Mobs
监守者
Warden
生物图鉴与能力
原始数据- 基础生命
- 760
- 移动速度
- 600
- 韧性
- 750
能力拆解
游荡
- 能力冷却
- 0 秒
- 作用半径
- 5 游戏单位
近战攻击
- 基础伤害
- 20
- 能力冷却
- 0.5 秒
- 作用范围
- 280 游戏单位
范围近战攻击
- 基础伤害
- 25
- 能力冷却
- 0.5 秒
- 作用范围
- 300 游戏单位
远程攻击
- 基础伤害
- 7.5
- 能力冷却
- 4 秒
- 作用范围
- 1000 游戏单位
- 投射物数量
- 4
Scream
- 基础伤害
- 10
- 能力冷却
- 5 秒
- 作用范围
- 500 游戏单位
Unburrow
- 能力冷却
- 0 秒
Burrow
- 能力冷却
- 0 秒
one
- 能力冷却
- 0 秒
BurrowReset
- 能力冷却
- 0 秒
Tunnel
- 能力冷却
- 11 秒
追击
- 能力冷却
- 0 秒
队伍人数与参数倍率
Health
1×
Poise
1×
生命上限
1×
Health
2×
Poise
1.5×
生命上限
2×
Health
3×
Poise
2.5×
生命上限
3.5×
Health
4×
Poise
4×
生命上限
5×
显示队伍人数对应的参数倍率;最终属性还受难度、变体与其他效果影响。
关联形态
进阶数据与定义字段
详细数据
查看原始数据- 类型标签
SW.Mob.Warden- 定义来源
- DT_MobType2Definition
以下为游戏定义中的原始参数。装备力量、难度、继承与随机效果会影响实际数值。
DT_MobType2Definition
- 参数
KeyValues 1
- #1
详情 3
- 类型标签
SW.KeyValue.ValidGameplayCues- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 2
- #1
GameplayCue.SW.OverlapMaterial.Water.Exit- #2
GameplayCue.SW.OverlapMaterial.Water.Enter
- ParentTags
ParentTags 4
- #1
GameplayCue.SW.OverlapMaterial.Water- #2
GameplayCue.SW.OverlapMaterial- #3
GameplayCue.SW- #4
GameplayCue
- 基础属性
AttributeValues 11
- #1
详情 2
- 属性
SW.Attribute.Health- 原始数值
- 760
- #2
详情 2
- 属性
SW.Attribute.MovementSpeed- 原始数值
- 600
- #3
详情 2
- 属性
SW.Attribute.AI.SightPerceptionRadius- 原始数值
- 2500
- #4
详情 2
- 属性
SW.Attribute.AI.LineOfSightDirectionalCone- 原始数值
- 360
- #5
详情 2
- 属性
SW.Attribute.Poise- 原始数值
- 750
- #6
详情 2
- 属性
SW.Attribute.PoiseDelay- 原始数值
- 6
- #7
详情 2
- 属性
SW.Attribute.PoiseRecovery- 原始数值
- 40
- #8
详情 2
- 属性
SW.Attribute.RangedAttackSpeed- 原始数值
- 1
- #9
详情 2
- 属性
SW.Attribute.Resistance.KnockbackResistanceMultiplier- 原始数值
- 0
- #10
详情 2
- 属性
SW.Attribute.BlastDamageResistanceMultiplier- 原始数值
- 1.15
- #11
详情 2
- 属性
SW.Attribute.SoulDamageResistanceMultiplier- 原始数值
- 0.8
- AttributeAdjustments
AttributeAdjustments 1
- AttributeMap
AttributeMap 3
- (TagName="SW.Attribute.MovementSpeedMultiplier")
(TagName="SW.Attribute.MovementSpeedMultiplier") 2
- CurveTable
- /Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/AttributeCurves/CT_AttributeAdjustments.CT_AttributeAdjustments'
- RowName
- MobMoveSpeedMultiplier
- (TagName="SW.Attribute.MeleeAttackSpeed")
(TagName="SW.Attribute.MeleeAttackSpeed") 2
- CurveTable
- /Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/AttributeCurves/CT_AttributeAdjustments.CT_AttributeAdjustments'
- RowName
- MobAttackSpeedModifier
- (TagName="SW.Attribute.RangedAttackSpeed")
(TagName="SW.Attribute.RangedAttackSpeed") 2
- CurveTable
- /Script/Engine.CurveTable'/Game/Spicewood/GameplayLogic/AttributeCurves/CT_AttributeAdjustments.CT_AttributeAdjustments'
- RowName
- MobAttackSpeedModifier
- 技能
Abilities 11
- #1
详情 8
- Ability
- /Script/SpicewoodGAS.GA_Roam
- AbilityCallsign
SW.AbilityCallsign.Roam- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 3
- #1
详情 3
- 类型标签
SW.KeyValue.Radius- Type
- Float
- Float
- 5
- #2
详情 3
- 类型标签
SW.KeyValue.MinDelayTime- Type
- Float
- Float
- 1
- #3
详情 3
- 类型标签
SW.KeyValue.MaxDelayTime- Type
- Float
- Float
- 1
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RoamParameters
- NavigationFilterOverride
- None
- #2
详情 9
- Ability
- /Script/SpicewoodGAS.GA_MeleeAttack
- AbilityCallsign
SW.AbilityCallsign.SingleArmSwing- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 34
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.RequireTargetInRange- Type
- Bool
- Bool
- 否
- #4
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 20
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 280
- #6
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #7
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #8
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #9
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.ConeAngleDegrees- Type
- Float
- Float
- 30
- #15
详情 3
- 类型标签
SW.KeyValue.ConeOffset- Type
- Float
- Float
- 0
- #16
详情 3
- 类型标签
SW.KeyValue.MaxZDifference- Type
- Float
- Float
- 200
- #17
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #18
详情 3
- 类型标签
SW.KeyValue.NumHitsRequiredForAbilitySuccess- Type
- Int
- Int
- 0
- #19
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #20
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Telegraph
- #21
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
SW.Ability.AnimationPlaybackModifier.Melee
- #22
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #23
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #24
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #25
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #29
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #30
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #31
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #32
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #33
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #34
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 260
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.5
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_SingleSwipe.AM_Warden_SingleSwipe
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_MeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #3
详情 9
- Ability
- /Script/SpicewoodGAS.GA_AOEMeleeAttack
- AbilityCallsign
SW.AbilityCallsign.DoubleArmSwing- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 38
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 25
- #4
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 300
- #5
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Melee
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #6
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #7
详情 3
- 类型标签
SW.KeyValue.FriendlyFire- Type
- Bool
- Bool
- 否
- #8
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #9
详情 3
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
StatusEffect.Stunned
- ParentTags
ParentTags 1
- #1
StatusEffect
- #10
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToSelfOnHit- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToSelfOnHit- Type
- GameplayTagContainer
- #12
详情 2
- 类型标签
SW.KeyValue.SelfTagsRequiredForAdditionalEffects- Type
- GameplayTagContainer
- #13
详情 2
- 类型标签
SW.KeyValue.AdditionalEffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #14
详情 2
- 类型标签
SW.KeyValue.AdditionalStatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.SplashDamage- Type
- Float
- Float
- 15
- #16
详情 3
- 类型标签
SW.KeyValue.SplashRange- Type
- Float
- Float
- 400
- #17
详情 3
- 类型标签
SW.KeyValue.AttackCanBeSideStepped- Type
- Bool
- Bool
- 是
- #18
详情 3
- 类型标签
SW.KeyValue.GameplayCueTag- Type
- GameplayTag
- GameplayTag
None
- #19
详情 3
- 类型标签
SW.KeyValue.WorldActorGameplayCueTag- Type
- GameplayTag
- GameplayTag
None
- #20
详情 2
- 类型标签
SW.KeyValue.ActorsToSpawnOnAOE- Type
- GameplayTagContainer
- #21
详情 3
- 类型标签
SW.KeyValue.UsesSouls- Type
- Bool
- Bool
- 否
- #22
详情 3
- 类型标签
SW.KeyValue.AttackWeight- Type
- GameplayTag
- GameplayTag
SW.Attack.Weight.Medium
- #23
详情 2
- 类型标签
SW.KeyValue.OptionalDynamicDamageTypes- Type
- GameplayTagContainer
- #24
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Telegraph
- #25
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #26
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #27
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #28
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #29
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #30
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #31
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #32
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #33
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #34
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #35
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #36
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #37
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #38
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 260
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0.5
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_DoubleSwipe.AM_Warden_DoubleSwipe
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_AOEMeleeAttackInstanceData
- AttackKnockbackData
AttackKnockbackData 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 是
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #4
详情 9
- Ability
- /Script/SpicewoodGAS.GA_RangedAttack
- AbilityCallsign
SW.AbilityCallsign.SonicBoom- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 20
- #1
详情 3
- 类型标签
SW.KeyValue.ProjectileDefinitionTag- Type
- GameplayTag
- GameplayTag
SW.Projectile.Type.WardenSonicBoom
- #2
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Ranged
- #3
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 7.5
- #4
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 1000
- #6
详情 3
- 类型标签
SW.KeyValue.NumberOfProjectiles- Type
- Int
- Int
- 4
- #7
详情 3
- 类型标签
SW.KeyValue.PerProjectileSpawnDelay- Type
- Float
- Float
- 0.125
- #8
详情 3
- 类型标签
SW.KeyValue.ProjectileSpawnOffset- Type
- Vector
- Vector
Vector 3
- X
- 0
- Y
- 0
- Z
- 0
- #9
详情 3
- 类型标签
SW.KeyValue.AngleSpan- Type
- Float
- Float
- 0
- #10
详情 3
- 类型标签
SW.KeyValue.AngleOffset- Type
- Float
- Float
- 0
- #11
详情 3
- 类型标签
SW.KeyValue.AngleSpreadType- Type
- GameplayTag
- GameplayTag
SW.Projectile.Spread.Alternating
- #12
详情 3
- 类型标签
SW.KeyValue.MinimumVerticalRotationalOffset- Type
- Float
- Float
- 0
- #13
详情 3
- 类型标签
SW.KeyValue.MaximumVerticalRotationalOffset- Type
- Float
- Float
- 0
- #14
详情 2
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- #15
详情 2
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- #16
详情 3
- 类型标签
SW.KeyValue.DistanceBasedOnVelocity- Type
- Bool
- Bool
- 否
- #17
详情 3
- 类型标签
SW.KeyValue.FireInActorForwardVector- Type
- Bool
- Bool
- 是
- #18
详情 2
- 类型标签
SW.KeyValue.ExtraProjectilesIfHasTags- Type
- GameplayTagContainer
- #19
详情 3
- 类型标签
SW.KeyValue.ExtraProjectilesNum- Type
- Int
- Int
- 0
- #20
详情 3
- 类型标签
SW.KeyValue.RequiresLineOfSight- Type
- Bool
- Bool
- 否
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 4
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- RangedAttackAnimation
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_SonicBoom.AM_Warden_SonicBoom
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- InstanceData
InstanceData 1
- #1
详情 4
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_RangedAttackBaseInstanceData
- bSetFocusOnBegin
- 是
- bClearFocusOnEnd
- 是
- bFireOnInterrupt
- 否
- #5
详情 9
- Ability
- /Script/SpicewoodGAS.GA_AOEShockwaveAttack
- AbilityCallsign
SW.AbilityCallsign.Scream- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 15
- #1
详情 3
- 类型标签
SW.KeyValue.AttackTypeTag- Type
- GameplayTag
- GameplayTag
SW.Attack.Melee
- #2
详情 3
- 类型标签
SW.KeyValue.RequireTarget- Type
- Bool
- Bool
- 是
- #3
详情 3
- 类型标签
SW.KeyValue.Damage- Type
- Float
- Float
- 10
- #4
详情 3
- 类型标签
SW.KeyValue.MinimumDamagePercentage- Type
- Float
- Float
- 0.2
- #5
详情 3
- 类型标签
SW.KeyValue.Range- Type
- Float
- Float
- 500
- #6
详情 3
- 类型标签
SW.KeyValue.FalloffBeginRange- Type
- Float
- Float
- 20
- #7
详情 3
- 类型标签
SW.KeyValue.FalloffEndRange- Type
- Float
- Float
- 50
- #8
详情 3
- 类型标签
SW.KeyValue.ExpansionTime- Type
- Float
- Float
- 0
- #9
详情 3
- 类型标签
SW.KeyValue.DamageEffectTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Damage.Instant.Soul
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect.Damage.Instant- #2
SW.GameplayEffect.Damage- #3
SW.GameplayEffect- #4
SW
- #10
详情 3
- 类型标签
SW.KeyValue.DamageCalculationTag- Type
- GameplayTag
- GameplayTag
SW.Damage.Absolute
- #11
详情 3
- 类型标签
SW.KeyValue.HitsFriendlies- Type
- Bool
- Bool
- 是
- #12
详情 3
- 类型标签
SW.KeyValue.HitsHostiles- Type
- Bool
- Bool
- 是
- #13
详情 3
- 类型标签
SW.KeyValue.EffectsToApplyToTargetOnHit- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.GameplayEffect.Status.ShockwaveResistant
- ParentTags
ParentTags 3
- #1
SW.GameplayEffect.Status- #2
SW.GameplayEffect- #3
SW
- #14
详情 3
- 类型标签
SW.KeyValue.StatusToApplyToTargetOnHit- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.Weakness
- ParentTags
ParentTags 2
- #1
SW.Status- #2
SW
- #15
详情 3
- 类型标签
SW.KeyValue.GameplayCueTag- Type
- GameplayTag
- GameplayTag
None
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 5
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_Scream.AM_Warden_Scream
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- InstanceData
InstanceData 1
- #1
详情 2
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_AOEShockwaveAttackParameters
- Knockback
Knockback 6
- Strength
- 0
- LaunchAngleInDegrees
- 0
- bForceKnockback
- 否
- bDisableMovementControl
- 否
- DisableMovementControlSeconds
- 0.4
- Direction
SW.Knockback.Direction.Target
- #6
详情 8
- Ability
- /Script/SpicewoodGAS.GA_PlayAnimation
- AbilityCallsign
SW.AbilityCallsign.Unburrow- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 15
- #1
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Default
- #2
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
SW.Ability.AnimationPlaybackModifier.Melee
- #3
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #4
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #6
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #7
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #8
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #9
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #10
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #11
详情 3
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 3
- #1
SW.GameplayEffect.Invulnerable- #2
SW.State.Invulnerable- #3
SW.Status.Invulnerable
- ParentTags
ParentTags 4
- #1
SW.GameplayEffect- #2
SW- #3
SW.State- #4
SW.Status
- #12
详情 3
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 6
- #1
SW.State.AI.Burrowed- #2
SW.Status.AI.BurrowedIdling- #3
SW.GameplayEffect.Invulnerable- #4
SW.State.Invulnerable- #5
SW.Status.Invulnerable- #6
SW.State.Untargetable
- ParentTags
ParentTags 6
- #1
SW.State.AI- #2
SW.State- #3
SW- #4
SW.Status.AI- #5
SW.Status- #6
SW.GameplayEffect
- #13
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #14
详情 3
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 6
- #1
SW.Status.Invulnerable- #2
SW.GameplayEffect.Invulnerable- #3
SW.State.Invulnerable- #4
SW.State.AI.Burrowed- #5
SW.Status.AI.BurrowedIdling- #6
SW.State.Untargetable
- ParentTags
ParentTags 6
- #1
SW.Status- #2
SW- #3
SW.GameplayEffect- #4
SW.State- #5
SW.State.AI- #6
SW.Status.AI
- #15
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 是
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_Spawn.AM_Warden_Spawn
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- #7
详情 8
- Ability
- /Script/SpicewoodGAS.GA_PlayAnimation
- AbilityCallsign
SW.AbilityCallsign.Burrow- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 15
- #1
详情 3
- 类型标签
SW.KeyValue.Section1Name- Type
- String
- String
- Default
- #2
详情 3
- 类型标签
SW.KeyValue.Section1AnimationModifierTag- Type
- GameplayTag
- GameplayTag
SW.Ability.AnimationPlaybackModifier.Melee
- #3
详情 3
- 类型标签
SW.KeyValue.Section2Name- Type
- String
- String
- None
- #4
详情 3
- 类型标签
SW.KeyValue.Section2AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #5
详情 3
- 类型标签
SW.KeyValue.Section3Name- Type
- String
- String
- None
- #6
详情 3
- 类型标签
SW.KeyValue.Section3AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #7
详情 3
- 类型标签
SW.KeyValue.Section4Name- Type
- String
- String
- None
- #8
详情 3
- 类型标签
SW.KeyValue.Section4AnimationModifierTag- Type
- GameplayTag
- GameplayTag
None
- #9
详情 3
- 类型标签
SW.KeyValue.LoopingSectionID- Type
- Int
- Int
- 0
- #10
详情 3
- 类型标签
SW.KeyValue.LoopSeconds- Type
- Float
- Float
- 0
- #11
详情 3
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 4
- #1
SW.Status.Invulnerable- #2
SW.State.Invulnerable- #3
SW.GameplayEffect.Invulnerable- #4
SW.State.AI.Burrowed
- ParentTags
ParentTags 5
- #1
SW.Status- #2
SW- #3
SW.State- #4
SW.GameplayEffect- #5
SW.State.AI
- #12
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #13
详情 3
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.State.Untargetable
- ParentTags
ParentTags 2
- #1
SW.State- #2
SW
- #14
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- #15
详情 3
- 类型标签
SW.KeyValue.UseReplicationForTags- Type
- Bool
- Bool
- 是
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- Anim
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_Burrow.AM_Warden_Burrow
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- #8
详情 8
- Ability
- /Script/SpicewoodGAS.GA_SetAnimationStateOnSpawn
- AbilityCallsign
None- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 5
- #1
详情 3
- 类型标签
SW.KeyValue.SectionName- Type
- String
- String
- None
- #2
详情 3
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.State.AI.Burrowed
- ParentTags
ParentTags 3
- #1
SW.State.AI- #2
SW.State- #3
SW
- #3
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #4
详情 2
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- #5
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_Spawn.AM_Warden_Spawn
- #9
详情 8
- Ability
- /Script/SpicewoodGAS.GA_SetAnimationState
- AbilityCallsign
SW.AbilityCallsign.BurrowReset- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 5
- #1
详情 3
- 类型标签
SW.KeyValue.SectionName- Type
- String
- String
- None
- #2
详情 2
- 类型标签
SW.KeyValue.ActivationAddTags- Type
- GameplayTagContainer
- #3
详情 2
- 类型标签
SW.KeyValue.ActivationRemoveTags- Type
- GameplayTagContainer
- #4
详情 3
- 类型标签
SW.KeyValue.DeactivationAddTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.Status.AI.BurrowedIdling
- ParentTags
ParentTags 3
- #1
SW.Status.AI- #2
SW.Status- #3
SW
- #5
详情 2
- 类型标签
SW.KeyValue.DeactivationRemoveTags- Type
- GameplayTagContainer
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_Spawn.AM_Warden_Spawn
- #10
详情 8
- Ability
- /Script/SpicewoodGAS.GA_TeleportSequence
- AbilityCallsign
SW.AbilityCallsign.Tunnel- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
- —
- 专属参数
SpecificKeyValues 23
- #1
详情 3
- 类型标签
SW.KeyValue.TeleportRadius- Type
- Float
- Float
- 450
- #2
详情 3
- 类型标签
SW.KeyValue.TimeBetweenInAndOut- Type
- Float
- Float
- 1.7
- #3
详情 3
- 类型标签
SW.KeyValue.TimeBetweenCalcLocAndLand- Type
- Float
- Float
- 0.1
- #4
详情 3
- 类型标签
SW.KeyValue.NoAnimationTeleportOutDirection- Type
- Vector
- Vector
Vector 3
- X
- 0
- Y
- 0
- Z
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.NoAnimationRandomTeleportDirection- Type
- Bool
- Bool
- 否
- #6
详情 3
- 类型标签
SW.KeyValue.NoAnimationTeleportOutRange- Type
- Float
- Float
- 0
- #7
详情 3
- 类型标签
SW.KeyValue.NoAnimationOutSpeed- Type
- Float
- Float
- 4000
- #8
详情 3
- 类型标签
SW.KeyValue.NoAnimationInSpeed- Type
- Float
- Float
- 4000
- #9
详情 3
- 类型标签
SW.KeyValue.VisibilityTeleportOut- Type
- Bool
- Bool
- 否
- #10
详情 3
- 类型标签
SW.KeyValue.VisibilityTeleportIn- Type
- Bool
- Bool
- 是
- #11
详情 3
- 类型标签
SW.KeyValue.bPropagateToChildren- Type
- Bool
- Bool
- 否
- #12
详情 3
- 类型标签
SW.KeyValue.DelayVisibilityChangeTeleportOut- Type
- Float
- Float
- 2
- #13
详情 3
- 类型标签
SW.KeyValue.DelayVisibilityChangeTeleportIn- Type
- Float
- Float
- 0
- #14
详情 3
- 类型标签
SW.KeyValue.OptionalInvisibleGameplayEffect- Type
- GameplayTag
- GameplayTag
None
- #15
详情 3
- 类型标签
SW.KeyValue.RoamingTeleport- Type
- Bool
- Bool
- 否
- #16
详情 3
- 类型标签
SW.KeyValue.TeleportTargetType- Type
- GameplayTag
- GameplayTag
SW.Teleport.Target.PrimaryTarget
- #17
详情 3
- 类型标签
SW.KeyValue.OptionalRelationTag- Type
- GameplayTag
- GameplayTag
None
- #18
详情 3
- 类型标签
SW.KeyValue.TeleportOutGameplayEvent- Type
- GameplayTag
- GameplayTag
SW.GameplayEvent.TeleportOut
- #19
详情 3
- 类型标签
SW.KeyValue.TeleportInEventWaitDelay- Type
- Float
- Float
- 0
- #20
详情 3
- 类型标签
SW.KeyValue.TeleportInGameplayEvent- Type
- GameplayTag
- GameplayTag
SW.GameplayEvent.TeleportIn
- #21
详情 3
- 类型标签
SW.KeyValue.bUseReachableLocationOnly- Type
- Bool
- Bool
- 是
- #22
详情 3
- 类型标签
SW.KeyValue.OptionalTelegraphTag- Type
- GameplayTag
- GameplayTag
None
- #23
详情 3
- 类型标签
SW.KeyValue.OptionalTeleportTag- Type
- GameplayTag
- GameplayTag
None
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 3000
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 500
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 11
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 3
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- GameplayTagContainer
GameplayTagContainer 2
- GameplayTags
GameplayTags 1
- #1
SW.AbilityCallsign.Launch
- ParentTags
ParentTags 2
- #1
SW.AbilityCallsign- #2
SW
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- Assets
Assets 1
- #1
详情 2
- 名称
- Animation
- Assets
Assets 1
- #1
详情 3
- 名称
- OptionalTeleportAnimation
- Object
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_Tunnel.AM_Warden_Tunnel
- AssetTags
AssetTags 2
- GameplayTags
GameplayTags 1
- #1
SW.Animation.CancelOnInterrupt.IgnoreSelf
- ParentTags
ParentTags 3
- #1
SW.Animation.CancelOnInterrupt- #2
SW.Animation- #3
SW
- #11
详情 7
- Ability
- /Script/SpicewoodGAS.GA_EngageTargetMovement
- AbilityCallsign
SW.AbilityCallsign.Chase- ActivationBoundToGrantingUID
- 否
- EnhancedInputTag
None- 效果定义
GameplayEffect 1
- Modifiers
Modifiers 1
- #1
详情 4
- 属性
Attribute 3
- AttributeName
- MovementSpeedMultiplier
- 属性
- /Script/SpicewoodGAS.ATR_Movement:MovementSpeedMultiplier
- AttributeOwner
- /Script/CoreUObject.Class'/Script/SpicewoodGAS.ATR_Movement'
- ModifierOp
- Override
- ModifierMagnitude
ModifierMagnitude 5
- MagnitudeCalculationType
- ScalableFloat
- ScalableFloatMagnitude
ScalableFloatMagnitude 3
- 原始数值
- 1.5
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- AttributeBasedMagnitude
AttributeBasedMagnitude 7
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- BackingAttribute
BackingAttribute 3
- AttributeToCapture
AttributeToCapture 3
- AttributeName
- 属性
- AttributeOwner
- None
- AttributeSource
- Source
- bSnapshot
- 否
- AttributeCurve
AttributeCurve 2
- CurveTable
- None
- RowName
- None
- AttributeCalculationType
- AttributeMagnitude
- FinalChannel
- Channel0
- CustomMagnitude
CustomMagnitude 5
- CalculationClassMagnitude
- None
- Coefficient
Coefficient 3
- 原始数值
- 1
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PreMultiplyAdditiveValue
PreMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- PostMultiplyAdditiveValue
PostMultiplyAdditiveValue 3
- 原始数值
- 0
- Curve
Curve 2
- CurveTable
- None
- RowName
- None
- RegistryType
RegistryType 1
- 名称
- None
- FinalLookupCurve
FinalLookupCurve 2
- CurveTable
- None
- RowName
- None
- SetByCallerMagnitude
SetByCallerMagnitude 2
- DataName
- None
- DataTag
None
- EvaluationChannelSettings
EvaluationChannelSettings 1
- Channel
- Channel0
- 通用参数
CommonKeyValues 12
- #1
详情 2
- 类型标签
SW.KeyValue.TimeOfDay- Type
- GameplayTagContainer
- #2
详情 3
- 类型标签
SW.KeyValue.InteractionEvent- Type
- GameplayTag
- GameplayTag
None
- #3
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMax- Type
- Float
- Float
- 0
- #4
详情 3
- 类型标签
SW.KeyValue.TargetDistanceMin- Type
- Float
- Float
- 0
- #5
详情 3
- 类型标签
SW.KeyValue.ActivationChance- Type
- Int
- Int
- 100
- #6
详情 3
- 类型标签
SW.KeyValue.CooldownDuration- Type
- Float
- Float
- 0
- #7
详情 2
- 类型标签
SW.KeyValue.ActivationFailedCues- Type
- GameplayTagContainer
- #8
详情 2
- 类型标签
SW.KeyValue.SelfBlockActivationTags- Type
- GameplayTagContainer
- #9
详情 2
- 类型标签
SW.KeyValue.SelfRequireActivationTags- Type
- GameplayTagContainer
- #10
详情 2
- 类型标签
SW.KeyValue.TargetBlockActivationTags- Type
- GameplayTagContainer
- #11
详情 2
- 类型标签
SW.KeyValue.TargetRequireActivationTags- Type
- GameplayTagContainer
- #12
详情 3
- 类型标签
SW.KeyValue.AbilityCanBeRetriggeredWhenActive- Type
- Bool
- Bool
- 否
- InstanceData
InstanceData 1
- #1
详情 17
- InstancedStructScriptStruct
- /Script/SpicewoodGAS.GA_EngageParameters
- TimeOutDuration
- 100
- CloseTimeOutDuration
- 20
- bOverrideAcceptanceRadius
- 是
- AcceptanceRadiusOverride
- 180
- WaitDelay
- 0
- bSkipFlankAndEngage
- 是
- MinTargetRangeToFlank
- 1000
- MinTargetRangeToEngage
- 500
- FlankingDistance
- 400
- MinFlankingAngle
- 20
- MaxFlankingAngle
- 40
- EnagementDistance
- 300
- MinEngageAngle
- 20
- MaxEngageAngle
- 80
- QueryFilterOverride
- None
- bUsePartialPaths
- 是
其他定义字段
- CharacterReference
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/BP_Warden.BP_Warden_C
- AttributeThresholds
- —
- PerceptionConfiguration
- —
- AIStateTree
- /Game/Spicewood/GameplayLogic/StateTrees/ST_Warden.ST_Warden
- StateTreeConfiguration
- —
- StaggerAnimation
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_Staggered.AM_Warden_Staggered
- StaggerContextAnimations
- —
- DeathReasons
- —
- MultiplayerScalingDefinitions
MultiplayerScalingDefinitions 1
- TagMap
TagMap 3
- (AttributeName="Health",Attribute=/Script/SpicewoodGAS.ATR_Health:Health,AttributeOwner=None)
(AttributeName="Health",Attribute=/Script/SpicewoodGAS.ATR_Health:Health,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 1
- #2
- 2
- #3
- 3
- #4
- 4
- (AttributeName="Poise",Attribute=/Script/SpicewoodGAS.ATR_Poise:Poise,AttributeOwner=None)
(AttributeName="Poise",Attribute=/Script/SpicewoodGAS.ATR_Poise:Poise,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 1
- #2
- 1.5
- #3
- 2.5
- #4
- 4
- (AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None)
(AttributeName="HealthMax",Attribute=/Script/SpicewoodGAS.ATR_Health:HealthMax,AttributeOwner=None) 1
- Multipliers
Multipliers 4
- #1
- 1
- #2
- 2
- #3
- 3.5
- #4
- 5
- ComponentDefinition
ComponentDefinition 1
- ClientComponents
ClientComponents 1
- (TagName="SW.ActorComponent.Health")
(TagName="SW.ActorComponent.Health") 1
- Components
Components 2
- #1
- /SpicewoodUI/Spicewood/UI/EnemyBossHealthbar/BP_EnemyBossHealthbarComponent.BP_EnemyBossHealthbarComponent_C
- #2
- /Game/Spicewood/GameplayLogic/Components/BP_WardenVignetteComponent.BP_WardenVignetteComponent_C
- GameplayCueAssets
- —
- SpawnAnimations
SpawnAnimations 1
- SpawnAnimations
SpawnAnimations 1
- (TagName="SW.SpawnEffects.Animation")
- /Game/Spicewood/Art/Characters/Enemies/Bosses/Warden/Animations/AM_Warden_Spawn.AM_Warden_Spawn
- AudioMobDefinition
AudioMobDefinition 3
- Category
SW.Audio.Category.Mob.Hostile.Type2- Priority
- 1
- GameStates
GameStates 1
- #1
- /Game/Spicewood/Audio/Wwise/States/Default_Work_Unit/Encounter/MobType02Name/MobType02Name-Warden.MobType02Name-Warden
- MobConditions
MobConditions 2
- SoulStateTag
SW.Mob.Warden.SoulStated- ExcludedSoulEnchantments
ExcludedSoulEnchantments 2
- GameplayTags
GameplayTags 2
- #1
SW.Enchantment.SoulEnchantment.Ranged- #2
SW.Enchantment.SoulEnchantment.Ranged.I
- ParentTags
ParentTags 4
- #1
SW.Enchantment.SoulEnchantment- #2
SW.Enchantment- #3
SW- #4
SW.Enchantment.SoulEnchantment.Ranged
- Navigation
- —
图片素材
全部图片此条目没有关联的静态图片。
游戏文本
名称与文本 · SW_Mob_Warden_SW_TextEntry_Name
监守者
Warden



