable- Type
- Bool
- Bool
- 否
- #12
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #13
详情 3
- 类型标签
SW.KeyValue.AffectActorsOnce- Type
- Bool
- Bool
- 否
- #14
详情 3
- 类型标签
SW.KeyValue.TimeBetweenApplications- Type
- Float
- Float
- 1
- #15
详情 2
- 类型标签
SW.KeyValue.EffectsToApply- Type
- GameplayTagContainer
- #16
详情 3
- 类型标签
SW.KeyValue.StatusesToApply- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.Burning
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- #17
详情 2
- 类型标签
SW.KeyValue.CuesToApply- Type
- GameplayTagContainer
- #18
详情 3
- 类型标签
SW.KeyValue.DelayRippleStart- Type
- Float
- Float
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.LoopInfinitely- Type
- Bool
- Bool
- 否
- #20
详情 3
- 类型标签
SW.KeyValue.NumberOfRipplesPerTrigger- Type
- Int
- Int
- 1
- #21
详情 3
- 类型标签
SW.KeyValue.DelayBetweenRipples- Type
- Float
- Float
- 0
- #22
详情 3
- 类型标签
SW.KeyValue.UseSocketForCenter- Type
- Bool
- Bool
- 是
- #23
详情 3
- 类型标签
SW.KeyValue.SocketName- Type
- String
- String
- J_L_Fingers
- #24
详情 3
- 类型标签
SW.KeyValue.CenterOffSet- Type
- Vector
- Vector
Vector 3
- X
- 0
- Y
- 0
- Z
- 0
- #25
详情 3
- 类型标签
SW.KeyValue.OnRippleCue- Type
- GameplayTag
- GameplayTag
GameplayCue.SW.Ability.Ripple.MagmaWave
- #26
详情 3
- 类型标签
SW.KeyValue.OnRipplesEndEvent- Type
- GameplayTag
- GameplayTag
None
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Curve
- Assets
Assets 1
- #1
详情 2
- 名称
- DamageScaledOverTimeCurve
- Object
- None
- InstanceData
InstanceData 1
- #1
详情 7
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.RippleInstanceData
- AttackType
SW.Attack.Artifact- MotionType
- NONE
- MotionStrength
- 100
- MotionDuration
- 1
- bNoZForceOnMotion
- 是
- RippleKnockbackData
RippleKnockbackData 6
- Strength
- 1500
- LaunchAngleInDegrees
- 20
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #8
详情 10
- Ability
- /Script/SpicewoodGAS.GA_RippleAttack
- AbilityCallsign
SW.AbilityCallsign.LimbImpact.Right.Ripple- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.Melee.Right.Ripple
- ParentTags
ParentTags 4
- #1
SW.GameplayEvent.Melee.Right- #2
SW.GameplayEvent.Melee- #3
SW.GameplayEvent- #4
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 26
- #1
详情 3
- 类型标签
SW.KeyValue.MaxRadius- Type
- Float
- Float
- 1200
- #2
详情 3
- 类型标签
SW.KeyValue.MinRadius- Type
- Float
- Float
- 0
- #3
详情 3
- 类型标签
SW.KeyValue.Margin- Type
- Float
- Float
- 50
- #4
详情 3
- 类型标签
SW.KeyValue.Angle- Type
- Float
- Float
- 360
- #5
详情 3
- 类型标签
SW.KeyValue.RotationOffsetAngle- Type
- Float
- Float
- 0
- #6
详情 3
- 类型标签
SW.KeyValue.SpeedValue- Type
- Float
- Float
- 600
- #7
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 22
- #8
详情 3
- 类型标签
SW.KeyValue.Jumpable- Type
- Bool
- Bool
- 是
- #9
详情 3
- 类型标签
SW.KeyValue.Reversed- Type
- Bool
- Bool
- 否
- #10
详情 3
- 类型标签
SW.KeyValue.MaxZHeightDifference- Type
- Float
- Float
- 100
- #11
详情 3
- 类型标签
SW.KeyValue.Rollable- Type
- Bool
- Bool
- 否
- #12
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #13
详情 3
- 类型标签
SW.KeyValue.AffectActorsOnce- Type
- Bool
- Bool
- 否
- #14
详情 3
- 类型标签
SW.KeyValue.TimeBetweenApplications- Type
- Float
- Float
- 1
- #15
详情 2
- 类型标签
SW.KeyValue.EffectsToApply- Type
- GameplayTagContainer
- #16
详情 3
- 类型标签
SW.KeyValue.StatusesToApply- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.Burning
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- #17
详情 2
- 类型标签
SW.KeyValue.CuesToApply- Type
- GameplayTagContainer
- #18
详情 3
- 类型标签
SW.KeyValue.DelayRippleStart- Type
- Float
- Float
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.LoopInfinitely- Type
- Bool
- Bool
- 否
- #20
详情 3
- 类型标签
SW.KeyValue.NumberOfRipplesPerTrigger- Type
- Int
- Int
- 1
- #21
详情 3
- 类型标签
SW.KeyValue.DelayBetweenRipples- Type
- Float
- Float
- 0
- #22
详情 3
- 类型标签
SW.KeyValue.UseSocketForCenter- Type
- Bool
- Bool
- 是
- #23
详情 3
- 类型标签
SW.KeyValue.SocketName- Type
- String
- String
- J_R_Fingers
- #24
详情 3
- 类型标签
SW.KeyValue.CenterOffSet- Type
- Vector
- Vector
Vector 3
- X
- 0
- Y
- 0
- Z
- 0
- #25
详情 3
- 类型标签
SW.KeyValue.OnRippleCue- Type
- GameplayTag
- GameplayTag
GameplayCue.SW.Ability.Ripple.MagmaWave
- #26
详情 3
- 类型标签
SW.KeyValue.OnRipplesEndEvent- Type
- GameplayTag
- GameplayTag
None
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Curve
- Assets
Assets 1
- #1
详情 2
- 名称
- DamageScaledOverTimeCurve
- Object
- None
- InstanceData
InstanceData 1
- #1
详情 7
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.RippleInstanceData
- AttackType
SW.Attack.Artifact- MotionType
- NONE
- MotionStrength
- 100
- MotionDuration
- 1
- bNoZForceOnMotion
- 是
- RippleKnockbackData
RippleKnockbackData 6
- Strength
- 1500
- LaunchAngleInDegrees
- 20
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #9
详情 8
- Ability
- /Script/SpicewoodGAS.GA_PlayAnimation
- AbilityCallsign
SW.AbilityCallsign.SoulConstruct.SoulCannon- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 15
- #1
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Telegraph
- #2
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- Loop
- #4
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- End
- #6
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #7
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #8
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #9
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 2
- #10
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 12
- #11
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #14
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 75
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 20
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_SoulCannon.AM_SoulConstruct_SoulCannon
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- #10
详情 8
- Ability
- /Script/SpicewoodGAS.GA_PlayAnimation
- AbilityCallsign
SW.AbilityCallsign.SoulConstruct.OrbStorm- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
GameplayEffect 1
- AdditionalDefinitions
AdditionalDefinitions 1
- #1
详情 3
- Type
- DurationPolicy
- DurationPolicy
- Instant
- AreStatusEffects
- 否
- 专属参数
SpecificKeyValues 15
- #1
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- StormOrbEntry
- #2
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- StormOrb Loop
- #4
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- StormOrb Exit
- #6
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #7
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #8
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #9
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 2
- #10
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 11
- #11
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #14
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 20
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_OrbStorm.AM_SoulConstruct_OrbStorm
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- #11
详情 10
- Ability
- /Script/SpicewoodGAS.GA_RangedAttackFromSocket
- AbilityCallsign
None- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.SoulConstruct.OrbstormWave
- ParentTags
ParentTags 3
- #1
SW.GameplayEvent.SoulConstruct- #2
SW.GameplayEvent- #3
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 20
- #1
详情 3
- 类型标签
SW.KeyValue.ProjectileDefinitionTag- Type
- GameplayTag
- GameplayTag
SW.Projectile.Type.ConstructOrb
- #2
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Ranged
- #3
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 10
- #4
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 750
- #6
详情 3
- 类型标签
SW.KeyValue.NumberOfProjectiles- Type
- Int
- Int
- 13
- #7
详情 3
- 类型标签
SW.KeyValue.PerProjectileSpawnDelay- Type
- Float
- Float
- 0.04
- #8
详情 3
- 类型标签
SW.KeyValue.ProjectileSpawnOffset- Type
- Vector
- Vector
Vector 3
- X
- 0
- Y
- 0
- Z
- -200
- #9
详情 3
- 类型标签
SW.KeyValue.AngleSpan- Type
- Float
- Float
- 360
- #10
详情 3
- 类型标签
SW.KeyValue.AngleOffset- Type
- Float
- Float
- 27.7
- #11
详情 3
- 类型标签
SW.KeyValue.AngleSpreadType- Type
- GameplayTag
- GameplayTag
SW.Projectile.Spread.Alternating
- #12
详情 3
- 类型标签
SW.KeyValue.MinimumVerticalRotationalOffset- Type
- Float
- Float
- 0
- #13
详情 3
- 类型标签
SW.KeyValue.MaximumVerticalRotationalOffset- Type
- Float
- Float
- 0
- #14
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #15
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #16
详情 3
- 类型标签
SW.KeyValue.DistanceBasedOnVelocity- Type
- Bool
- Bool
- 否
- #17
详情 3
- 类型标签
SW.KeyValue.FireInActorForwardVector- Type
- Bool
- Bool
- 是
- #18
详情 2
- 类型标签
SW.KeyValue.ExtraProjectilesIfHasTags- Type
- GameplayTagContainer
- #19
详情 3
- 类型标签
SW.KeyValue.ExtraProjectilesNum- Type
- Int
- Int
- 0
- #20
详情 3
- 类型标签
SW.KeyValue.RequiresLineOfSight- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- RangedAttackAnimation
- Object
- None
- InstanceData
InstanceData 2
- #1
详情 4
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RangedAttackBaseInstanceData
- bSetFocusOnBegin
- 是
- bClearFocusOnEnd
- 否
- bFireOnInterrupt
- 否
- #2
详情 4
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RangedAttackFromSocketInstanceData
- ProjectileSockets
ProjectileSockets 1
- #1
- J_SoulCube_SoloSocket
- FireFromRandomSocket
- 否
- AccumulateProjectileIndex
- 否
- #12
详情 8
- Ability
- /Script/SpicewoodGAS.GA_PlayAnimation
- AbilityCallsign
SW.AbilityCallsign.SoulConstruct.SoulHarvester- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 15
- #1
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Telegraph
- #2
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- Loop
- #4
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- Explosion
- #6
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #7
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #8
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #9
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 2
- #10
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 6
- #11
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #14
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 50
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 20
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_SoulHarvester.AM_SoulConstruct_SoulHarvester
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- #13
详情 9
- Ability
- /Script/SpicewoodGAS.GA_GravityWell
- AbilityCallsign
None- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.SoulConstruct.GravityBegin
- ParentTags
ParentTags 3
- #1
SW.GameplayEvent.SoulConstruct- #2
SW.GameplayEvent- #3
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Curve
- Assets
Assets 1
- #1
详情 2
- 名称
- None
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/C_SoulHarvesterDecay.C_SoulHarvesterDecay
- InstanceData
InstanceData 1
- #1
详情 10
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GravityWellInstanceData
- LocationRule
- ACTOR
- ComponentCenterTagName
- None
- BoneCenterName
- None
- Duration
- 0
- WellEndTag
SW.GameplayEvent.SoulConstruct.GravityExplosion- PullStrength
- 350
- PullRadius
- 3500
- bIs2DForce
- 否
- bFriendlyFire
- 是
- #14
详情 10
- Ability
- /Script/SpicewoodGAS.GA_RippleAttack
- AbilityCallsign
SW.AbilityCallsign.GravityRipple- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.SoulConstruct.GravityRipple
- ParentTags
ParentTags 3
- #1
SW.GameplayEvent.SoulConstruct- #2
SW.GameplayEvent- #3
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 26
- #1
详情 3
- 类型标签
SW.KeyValue.MaxRadius- Type
- Float
- Float
- 1500
- #2
详情 3
- 类型标签
SW.KeyValue.MinRadius- Type
- Float
- Float
- 200
- #3
详情 3
- 类型标签
SW.KeyValue.Margin- Type
- Float
- Float
- 50
- #4
详情 3
- 类型标签
SW.KeyValue.Angle- Type
- Float
- Float
- 360
- #5
详情 3
- 类型标签
SW.KeyValue.RotationOffsetAngle- Type
- Float
- Float
- 0
- #6
详情 3
- 类型标签
SW.KeyValue.SpeedValue- Type
- Float
- Float
- 800
- #7
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 0
- #8
详情 3
- 类型标签
SW.KeyValue.Jumpable- Type
- Bool
- Bool
- 是
- #9
详情 3
- 类型标签
SW.KeyValue.Reversed- Type
- Bool
- Bool
- 是
- #10
详情 3
- 类型标签
SW.KeyValue.MaxZHeightDifference- Type
- Float
- Float
- 100
- #11
详情 3
- 类型标签
SW.KeyValue.Rollable- Type
- Bool
- Bool
- 是
- #12
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #13
详情 3
- 类型标签
SW.KeyValue.AffectActorsOnce- Type
- Bool
- Bool
- 是
- #14
详情 3
- 类型标签
SW.KeyValue.TimeBetweenApplications- Type
- Float
- Float
- 1
- #15
详情 2
- 类型标签
SW.KeyValue.EffectsToApply- Type
- GameplayTagContainer
- #16
详情 2
- 类型标签
SW.KeyValue.StatusesToApply- Type
- GameplayTagContainer
- #17
详情 2
- 类型标签
SW.KeyValue.CuesToApply- Type
- GameplayTagContainer
- #18
详情 3
- 类型标签
SW.KeyValue.DelayRippleStart- Type
- Float
- Float
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.LoopInfinitely- Type
- Bool
- Bool
- 否
- #20
详情 3
- 类型标签
SW.KeyValue.NumberOfRipplesPerTrigger- Type
- Int
- Int
- 1
- #21
详情 3
- 类型标签
SW.KeyValue.DelayBetweenRipples- Type
- Float
- Float
- 0
- #22
详情 3
- 类型标签
SW.KeyValue.UseSocketForCenter- Type
- Bool
- Bool
- 否
- #23
详情 3
- 类型标签
SW.KeyValue.SocketName- Type
- String
- String
- None
- #24
详情 3
- 类型标签
SW.KeyValue.CenterOffSet- Type
- Vector
- Vector
Vector 3
- X
- 0
- Y
- 0
- Z
- -270
- #25
详情 3
- 类型标签
SW.KeyValue.OnRippleCue- Type
- GameplayTag
- GameplayTag
GameplayCue.SW.Ability.Ripple.Gravity
- #26
详情 3
- 类型标签
SW.KeyValue.OnRipplesEndEvent- Type
- GameplayTag
- GameplayTag
None
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Curve
- Assets
Assets 1
- #1
详情 2
- 名称
- DamageScaledOverTimeCurve
- Object
- None
- InstanceData
InstanceData 1
- #1
详情 7
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.RippleInstanceData
- AttackType
SW.Attack.Artifact- MotionType
- PULL
- MotionStrength
- 1500
- MotionDuration
- 0.4
- bNoZForceOnMotion
- 否
- RippleKnockbackData
RippleKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #15
详情 10
- Ability
- /Script/SpicewoodGAS.GA_AOEMeleeAttack
- AbilityCallsign
SW.AbilityCallsign.SoulConstruct.SoulHarvester.AOE- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.SoulConstruct.GravityExplosion
- ParentTags
ParentTags 3
- #1
SW.GameplayEvent.SoulConstruct- #2
SW.GameplayEvent- #3
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 38
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 否
- #3
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 90
- #4
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 750
- #5
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Soul
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #6
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #7
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #8
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToSelfOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToSelfOnHit- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.SplashDamage- Type
- Float
- Float
- 8
- #16
详情 3
- 类型标签
SW.KeyValue.SplashRange- Type
- Float
- Float
- 1000
- #17
详情 3
- 类型标签
SW.KeyValue.AttackCanBeSideStepped- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.GameplayCueTag- Type
- GameplayTag
- GameplayTag
GameplayCue.SW.Trigger.SoulHarvester
- #19
详情 3
- 类型标签
SW.KeyValue.WorldActorGameplayCueTag- Type
- GameplayTag
- GameplayTag
None
- #20
详情 2
- 类型标签
SW.KeyValue.ActorsToSpawnOnAOE- Type
- GameplayTagContainer
- #21
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #22
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #23
详情 2
- 类型标签
SW.KeyValue.OptionalDynamicDamageTypes- Type
- GameplayTagContainer
- #24
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #29
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #30
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #31
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #32
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #33
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 10
- #34
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #35
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #36
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #37
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #38
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Anim
- Object
- None
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_AOEMeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 3500
- LaunchAngleInDegrees
- 35
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.5
- Direction
SW.Knockback.Direction.Target
- #16
详情 7
- Ability
- /Script/SpicewoodGAS.GA_EngageTargetMovement
- AbilityCallsign
SW.AbilityCallsign.Chase- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 17
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_EngageParameters
- TimeOutDuration
- 100
- CloseTimeOutDuration
- 10
- bOverrideAcceptanceRadius
- 是
- AcceptanceRadiusOverride
- 500
- WaitDelay
- 0.5
- bSkipFlankAndEngage
- 是
- MinTargetRangeToFlank
- 1000
- MinTargetRangeToEngage
- 500
- FlankingDistance
- 400
- MinFlankingAngle
- 20
- MaxFlankingAngle
- 40
- EnagementDistance
- 300
- MinEngageAngle
- 20
- MaxEngageAngle
- 80
- QueryFilterOverride
- None
- bUsePartialPaths
- 是
- #17
详情 7
- Ability
- /Script/SpicewoodGAS.GA_MoveTo
- AbilityCallsign
SW.AbilityCallsign.MoveToAnchor- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.RelationTagToMoveTo- Type
- GameplayTag
- GameplayTag
SW.Relation.Anchor.Center
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- #18
详情 9
- Ability
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActors
- AbilityCallsign
None- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.SoulConstruct.Stomp
- ParentTags
ParentTags 3
- #1
SW.GameplayEvent.SoulConstruct- #2
SW.GameplayEvent- #3
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 2
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- SpawnAnim
- Object
- None
- #2
详情 2
- 名称
- Images
- Assets
Assets 1
- #1
详情 2
- 名称
- None
- Object
- /Game/Spicewood/GameplayLogic/GameplayImages/GI_ConstructStomp_01.GI_ConstructStomp_01
- InstanceData
InstanceData 1
- #1
详情 61
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActorsData
- bSpawnFromLootTable
- 否
- bIncludeAreaLootTable
- 否
- bUseMobWaves
- 否
- TagToSpawn
SW.PropActor.EarthMine- SpawnFunctionOverride
- Default
- StartDelay
- 0
- WaitToContinuePreSpawnEvent
None- TelegraphDelay
- 0
- SpawnInterval
- 0.01
- MinimumSpawns
- 30
- MaximumSpawns
- 30
- bTrackPopulation
- 是
- MaxPopulation
- 30
- bDestroyAtWorldReset
- 否
- SpawnLocationType
SW.SpawnLocation.Owner- SpawnLocationIdentifier
SW.Relation.SpawnLocation- SpawnRotationType
SW.SpawnRotation.Default- RotateImage
- 否
- ImageRotateOffset
- 90
- SpawnInstigatorHandlingMethod
None- CollisionHandlingMethod
- AdjustIfPossibleButAlwaysSpawn
- LocationHandlingMethod
- Reference
- bTraceToFloor
- 否
- GroundChecks
- EnsureOnlyWorldStreaming
- AsyncTraceLengthOverride
- -1
- SpawnHeightOffset
- -200
- SpawnDirectionOffset
- 0
- bRandomiseSpawnDirection
- 否
- bRandomRadius
- 否
- MinRadius
- 0
- MaxRadius
- 0
- bRoundCalculatedPositionToGrid
- 否
- LaunchVector
LaunchVector 3
- X
- 0
- Y
- 0
- Z
- 0
- bCheckIfItemPowerShouldBeApplied
- 否
- EndDelay
- 0
- bSuicideOnEnd
- 否
- RunAnimationIndependent
- 否
- AnimStartSectionName
- None
- AnimSpawnSectionName
- None
- TargetToFocus
SW.AI.FocusTarget.None- bRandomiseAIPrimaryTargetOnSpawn
- 否
- PreSpawnGameplayCue
None- MinTargetHorizontalDistance
- -1
- MaxTargetHorizontalDistance
- -1
- MinTargetVerticalDistance
- -1
- MaxTargetVerticalDistance
- -1
- bDistributeTargetsToSpawnedActors
- 否
- EventToSendTargetWith
None- ActivationChanceAttribute
None- PostSpawnOwnerEventType
- None
- PostSpawnActorOwnerEvent
None- PostSpawnActorActorEvent
None- InheritTagsFromOwner
InheritTagsFromOwner 2
- GameplayTags
GameplayTags 1
- #1
SW.Team
- ParentTags
ParentTags 1
- #1
SW
- SummonedActorLifetimeManagementFlags
- 0
- OverrideSpawnAnim
None- OverrideSpawnVFX
None- PerceptionInstanceData
PerceptionInstanceData 1
- PerceptionInstanceMode
- Append
- bAttachToOwnerSocket
- 否
- SocketName
- None
- GameplayCue
None
- #19
详情 9
- Ability
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActors
- AbilityCallsign
SW.AbilityCallsign.SoulConstruct.SoulCannon.Spawn- TriggeredByGameplayEvents
TriggeredByGameplayEvents 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEvent.SoulConstruct.CannonStart
- ParentTags
ParentTags 3
- #1
SW.GameplayEvent.SoulConstruct- #2
SW.GameplayEvent- #3
SW
- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 2
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- SpawnAnim
- Object
- None
- #2
详情 1
- 名称
- Images
- InstanceData
InstanceData 1
- #1
详情 61
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_SpawnTypeSystemActorsData
- bSpawnFromLootTable
- 否
- bIncludeAreaLootTable
- 否
- bUseMobWaves
- 否
- TagToSpawn
SW.PropActor.SoulCannon- SpawnFunctionOverride
- Default
- StartDelay
- 0
- WaitToContinuePreSpawnEvent
None- TelegraphDelay
- 0
- SpawnInterval
- 0.1
- MinimumSpawns
- 1
- MaximumSpawns
- 1
- bTrackPopulation
- 是
- MaxPopulation
- 2147483647
- bDestroyAtWorldReset
- 否
- SpawnLocationType
SW.SpawnLocation.Owner- SpawnLocationIdentifier
SW.Relation.SpawnLocation- SpawnRotationType
SW.SpawnRotation.Owner- RotateImage
- 否
- ImageRotateOffset
- 90
- SpawnInstigatorHandlingMethod
None- CollisionHandlingMethod
- AlwaysSpawn
- LocationHandlingMethod
- Reference
- bTraceToFloor
- 否
- GroundChecks
- None
- AsyncTraceLengthOverride
- -1
- SpawnHeightOffset
- -275
- SpawnDirectionOffset
- 0
- bRandomiseSpawnDirection
- 否
- bRandomRadius
- 否
- MinRadius
- 0
- MaxRadius
- 0
- bRoundCalculatedPositionToGrid
- 否
- LaunchVector
LaunchVector 3
- X
- 0
- Y
- 0
- Z
- 0
- bCheckIfItemPowerShouldBeApplied
- 否
- EndDelay
- 0
- bSuicideOnEnd
- 否
- RunAnimationIndependent
- 否
- AnimStartSectionName
- None
- AnimSpawnSectionName
- None
- TargetToFocus
SW.AI.FocusTarget.None- bRandomiseAIPrimaryTargetOnSpawn
- 否
- PreSpawnGameplayCue
None- MinTargetHorizontalDistance
- -1
- MaxTargetHorizontalDistance
- -1
- MinTargetVerticalDistance
- -1
- MaxTargetVerticalDistance
- -1
- bDistributeTargetsToSpawnedActors
- 否
- EventToSendTargetWith
None- ActivationChanceAttribute
None- PostSpawnOwnerEventType
- None
- PostSpawnActorOwnerEvent
None- PostSpawnActorActorEvent
SW.GameplayEvent.SoulConstruct.CannonStart- InheritTagsFromOwner
InheritTagsFromOwner 2
- GameplayTags
GameplayTags 1
- #1
SW.Team
- ParentTags
ParentTags 1
- #1
SW
- SummonedActorLifetimeManagementFlags
- 14
- OverrideSpawnAnim
None- OverrideSpawnVFX
None- PerceptionInstanceData
PerceptionInstanceData 1
- PerceptionInstanceMode
- Append
- bAttachToOwnerSocket
- 否
- SocketName
- None
- GameplayCue
None
其他定义字段
- AdditionalTypesToLoad
AdditionalTypesToLoad 2
- GameplayTags
GameplayTags 1
- #1
SW.PropActor.SoulCannon
- ParentTags
ParentTags 2
- #1
SW.PropActor- #2
SW
- CharacterReference
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/BP_SoulConstruct.BP_SoulConstruct_C
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AbilitySpecialization
AbilitySpecialization 1
- Specializations
Specializations 1
- #1
详情 3
- Ability
- /Script/SpicewoodGAS.GA_DropSoulsOnHealthLoss
- AbilityCallsign
SW.AbilityCallsign.DropSoulsOnHit- KeyValueSpecializations
KeyValueSpecializations 1
- #1
详情 2
- KeyValue
KeyValue 3
- 类型标签
SW.KeyValue.SoulsPerHealthLost- Type
- Float
- Float
- 0.1
- ModOp
- Override
- AIStateTree
- /Game/Spicewood/GameplayLogic/StateTrees/ST_SoulConstruct.ST_SoulConstruct
- StateTreeConfiguration
- —
- StaggerAnimation
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_Deconstructed_Staggered.AM_SoulConstruct_Deconstructed_Staggered
- StaggerContextAnimations
StaggerContextAnimations 1
- StaggerAnimations
StaggerAnimations 2
- (TagName="SW.Form.SoulConstruct.Armored")
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_Staggered.AM_SoulConstruct_Staggered
- (TagName="SW.Form.SoulConstruct.Deconstructed")
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_Deconstructed_Staggered.AM_SoulConstruct_Deconstructed_Staggered
- DeathReasons
- —
- MultiplayerScalingDefinitions
MultiplayerScalingDefinitions 1
- TagMap
TagMap 2
- (AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None)
(AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 1
- #2
- 2
- #3
- 3
- #4
- 4
- (AttributeName="PoiseMax",Attribute=/Script/SpicewoodGAS.ATR_Poise:PoiseMax,AttributeOwner=None)
(AttributeName="PoiseMax",Attribute=/Script/SpicewoodGAS.ATR_Poise:PoiseMax,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 1
- #2
- 2
- #3
- 3
- #4
- 4
- ComponentDefinition
ComponentDefinition 1
- ClientComponents
ClientComponents 2
- (TagName="SW.ActorComponent.Health")
(TagName="SW.ActorComponent.Health") 1
- Components
Components 1
- #1
- /SpicewoodUI/Spicewood/UI/EnemyBossHealthbar/BP_EnemyBossHealthbarComponent.BP_EnemyBossHealthbarComponent_C
- (TagName="")
(TagName="") 1
- Components
Components 1
- #1
- /Game/Spicewood/GameplayLogic/Components/BP_SoulConstructVignetteComponent.BP_SoulConstructVignetteComponent_C
- GameplayCueAssets
- —
- SpawnAnimations
SpawnAnimations 1
- SpawnAnimations
SpawnAnimations 1
- (TagName="SW.Form.SoulConstruct.Armored")
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Soul_Construct/Animation/AM_SoulConstruct_Spawn.AM_SoulConstruct_Spawn
- AudioMobDefinition
AudioMobDefinition 3
- Category
SW.Audio.Category.Mob.Hostile.Type3- Priority
- 1
- GameStates
GameStates 1
- #1
- /Game/Spicewood/Audio/Wwise/States/Default_Work_Unit/Encounter/MobType03Name/MobType03Name-SoulContstruct.MobType03Name-SoulContstruct
- Navigation
- —
图片素材
全部图片此条目没有关联的静态图片。
游戏文本
名称与文本 · SW_Mob_SoulConstruct_SW_TextEntry_Name
巨构奇物
Monstrous Opus
