
Weapons
斧头
Axe
威力不俗的武器,深受灾厄村民军团中的残酷卫道士的青睐。
看懂这把武器
原始数据近战武器中型武器
3 招连击 · 第 3 招伤害最高
以下为游戏基础定义,用来了解攻击特点;装备力量、附魔和效果会改变实际表现。
连击拆解
基础伤害 · 柱长对比本武器的不同招式。选择一招查看命中特点。
第 1 招 · 命中特点
- 基础伤害
- 14
- 硬直
- 27.5
- 攻击范围
- 250
- 攻速倍率
- 1×
命中主目标的基础数值
用于让敌人失衡的数值
游戏单位,不能直接换算成米
相对动作速度,并非每秒攻击次数
攻击覆盖角度 70°,数值越大,方向覆盖越宽。
波及伤害倍率 0.3×,用于主目标周围的伤害。
第 2 招 · 命中特点
- 基础伤害
- 16
- 硬直
- 27.5
- 攻击范围
- 250
- 攻速倍率
- 1×
命中主目标的基础数值
用于让敌人失衡的数值
游戏单位,不能直接换算成米
相对动作速度,并非每秒攻击次数
攻击覆盖角度 70°,数值越大,方向覆盖越宽。
波及伤害倍率 0.3×,用于主目标周围的伤害。
第 3 招 · 命中特点
- 基础伤害
- 22
- 硬直
- 45
- 攻击范围
- 350
- 攻速倍率
- 1×
命中主目标的基础数值
用于让敌人失衡的数值
游戏单位,不能直接换算成米
相对动作速度,并非每秒攻击次数
攻击覆盖角度 180°,数值越大,方向覆盖越宽。
波及伤害倍率 0.3×,用于主目标周围的伤害。
跳跃攻击
与地面连击分开查看,留意落点周围的波及范围。
- 基础伤害
- 21
- 硬直
- 42.5
- 主范围
- 150
- 波及范围
- 250
跳跃命中主目标
跳跃命中的硬直数值
游戏单位
游戏单位
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Item.Axe- 定义来源
- DT_ItemDefinitionMelee
- 装备栏位
- 近战武器
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_ItemDefinitionMelee
- 独特变体
UniqueSubstitutionData 1
- UniqueSubstitution
SW.Item.Axe_Unique1
其他定义字段
- 效果定义
- —
- 交互
InteractionRedirection 1
- CallsignToActivate
None
- AdditionalAssets
AdditionalAssets 1
- 名称
- None
- SetupLoadInfo
SetupLoadInfo 1
- DelegateFunctionToRun
None
DT_MeleePropertyDefinition
| 动作 | 伤害 | 硬直 | 范围 | 攻速倍率 |
|---|---|---|---|---|
| Axe_1 | 14 | 27.5 | 250 | 1 |
| Axe_2 | 16 | 27.5 | 250 | 1 |
| Axe_3 | 22 | 45 | 350 | 1 |
- 连击
AttackVariants 1
- 攻击动作
Variants 3
- #1
详情 21
- 名称
- Axe_1
- AttackVariantType
- TargetAndSplash
- DamageType
SW.GameplayEffect.Damage.Instant.Melee- 基础伤害
- 14
- 伤害比例
- 1
- 硬直
- 27.5
- DamageSplashMultiplier
- 0.3
- StaggerSplashMultiplier
- 0
- ContinuousDamageInterval
- 0
- 攻速倍率
- 1
- 冷却秒数
- 0
- 攻击范围
- 250
- MaxZDiff
- 210
- ConeAngleDegrees
- 70
- ConeInitialCutoff
- 120
- ConeOffsetUnits
- -120
- VariantLoopAmount
- 1
- AttackVariantResetMultiplier
- 1
- AttackWeight
- Medium
- Knockback
Knockback 6
- Strength
- 500
- LaunchAngleInDegrees
- 15
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.AttackerForward
- CameraShake
CameraShake 8
- ShakeClass
- None
- Offset
Offset 3
- X
- 0
- Y
- 0
- Z
- 0
- Scale
- 0
- InnerRadius
- 150
- OuterRadius
- 300
- Falloff
- 1
- bOrientShakeTowardsEpicenter
- 否
- bUseMultiplayerScaling
- 是
- #2
详情 21
- 名称
- Axe_2
- AttackVariantType
- TargetAndSplash
- DamageType
SW.GameplayEffect.Damage.Instant.Melee- 基础伤害
- 16
- 伤害比例
- 1
- 硬直
- 27.5
- DamageSplashMultiplier
- 0.3
- StaggerSplashMultiplier
- 0
- ContinuousDamageInterval
- 0
- 攻速倍率
- 1
- 冷却秒数
- 0
- 攻击范围
- 250
- MaxZDiff
- 210
- ConeAngleDegrees
- 70
- ConeInitialCutoff
- 120
- ConeOffsetUnits
- -120
- VariantLoopAmount
- 1
- AttackVariantResetMultiplier
- 1
- AttackWeight
- Medium
- Knockback
Knockback 6
- Strength
- 500
- LaunchAngleInDegrees
- 15
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.AttackerForward
- CameraShake
CameraShake 8
- ShakeClass
- None
- Offset
Offset 3
- X
- 0
- Y
- 0
- Z
- 0
- Scale
- 0
- InnerRadius
- 150
- OuterRadius
- 300
- Falloff
- 1
- bOrientShakeTowardsEpicenter
- 否
- bUseMultiplayerScaling
- 是
- #3
详情 21
- 名称
- Axe_3
- AttackVariantType
- TargetAndSplash
- DamageType
SW.GameplayEffect.Damage.Instant.Melee- 基础伤害
- 22
- 伤害比例
- 1
- 硬直
- 45
- DamageSplashMultiplier
- 0.3
- StaggerSplashMultiplier
- 0
- ContinuousDamageInterval
- 0
- 攻速倍率
- 1
- 冷却秒数
- 0
- 攻击范围
- 350
- MaxZDiff
- 210
- ConeAngleDegrees
- 180
- ConeInitialCutoff
- 0
- ConeOffsetUnits
- 0
- VariantLoopAmount
- 1
- AttackVariantResetMultiplier
- 1
- AttackWeight
- Heavy
- Knockback
Knockback 6
- Strength
- 700
- LaunchAngleInDegrees
- 25
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- CameraShake
CameraShake 8
- ShakeClass
- /Game/Spicewood/FX/_Blueprints/CameraShake/SmallMildFlashCameraShake.SmallMildFlashCameraShake_C
- Offset
Offset 3
- X
- 0
- Y
- 0
- Z
- 0
- Scale
- 1
- InnerRadius
- 150
- OuterRadius
- 300
- Falloff
- 1
- bOrientShakeTowardsEpicenter
- 否
- bUseMultiplayerScaling
- 是
- 跳跃攻击
JumpAttackDefinition 11
- 基础伤害
- 21
- SplashDamageMultiplier
- 0.3
- 硬直
- 42.5
- SplashStaggerMultiplier
- 0
- AreaOfEffectRange
- 150
- AreaOfEffectSplashRange
- 250
- AreaOfEffectOffset
- 160
- CanHitThroughWalls
- 否
- AttackWeight
- Heavy
- Knockback
Knockback 6
- Strength
- 1250
- LaunchAngleInDegrees
- 25
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- DamageEffectTags
DamageEffectTags 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- 参数
KeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.AttackVariantsResetSeconds- Type
- Float
- Float
- 1.15
其他定义字段
- Montage
- /Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Heavy/Combat/AM_Player_AxeCombo.AM_Player_AxeCombo
- JumpAttackMontage
- /Game/Spicewood/Art/Characters/Player/Animations/Weapons_Melee/1H_Heavy/Combat/AM_Player_Axe_JumpAttack.AM_Player_Axe_JumpAttack
- MeleeItemAudios
MeleeItemAudios 10
- OnAttackStarted
- None
- OnHit
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/5_weapons_melee_hitmarkers/sfx_weapon_hitmarker_axe.sfx_weapon_hitmarker_axe
- OnHitAudioCategory
None- SwitchAudio
- /Game/Spicewood/Audio/Wwise/Switches/Items/WeaponMeleeType/WeaponMeleeType-Axe.WeaponMeleeType-Axe
- OnPickedup
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/2_weapons_melee_pickup/sfx_weapon_melee_pickup.sfx_weapon_melee_pickup
- OnPickedupAudioCategory
None- OnDropped
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/1_weapons_melee_drop/sfx_weapon_melee_drop.sfx_weapon_melee_drop
- OnDroppedAudioCategory
None- OnEquipped
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/3_weapons_melee_equip/sfx_weapon_melee_equip.sfx_weapon_melee_equip
- OnUnequipped
- /Game/Spicewood/Audio/Wwise/Events/SpiceWood/Items/Weapons/Weapon_Melee/4_weapons_melee_unequip/sfx_weapon_melee_unequip.sfx_weapon_melee_unequip
- WeaponAnimLayers
- /Game/Spicewood/Art/Characters/Player/Animations/AnimationBlueprints/WeaponsAnimLayers/ABP_1HHeavyAnimLayers.ABP_1HHeavyAnimLayers_C
- EquipAnimationMontage
- /Game/Spicewood/Art/Characters/Player/Animations/Weapons_Equip/AM_Player_Equip_1H_Heavy.AM_Player_Equip_1H_Heavy
- ActorReference
- /Game/Spicewood/Art/Characters/Player/Equipment/Weapons/Axe/BP_Axe.BP_Axe_C
图片素材
全部图片游戏文本
名称与文本 · SW_Item_Axe_SW_TextEntry_Name
斧头
Axe
描述 · SW_Item_Axe_SW_TextEntry_Description
威力不俗的武器,深受灾厄村民军团中的残酷卫道士的青睐。
An effective weapon, favored by the relentless Vindicators of the Illager army.
